Cloudrock Scorpion
Traits
- Amphibious: The scorpion can breathe water and air.
- Cloud webber: The scorpion can secrete a substance from its tail that interacts with clouds, turning them into a sticky web. This allows the scorpion to move between sections spanned by clouds that would otherwise be impossible for it to cross. It can shoot a web up to 100 ft. away. The process of turning clouds into web may take up to several minutes depending how far the scorpion intends to shoot the web.
- Cloudweb trapper: The scorpion tends to set up ambushes in narrow sections that are covered by clouds by using these clouds to create a web. Creatures stuck in these webs are restrained (escape DC 13).
Actions
- Multiattack: The scorpion makes two attacks at least one being with its claws.
- Claw: melee weapon attack, +6 to hit, reach 5 ft., 1 target. Hit: 17 (4d6 + 3) bludgeoning damage. A target hit by the attack is grappled (escape DC 13 STR). While a creature is grappled by the claw, the scorpion may not use that claw to make a claw attack on any other target than the grappled creature. The attack automatically hits against a creature grappled by the scorpion.
- Stinger: melee weapon attack +6 to hit, reach 10 ft., 1 target. Hit: 7 (1d8+3) piercing plus 21 (6d6) poison damage. On a hit the target must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. On a successful safe, the target is not poisoned and only takes half poison damage.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 4 (-3) | 9 (-1) | 3 (-4) |
Armor Class: 16
Hit Points: 110 (13d10 + 39)
Speed: 30 ft.
Proficiency: +3 Saving Throws: STR +6, CON +6
Damage Vulnerabilities: Acid
Senses: Drakvision 60 ft., Tremorsense 60 ft.
Languages: -
Challenge: 6 (2,300 XP)
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