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Cloud Shark

Traits

    • Pact Tactics: The cloud shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 ft. of the creature and the ally isn't incapacitated.
    • Keen Smell: The cloud shark has advantage on smell-based Perception rolls.
    • Blood Frenzy: The cloud shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
    • Amphibious: The cloud shark can breathe air and water.
    • Cloud Diver: The cloud shark can swim through clouds as if it were water.
    • Gushing Charge: When in the air, if the shark moves at least 20 ft. in a straight line to a target after taking the dash action, it may make a Bite as a bonus against that target action that deals 1d6 additional Froce damage on a hit.

 

Actions

  • Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage
       
STRDEXCONINTWISCHA
12 (+1) 9 (-1) 16 (+3) 1 (-5) 10 8 (-1)
Type: Medium Beast
Armor Class: 13
Hit Points: 62
Speed: 0 ft., swim 40 ft., fly 40 ft.
Proficiency: +2   Saving Throws: CON +5
Damage Resistance: Cold, Force
Senses: Sight 10 ft., Smell 120 ft.
Languages: -
Challenge: 2 (450 XP)

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