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Cloud Marrin

Traits

  • Cloud Camouflage: The cloud marrin has advantage on Dexterity (Stealth) checks made while inside clouds.
  • Amphibious: The cloud marrin can breathe air and water.
  • Cloud Diver: The cloud marrin can swim through clouds as if it were water.
 

Actions

  • Multiattack: The cloud marrin makes two bite attacks
  • Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8+4) piercing damage
  • Whelm (recharge 1-3 turns): The cloud merrin produces a veil of water around it and directs it at a creature in within 30 ft. of it, attempting to bind it. A targeted creature must succeed on a DC 14 Dexterity saving throw or become grappled (escape DC 17). At the start of a grappled creature’s turn, it takes 10 (2d6 +3) bludgeoning damage. Until this grapple ends, the target is restrained, and the cloud marrin can't use whelm on another target.
  • Hypnotize (Recharge 5-6): The cloud merrin strobes disorienting colors over its skin at a target within 20 feet. For the next round, the target and each creature that starts its turn within 30 feet of the cloud marrin and can see it (or that comes within 30 feet of it and can see it) must make a DC 15 Charisma save. The primary target has disadvantage on this save. On a failure, the creature can't take reactions, grants combat advantage, and rolls 1d10 to determine what it does during that turn. This effect lasts for 3 rounds.

    1. the creature uses all its movement to move in a random direction. To determine the direction, roll d8 and assign a direction to each die face. The creature doesn't take an action this turn.
    2-6. the creature doesn't move or take actions this turn.
    7-8. the creature doesn't move this turn, and uses its action to make a melee attack against a randomly determined creature within its reach. If there is no target within its reach, the creature does nothing this turn.
    9-10. the creature acts and moves normally this turn.

    At the end of each of its turns, the target can repeat the saving throw to end the effect early.
     
STRDEXCONINTWISCHA
19 (+4) 15 (+2) 15 (+2) 4 (-3) 12 (+1) 4 (-3)
Type: Large Beast
Armor Class: 12
Hit Points: 92
Speed: 0 ft., swim 40 ft., fly 40 ft.
Proficiency: +3
Saving Throws: DEX +5
Skills: Perception +4, Stealth +5
Senses: Darkvision 120 ft.
Languages: -
Challenge: 5 (1,800 XP)

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