Oracle
Associated Skills: Intuition, Perception
TRAVEL AND INVESTIGATION+++
TRAINER COMBAT++ Oracles are mystics who can read the lines of fate and divine the future with their powers. Oracles have trained their mystic abilities to a mastery over past and future. With a few minutes of concentration, an Oracle can glean the recent events surrounding an area or object, and their intuitive nature often guides them to draw conclusions or find objects that elude the grasp of others. This is not to say that Oracles cannot also apply their powers to battle - it turns out that peering into the future is quite an advantage in battle. Oracles can use their abilities to more readily assure that their attacks and those of their allies strike true or to avoid the attacks of others. Illusions mean nothing to them, and they can warn their allies of such supernatural attempts at misdirection.
TRAINER COMBAT++ Oracles are mystics who can read the lines of fate and divine the future with their powers. Oracles have trained their mystic abilities to a mastery over past and future. With a few minutes of concentration, an Oracle can glean the recent events surrounding an area or object, and their intuitive nature often guides them to draw conclusions or find objects that elude the grasp of others. This is not to say that Oracles cannot also apply their powers to battle - it turns out that peering into the future is quite an advantage in battle. Oracles can use their abilities to more readily assure that their attacks and those of their allies strike true or to avoid the attacks of others. Illusions mean nothing to them, and they can warn their allies of such supernatural attempts at misdirection.
Oracle
[Class] [+Special Defense]
Prerequisites: Mystic Senses, Novice Perception
Static
Effect: You gain the Pickup Ability.
Divination
[+Special Defense]
Prerequisites: Oracle
Daily x3 – Extended Action
Effect: You may perform an Augury or Scrying.
Augury
Target: Self
Effect: The user has a vision, dream, or similar that may depict past, present, or future events. The clarity of the dream may vary, as well as the user’s ability to remember it. See the next page for more details.
Scrying
Target: An item you are touching, or your current location
Effect: You see visions of what has happened to the target over the last 24 hours. The images may be jumbled or unclear, to the discretion of your GM.
Unveiled Sight
[+Special Defense]
Prerequisites: Oracle
Static
Effect: You can see through Illusions. This means you can spot Illusions from the Illusionist capability, Illusion Ability, and Genjutsu Feature as being fake. You are immune to Moves with the Illusion keyword, Double Team cannot be activated against you, and you bypass Substitutes. As a Standard Action, you can create a Burst 4, dispelling all Illusion effects within.
Disguises and Illusions: Disguises in general refer to things with physical components; a mundane disguise would be the kind with props and fake moustaches and the like. An example of a magical disguise would be a Ditto’s transformation. Illusions are magical effects, such as the Move Double Team, Substitute, or the Illusion Ability.
Small Prophecies
[+Special Defense]
Prerequisites: Divination, Adept Perception
1 AP – Swift Action
Effect: Roll 1d20 and note the result. Until the end of your next turn, you may choose to replace a single d20 roll you or a willing ally makes with the noted result.
Mark of Vision
[+Special Defense]
Prerequisites: Oracle, Adept Perception
Bind 1 AP – Extended Action
Target: A willing Trainer
Effect: You mark the target with a mystical power which allows you to close your eyes and focus to perceive the world with their senses from their perspective. You may Bind this Ability multiple times, each time on a different target, but you may only concentrate on one Mark of Vision at a time, and you may only have a number of Marks at one time equal to half your Perception Rank. A target may choose to end this effect at any time, or to deny you access to their senses temporarily without ending the effect entirely. You have a rough sense of how far away and in what direction marked targets are.
Two-Second Preview
[+Special Defense]
Prerequisites: 3 Oracle Features, Expert Perception
Static
Effect: You gain the Instinct Ability.
Prescience
[+Special Defense]
Prerequisites: Unveiled Sight, Master Perception
Scene – Free Action
Trigger: You are hit by an attack
Effect: The attack instead misses.