Death
Pushing Pokémon or Trainers to their limits can result in even worse than Injuries – death. If a Pokémon or Trainer has 10 injuries, or goes down to either -50 Hit Points or -200% Hit Points, whichever is lower (in that -80 Hit Points is lower than -50 Hit Points), during a non-friendly match, they die.
Generally Pokémon can hold back when instructed to, or when competing in “friendly” or at least sportsmanlike matches such as during League events or Gym Matches – in situations like this, simply pay no heed to the -50/-200% damage rule.
Injuries are a different issue – the 10 Injuries Rule always applies. However, it is difficult for a Pokémon that is perfectly healthy to reach 10 Injuries in a single match, so by taking proper care of your Pokémon, this can be avoided.
Coup de Grâce Any Pokémon or Trainer can attempt a Coup de Grâce against a Fainted or otherwise completely helpless target as a Full Action. Simply, the Pokémon or Trainer makes any Attack or Move they could normally make as a Standard Action, but this attack must target only the target of the Coup de Grâce. If the Coup de Grâce hits, the attack is automatically a Critical Hit that deals +5 bonus damage (multiply this damage as part of the critical hit; this will normally make it +10, but Pokémon or Trainers with Sniper would add +15), ignoring any immunities to Critical Hits. Please note: Coup de Grâce rules do not work against Trainers or Pokémon simply due to Status Afflictions such as Sleep or Paralysis; they must be either KO’d, or properly bound and made helpless. Furthermore, these Coup de Grâce rules are included for the sake of completeness when attempting to finish off a wounded opponent in the heat of battle; there’s no reason to force this mechanic outside of battle where a chance of failure does not make sense. All in all, use this rule at your GM’s discretion.
Coup de Grâce Any Pokémon or Trainer can attempt a Coup de Grâce against a Fainted or otherwise completely helpless target as a Full Action. Simply, the Pokémon or Trainer makes any Attack or Move they could normally make as a Standard Action, but this attack must target only the target of the Coup de Grâce. If the Coup de Grâce hits, the attack is automatically a Critical Hit that deals +5 bonus damage (multiply this damage as part of the critical hit; this will normally make it +10, but Pokémon or Trainers with Sniper would add +15), ignoring any immunities to Critical Hits. Please note: Coup de Grâce rules do not work against Trainers or Pokémon simply due to Status Afflictions such as Sleep or Paralysis; they must be either KO’d, or properly bound and made helpless. Furthermore, these Coup de Grâce rules are included for the sake of completeness when attempting to finish off a wounded opponent in the heat of battle; there’s no reason to force this mechanic outside of battle where a chance of failure does not make sense. All in all, use this rule at your GM’s discretion.