Cheerleader

Associated Skills: Charm

ACTIVE POKEMON SUPPORT++++
PASSIVE POKEMON SUPPORT+   One of four Classes based on the four Training Features, Cheerleader expands on the battling style of the Inspired Training Feature. They’re able to motivate their allies with Orders and are great for a Trainer with Pokémon that can defend and support allies.   For some Trainers, the path to victory isn’t paved with complicated strategy or incredibly harsh training. Instead, they believe in their Pokémon and try to motivate them to battle to their best, even in the face of overwhelming odds. True to their name, Cheerleaders cheer on their Pokémon and drive them to greater heights of battle with their optimistic attitudes.   Cheerleaders bring shine and happiness to traveling groups of Trainers, their words of motivation keeping their allies going even after devastating attacks. This doesn’t mean they’re all about blind optimism with no substance, however. Cheerleaders need leadership skills, and under their guidance, allies can find their second wind or push themselves to act quicker in battle.   Teamed up with cheery and motivating Pokémon, a Cheerleader can keep a traveling party in high spirits and fighting at their best all the time.

Cheerleader
[Class]
Prerequisites: Inspired Training, Novice Charm
At-Will – Extended Action
Target: Your Pokémon with at least 2 Tutor Points remaining
Effect: Your Pokémon loses 2 Tutor Points and gains the Friend Guard Ability.
Moment of Action
[Orders]
Prerequisites: Cheerleader
At-Will – Standard Action
Target: Up to two Allied Trainers
Effect: Each target gains 1 Temporary Action Point. These Action Points disappear after one full Round.   Cheers
Prerequisites: Cheerleader
X AP – Swift Action
Trigger: You use [Orders]
Effect: The target or targets of the triggering [Orders] are Cheered for 1 full round. While Cheered, the target’s Combat Stages cannot be lowered by foe’s attacks, features, or abilities. This Feature costs 0 AP if the triggering effect affects only one ally, and costs 1 AP if it affects two or more.   Inspirational Support
Prerequisites: Cheers, Adept Charm
Static
Effect: Whenever your Pokémon with Friend Guard targets an Ally with an Ability or Status Move, the targeted Ally becomes Cheered.   Bring It On!
Prerequisites: Cheers, Adept Charm
1 AP – Free Action
Effect: You may trigger Bring It On! whenever...
»» A Cheered Ally takes Damage, to grant them 5 Damage Reduction against the triggering Damage.
»» A Cheered Ally makes a Save Check, to grant them a +2 Bonus on that check.
»» A Cheered Ally Takes a Breather, to grant them Temporary Hit Points equal to your Charm Rank.
A target may benefit from each “Bring It On!” effect only once per Scene.   Go, Fight, Win!
[Orders]
Prerequisites: Moment of Action, Expert Charm
Scene x3 – Standard Action
Effect: Choose and perform one of the cheers below. You may perform each Cheer only once per Scene.
»» Show Your Best!: Choose Def or Sp.Def, all allies on the Field gain +1 CS in the chosen Stat.
»» Don’t Stop Now!: All allies on the Field gain Temporary Hit Points equal to your Charm Rank.
»» I Believe In You!: All allies on the Field gain a +2 Bonus to evasion for 1 full round.   Keep Fighting!
Prerequisites: 5 Cheerleader Features, Master Charm
Daily x2 – Free Action
Trigger: Your Pokémon or an Ally Trainer with over 1 Hit Point is reduced to 0 Hit Points or lower
Effect: That Ally’s Hit Point count is reduced to 1 instead, and then gains Temporary Hit Points equal to your Charm Rank doubled.