Ace Trainer
Associated Skills: Command
PASSIVE POKEMON SUPPORT ++++
ACTIVE POKEMON SUPPORT + A generalist battler that makes the most of Training Features and downtime training to ensure their Pokémon are always in peak condition. Ace Trainers aim to be the very best at Pokémon Battles – and they’re willing to work hard to gain the skills to back up this ambition. More than any other trainer, Ace Trainers are characterized by their dedication and hard working natures. Not content to coast by on whatever natural talents they and their Pokémon may develop, Ace Trainers tend to study strategy and technique, and train their Pokémon daily to ensure they are prepared for any coming battles. Many people may find an Ace Trainer’s dedication bordering on fanatical, and their dedication to training to be cruel to their Pokémon. There may be some truth to this; callous and power-hungry Ace Trainers often overwork their Pokémon in their quest to be the best. But many Ace Trainers are able to reach understandings with their Pokémon, and working within this partnership, they actually become closer to their Pokémon than many other types of trainers. And regardless of an Ace Trainer’s personal bond with their Pokémon, their constant training is of course effective. Other Types of Trainers may be better at pushing Pokémon towards specific goals, but Ace Trainers are experts at drawing out a Pokémon’s innate potential. In campaigns that feature a Pokémon League challenge, Ace Trainers are likely to be highly interested in obtaining Gym Badges and competing in Tournaments. Some may even be interested in competing in other events such as Contests or Pokéathlons, to help train their Pokémon.
SIGNATURE TECHNIQUE MODIFICATIONS Cone, Line, Burst, and Blast Moves
Scattershot – Agility Training: Instead of the Move’s normal range, it has a range of 4m, 3 Targets.
Shock and Awe – Inspired Training: Foes targeted by the Move take a -2 penalty to Save Checks and a -1 Penalty to Evasion until the end of the user’s next turn. This effect applies whether the attack hits or misses.
Vicious Storm – Brutal Training: The Move gains the Smite keyword. Applicable to Damaging Moves only.
Single Target Moves
Guarding Strike – Inspired Training: If this Move hits, the user gains +5 Damage Reduction against the target of the attack until the end of their next turn.
Unbalancing Blow – Brutal Training: Whether the Move hits or misses, the target becomes Vulnerable until the next time they are hit by a Damaging Attack or one full round has passed, whichever comes first.
Reliable Attack – Focused Training: If the Move misses its target, its Frequency is not spent and the user may immediately make a Struggle Attack as a Free Action. Cannot be applied to Moves with the Smite keyword.
Damaging Moves
Alternative Energy – Focused Training: Switch the Class of the Move from Physical to Special or vice versa.
Bloodied Speed – Agility Training: This Move may be used as Priority (Advanced) if the user has less than half of their maximum Hit Points.
Double Down – Brutal Training: The Move gains the Double Strike keyword. Effects and Effect-Ranges may be triggered only once (but either roll may trigger the effect). This may only be applied to Moves with a Damage Base of 4 or less, and may not be applied to Moves whose Damage Base change upon certain conditions (such as Fury Cutter or Ice Ball) or moves with Special-Case Damage (such as Night Shade).
Status Moves
Burst of Motivation – Inspired Training: After this Move is Resolved, the user may increase any Stats with negative Combat Stages by up to +2 Combat Stages (but this cannot put Combat Stages above +0 CS total).
Supreme Concentration – Focused Training: This Move may be used even if the user is Paralyzed, Flinched, Enraged, or has failed their Confusion Save Check.
Double Curse – Agility Training: The user may target an additional foe with this Attack. This may be applied only to 1-Target Moves.
ACTIVE POKEMON SUPPORT + A generalist battler that makes the most of Training Features and downtime training to ensure their Pokémon are always in peak condition. Ace Trainers aim to be the very best at Pokémon Battles – and they’re willing to work hard to gain the skills to back up this ambition. More than any other trainer, Ace Trainers are characterized by their dedication and hard working natures. Not content to coast by on whatever natural talents they and their Pokémon may develop, Ace Trainers tend to study strategy and technique, and train their Pokémon daily to ensure they are prepared for any coming battles. Many people may find an Ace Trainer’s dedication bordering on fanatical, and their dedication to training to be cruel to their Pokémon. There may be some truth to this; callous and power-hungry Ace Trainers often overwork their Pokémon in their quest to be the best. But many Ace Trainers are able to reach understandings with their Pokémon, and working within this partnership, they actually become closer to their Pokémon than many other types of trainers. And regardless of an Ace Trainer’s personal bond with their Pokémon, their constant training is of course effective. Other Types of Trainers may be better at pushing Pokémon towards specific goals, but Ace Trainers are experts at drawing out a Pokémon’s innate potential. In campaigns that feature a Pokémon League challenge, Ace Trainers are likely to be highly interested in obtaining Gym Badges and competing in Tournaments. Some may even be interested in competing in other events such as Contests or Pokéathlons, to help train their Pokémon.
SIGNATURE TECHNIQUE MODIFICATIONS Cone, Line, Burst, and Blast Moves
Scattershot – Agility Training: Instead of the Move’s normal range, it has a range of 4m, 3 Targets.
Shock and Awe – Inspired Training: Foes targeted by the Move take a -2 penalty to Save Checks and a -1 Penalty to Evasion until the end of the user’s next turn. This effect applies whether the attack hits or misses.
Vicious Storm – Brutal Training: The Move gains the Smite keyword. Applicable to Damaging Moves only.
Single Target Moves
Guarding Strike – Inspired Training: If this Move hits, the user gains +5 Damage Reduction against the target of the attack until the end of their next turn.
Unbalancing Blow – Brutal Training: Whether the Move hits or misses, the target becomes Vulnerable until the next time they are hit by a Damaging Attack or one full round has passed, whichever comes first.
Reliable Attack – Focused Training: If the Move misses its target, its Frequency is not spent and the user may immediately make a Struggle Attack as a Free Action. Cannot be applied to Moves with the Smite keyword.
Damaging Moves
Alternative Energy – Focused Training: Switch the Class of the Move from Physical to Special or vice versa.
Bloodied Speed – Agility Training: This Move may be used as Priority (Advanced) if the user has less than half of their maximum Hit Points.
Double Down – Brutal Training: The Move gains the Double Strike keyword. Effects and Effect-Ranges may be triggered only once (but either roll may trigger the effect). This may only be applied to Moves with a Damage Base of 4 or less, and may not be applied to Moves whose Damage Base change upon certain conditions (such as Fury Cutter or Ice Ball) or moves with Special-Case Damage (such as Night Shade).
Status Moves
Burst of Motivation – Inspired Training: After this Move is Resolved, the user may increase any Stats with negative Combat Stages by up to +2 Combat Stages (but this cannot put Combat Stages above +0 CS total).
Supreme Concentration – Focused Training: This Move may be used even if the user is Paralyzed, Flinched, Enraged, or has failed their Confusion Save Check.
Double Curse – Agility Training: The user may target an additional foe with this Attack. This may be applied only to 1-Target Moves.
Ace Trainer
[Class]
Prerequisites: Novice Command
Drain 1 AP – Extended Action
Trigger: You spend at least half an hour training your Pokémon
Effect: For each Pokémon that has been trained during this time, choose a Stat besides HP; that Stat becomes Trained until an Extended Rest is taken. The default State of Trained Stats is +1 Combat Stages instead of 0. A Pokémon may have only one Trained Stat at a time.
Note: Just to clarify, this Feature Drains 1 AP per training session, not per Pokémon. So train as many as you can to get the most out of this Feature!
Perseverance
Prerequisites: Ace Trainer
1 AP – Free Action
Trigger: Your Pokémon gains an Injury
Effect: The target instead does not gain an Injury. Perseverance may activate only once per Scene per target.
Elite Trainer
Prerequisites: Ace Trainer
Static
Effect: Choose Agility Training, Brutal Training, Focused Training, or Inspired Training. You gain the chosen Feature, even if you do not meet the prerequisites. When training, you may apply up to two different [Training] Features on each of your Pokémon. If you already have all of these Features, instead pick another Feature for which you qualify.
Critical Moment
[Orders]
Prerequisites: Elite Trainer, Adept Command
Scene x2 – Standard Action
Target: Your Pokemon with [Training] Features applied
Effect: The bonuses from your Pokemon’s [Training] are tripled until the end of your next turn.
Top Percentage
Prerequisites: Ace Trainer, Expert Command
At-Will – Free Action
Trigger: Your Pokémon levels up to a Level evenly divisible by 5
Effect: Your Pokémon gains an extra Tutor Point. Top Percentage may be used on a single Pokémon a maximum of 4 times. Once a Pokémon has gained 4 Tutor Points in this way, increase each of that Pokémon’s Base Stats by +1.
Signature Technique
Prerequisites: Elite Trainer, Expert Command
At-Will – Extended Action
Target: Your Pokémon with at least 2 Tutor Points remaining
Effect: The target loses 2 Tutor Points. Choose one Move on the Target’s Move List. That Move becomes the target’s Signature Technique, and you may apply one of the modifications on the left to the Move. The Move being modified must fit the category of the modification, and you must have the associated Training Feature to apply a modification. A Pokémon may only have one Signature Technique at a time. If you choose to teach a Pokémon a different Signature Technique, the old one is lost, and 1 Tutor Point is refunded. 1 Tutor Point is also refunded if the Pokémon ever forgets a Signature Technique Move.
Champ in the Making
Prerequisites: 4 Ace Trainer Features, Master Command
Drain 1 AP – Free Action
Trigger: You use Ace Trainer to give Pokémon Trained Stats
Effect: Choose two Trained Stats for each Pokémon instead of one. A Pokémon may only have two Trained Stats this way.