What's different from the standard rules of Edge of the Empire and Genesys?
Old | Subject | New |
---|---|---|
Several roles with up to 6 variants that have pre-set Talent Trees. | Careers now provide a rough shape to the character. Build your own Talent Tree! | |
Small amount of XP given per objective completed. | Experience |
Clearly defined objectives with XP rewards are defined upon receiving the mission. |
Group pool of DP, new roll per Session. 1 DP is used for anything. | Destiny Points |
Individual pools of DP. Different amounts of DP required. Regenerates based on time not playing. |
Large amount of slightly different individual items | Items & Vehicles |
Focus on a single item with mods representing a wide variety of models. |
The Force (additional counter) | Magic |
Use Replicator technology to disrupt electrics and generate unique effects, wield combat tricks not found in any field manual and of course, @magic |
Five Social skills with three defending skills. | Social |
Moral strengths & weaknesses alongside desires and fears provide mechanical bonuses on a round-to-round basis. |
Seperate counter. | Cyborgs |
Talents |