The Languages of Requerm: Linguistics - Int
Because of all the various new races in Requerm, there are a lot of new languages to choose from when building your characters or putting ranks into linguistics. Some choices are more obvious than others, but there is a chance that you will find any of the following languages as you travel the world. For more information on how linguistics works in base Pathfinder, click here.
In Requerm, language will play a larger role than most adventures, as player characters exist at a time when many different cultures from many different worlds are still adapting to The Dawn . Short of a universal translator spell like Comprehend Languages or Tongues, no one individual can reasonably know all the languages that will appear in this campaign (That won’t stop someone from trying of course. It’s stupidly easy to learn languages in Pathfinder).
While many characters in Krakonia speak Common, it is generally easier to curry favor with people by speaking their native tongue. By sharing certain languages other than Common, NPCs are likely to be more receptive to persuasion attempts. It should be noted that there is another benefit to there being so many languages in Requerm. Because of how diverse the plane is, it would not be particularly difficult for the sneaky party to all invest in some rare language so that they can discuss plans at length with hardly a slim chance of anyone overhearing and understanding them.
Bonus Languages: A character can add up to two languages to the list of languages they can learn at character creation, one for each of their parents/guardians. Their parents/guardians need to know this language themselves in order to pass this language on to their children, so typically these will be the same languages that are already available to a PC’s race, but if a parent/guardian has studied some other unusual language, this can be passed on as well. These languages will still need to be chosen as part of character creation, meaning only characters with high intelligence scores can even learn them in the first place. A parent/guardian needs to be alive long enough to pass on the language, which must be reflected in a PC’s backstory.
Braille: Just about every language known to man has a written version of the language specific to those that are visually impaired. This language has many names for its many variants, but for the sake of simplicity we will refer to it as Braille. Instead of learning a new language when gaining a rank in linguistics, a character can instead learn the braille version of a language they already know. Certain languages may not have a braille version; this will be specified in their descriptions.
Code Sequence Transmission (CST): Many developed languages have a series of simple codes to represent their alphabets and numerical scales so that they can transfer information secretly and/or efficiently along large distances via lights, sound, etc. In the real world, this is most commonly referred to as Morse Code, but since the dude that Morse Code is named after doesn’t exist in Requerm, here it’s instead referred to as CST. In Requerm, there is no centralized CST, the closest being the one used for Common, since most people know Common anyway. Instead of learning a new language when gaining a rank in linguistics, a character can instead learn the CST version of a language they already know. Certain languages may not have a CST version; this will be specified in their descriptions.
Ancient Variants: Many languages have been around for a long time. In this time, those languages have evolved with the cultures that used them to the point that the original language has more or less been lost to time, the speakers of the modern word being unable to even recognize its origins. Some languages even share an ancient language, having branched off at a certain point in history. An example of this in the real world would be Latin, a now dead language that has since branched into many different modern languages. When putting a rank into linguistics, a character can choose to learn the ancient version of a language, even if they do not know the modern equivalent(s). Ancient languages are their own entity, meaning that if a character wants to, for whatever reason, know an alternate version (i.e. sign language, braille, etc), they need to spend an additional rank in linguistics to do so (i.e. Ancient Common Sign Language). A character that knows the modern version of the alternate language as well as the ancient version of the language can reasonably roll linguistics to interpret the rest with a DC15 linguistics check (i.e. if a character that knows Common, Common Sign Language, and Ancient Common can roll to interpret Ancient Common Sign Language). Unless otherwise specified, an ancient variant of a language is going to have the same available alternative languages as the modern equivalent (i.e. since Common has sign language, braille, and CST variants, Ancient Common will have all of these variants as well). Lip Reading: Lip reading is a skill that some people choose to learn for various reasons, particularly if they are hard of hearing or if they are spies who like to eavesdrop on people. Instead of learning a new language when gaining a rank in linguistics, a character can instead learn how to lipread. Learning to lipread functions the same for any language that uses a mouth to speak, and therefore only needs to be learned once to function for any language the character knows. Lipreading does not allow a character to suddenly know a language they do not already know. When reading the lips of a speaking creature within 10 feet in normal lighting conditions, the reader need not make any skill checks. In situations of dim lighting, extreme distances, or to read the lips of someone trying to hide their words from the reader, the reader must make Perception checks (DC determined by the GM based on the situation). Secret Code: Given enough time and skill, a character can develop a secret code unbeknownst to anyone other than the creator and the people they trust with the secret. A character with at least 5 ranks in linguistics can, upon putting a 6th rank into linguistics, choose to begin crafting a secret code instead of learning a new language. Upon earning an additional rank in linguistics, they can choose to learn the new secret code instead of learning a new language. Once this character knows the secret code, they can teach their trusted allies. Any character that this character trusts can then put a single rank into linguistics to learn the secret code. “Trust” is up to player and/or GM interpretation, so when learning a secret code, always communicate with the player and/or GM that created the code to see if their character trusts yours. Once a secret code is created, however, it can effectively be learned by anyone at any time. The more characters that learn the code, the more likely that it can be acquired by someone who isn’t supposed to know it. The secret code of a large cult, for example, can more readily be stolen by a curious party member with a high intimidate check. A secret code that only a few party members know? Less likely to leak, and fewer people to blame if it does. Future Updates: As of the most recent update to this article, not every language has specified if they have one or all of these alternative language choices. If a language does not specify the existence of any particular variant form that you are interested in learning, simply ask the GM and you will get your answer soon.
Sign Language: Yes
Braille: Yes
CST: Yes
Ancient Variant: Ancient Common Common is the most, well, common language among mortals in Requerm, especially in Krakonia. It is generally assumed at this point that pretty much everyone, at least in Krakonia’s territory, has learned Common at least as a second language. This becomes less of a reasonable assumption as adventurers travel further and further away from Krakonian territory. Common is referred to as such due to it being an accepted universal language so that people can generally live their day to day lives without linguistic barriers, but many people will only use it when speaking with people that do not know their native tongues, finding the dry, academic take on linguistics far less comfortable than whatever language they grew up on. Because of its flexibility, however, just about every playable race comes with Common as a default language, with a few exceptions for the more reserved/xenophobic races. Dwarven
Sign Language: Yes
Braille: Yes
CST: Yes
Ancient Variant: Ancient Common Dwarven is a language primarily spoken by dwarves. It has been known to leak its way into blueprints. Elven
Sign Language: Yes
Braille: Yes
CST: Yes
Ancient Variant: Ancient Common Elven is a language primarily spoken by elves and half-elves. It is considered a more flowy, artistic take on language. Gnome
Sign Language: Yes
Braille: Yes
CST: Yes
Ancient Variant: Ancient Common Gnome is a language primarily spoken by gnomes. It sounds quite jittery to the untrained ear. Halfling
Sign Language: Yes
Braille: Yes
CST: Yes
Ancient Variant: Ancient Common Halfling is a language primarily spoken by Halflings. It isn’t that far off from Common, but is different enough to be considered its own language. Orc
Sign Language: Yes
Braille: Yes
CST: Yes
Ancient Variant: Ancient Common Orc is a language primarily spoken by orcs and half-orcs. It is a rather guttural language with a large emphasis on quick, powerful voices. Grippli
Sign Language:
Braille:
CST:
Ancient Variant: Tengu
Sign Language:
Braille:
CST:
Ancient Variant: Gnoll
Sign Language:
Braille:
CST:
Ancient Variant: Goblin
Sign Language:
Braille:
CST:
Ancient Variant: Cyclops
Sign Language:
Braille:
CST:
Ancient Variant: Giant
Sign Language:
Braille:
CST:
Ancient Variant: Dark Folk
Sign Language:
Braille:
CST:
Ancient Variant: Undercommon
Sign Language:
Braille:
CST:
Ancient Variant: Rougarou
Sign Language:
Braille:
CST:
Ancient Variant: Boggard
Sign Language:
Braille:
CST:
Ancient Variant: D’ziriak
Sign Language:
Braille:
CST:
Ancient Variant: Draconic
Sign Language:
Braille:
CST:
Ancient Variant: Primal Draconic Draconic is a language that has been described as a deep, boastful language involving growls and roars, with certain elemental breaths providing different dialects. The standard variant of Draconic is considered fairly ancient itself, with most dragons still using the same language that existed eons ago. However, within this history is a special variant of draconic that is considered even older called Primal Draconic. Primal Draconic is a language that can only be learned naturally by dragons. It is so archaic and powerful that even magical effects like Comprehend Languages, Tongues, and Truespeak cannot fully translate it, only deriving very basic words that alone do not reveal much meaning at all. Non-dragons that wish to learn Primal Draconic must spend decades of their life dedicated to translating just a single phrase, and even then they cannot express this meaning to others without causing real damage to those that are unprepared. Each word in Primal Draconic has powerful consequences when spoken, resulting in scholars referring to them as “Words of Power.” The uninitiated, when hearing a Word of Power, suffer from all sorts of dangerous side effects, including being blasted away with massive force, having their minds drained and dominated, and even instantly dying from sheer lack of will. All this is to say that Primal Draconic is considered a secret language, and cannot be learned except by special means. This secrecy even extends to races with the dragon creature type (i.e. Pyrgona, Au Ra), with only true dragons being able to learn this language naturally. Legends say, however, that there are those called “Dragonborn” from the Nirn plane of existence that can learn this language with ease, but these special mortals are considered legends for a reason. Protean
Sign Language:
Braille:
CST:
Ancient Variant: Sphinx
Sign Language:
Braille:
CST:
Ancient Variant: Treant
Sign Language:
Braille:
CST:
Ancient Variant: Vegepygmy
Sign Language:
Braille:
CST:
Ancient Variant: Celestial
Sign Language:
Braille:
CST:
Ancient Variant: Infernal
Sign Language:
Braille:
CST:
Ancient Variant: Aquan (“Tongue of the Sea”)
Sign Language:
Braille:
CST:
Ancient Variant: Auran (“Tongue of the Heavens”)
Sign Language:
Braille:
CST:
Ancient Variant: Ignan (“Tongue of Fire”)
Sign Language:
Braille:
CST:
Ancient Variant: Terran (“Tongue of Earth”)
Sign Language:
Braille:
CST:
Ancient Variant: Aboleth
Sign Language:
Braille:
CST:
Ancient Variant: Abyssal
Sign Language:
Braille:
CST:
Ancient Variant: Aklo
Sign Language:
Braille:
CST:
Ancient Variant: Necril
Sign Language:
Braille:
CST:
Ancient Variant: Sylvan
Sign Language:
Braille:
CST:
Ancient Variant: Drow Sign Language (SECRET LANGUAGE)
Sign Language:
Braille:
CST:
Ancient Variant: Druidic (SECRET LANGUAGE)
Sign Language:
Braille:
CST:
Ancient Variant:
Sign Language:
Braille:
CST:
Ancient Variant: Pterasit
Sign Language:
Braille:
CST:
Ancient Variant: Pyrgonan
Sign Language:
Braille:
CST:
Ancient Variant: Sylvildran
Sign Language:
Braille:
CST:
Ancient Variant: Varmullian
Sign Language:
Braille:
CST:
Ancient Variant: Vulponir
Sign Language:
Braille:
CST:
Ancient Variant: Lynian
Sign Language:
Braille:
CST:
Ancient Variant:
Sign Language:
Braille:
CST:
Ancient Variant: Thriae
Sign Language:
Braille:
CST:
Ancient Variant:
Sign Language:
Braille:
CST:
Ancient Variant: Falmer
Sign Language:
Braille:
CST:
Ancient Variant: Imperial
Sign Language:
Braille:
CST:
Ancient Variant: Khajiit
Sign Language:
Braille:
CST:
Ancient Variant: Nordic
Sign Language:
Braille:
CST:
Ancient Variant: Ancient Nordic Orsimer
Sign Language:
Braille:
CST:
Ancient Variant: Riekling
Sign Language:
Braille:
CST:
Ancient Variant:
Sign Language:
Braille:
CST:
Ancient Variant: Gerudo
Sign Language:
Braille:
CST:
Ancient Variant: Goron
Sign Language:
Braille:
CST:
Ancient Variant: Hylian
Sign Language:
Braille:
CST:
Ancient Variant: Kikwi
Sign Language:
Braille:
CST:
Ancient Variant: Kokiri
Sign Language:
Braille:
CST:
Ancient Variant: Rito
Sign Language:
Braille:
CST:
Ancient Variant: Sheikah
Sign Language:
Braille:
CST:
Ancient Variant: Zora
Sign Language:
Braille:
CST:
Ancient Variant:
Sign Language:
Braille:
CST:
Ancient Variant: Ananta
Sign Language:
Braille:
CST:
Ancient Variant: Gnath
Sign Language:
Braille:
CST:
Ancient Variant: Hydaelyn
Sign Language:
Braille:
CST:
Ancient Variant: Ixal
Sign Language:
Braille:
CST:
Ancient Variant: Kobold
Sign Language:
Braille:
CST:
Ancient Variant: Kojin
Sign Language:
Braille:
CST:
Ancient Variant: Loporrit
Sign Language:
Braille:
CST:
Ancient Variant: Lupin
Sign Language:
Braille:
CST:
Ancient Variant: Matanga
Sign Language:
Braille:
CST:
Ancient Variant: Matanga is a language spoken primarily by Matanga. It is a language that can only be partially heard by most other races, as the Matanga’s large ears are designed specifically to pick up the nuances of the language. In addition, parts of the language are “spoken” via stomps of the feet, another factor spoken best by the Matanga’s sizable elephantine feet. Mog
Sign Language:
Braille:
CST:
Ancient Variant: Namazu
Sign Language:
Braille:
CST:
Ancient Variant: Omicron
Sign Language:
Braille:
CST:
Ancient Variant: Pixie
Sign Language:
Braille:
CST:
Ancient Variant: Qiqirn
Sign Language:
Braille:
CST:
Ancient Variant: Sahagin
Sign Language:
Braille:
CST:
Ancient Variant: Sylph (Not to be confused with Sylvan)
Sign Language:
Braille:
CST:
Ancient Variant: Vanu Vanu
Sign Language:
Braille:
CST:
Ancient Variant:
Sign Language:
Braille:
CST:
Ancient Variant: Gria
Sign Language:
Braille:
CST:
Ancient Variant: Hume
Sign Language:
Braille:
CST:
Ancient Variant: Moogle
Sign Language:
Braille:
CST:
Ancient Variant: Nu Mou
Sign Language:
Braille:
CST:
Ancient Variant: Seeq
Sign Language:
Braille:
CST:
Ancient Variant: Viera
Sign Language:
Braille:
CST:
Ancient Variant:
Sign Language:
Braille:
CST:
Ancient Variant: Lilty
Sign Language:
Braille:
CST:
Ancient Variant: Selkie
Sign Language:
Braille:
CST:
Ancient Variant: Yuke
Sign Language:
Braille:
CST:
Ancient Variant:
Sign Language:
Braille:
CST:
Ancient Variant: Placeholder
Sign Language:
Braille:
CST:
Ancient Variant:
While many characters in Krakonia speak Common, it is generally easier to curry favor with people by speaking their native tongue. By sharing certain languages other than Common, NPCs are likely to be more receptive to persuasion attempts. It should be noted that there is another benefit to there being so many languages in Requerm. Because of how diverse the plane is, it would not be particularly difficult for the sneaky party to all invest in some rare language so that they can discuss plans at length with hardly a slim chance of anyone overhearing and understanding them.
Bonus Languages: A character can add up to two languages to the list of languages they can learn at character creation, one for each of their parents/guardians. Their parents/guardians need to know this language themselves in order to pass this language on to their children, so typically these will be the same languages that are already available to a PC’s race, but if a parent/guardian has studied some other unusual language, this can be passed on as well. These languages will still need to be chosen as part of character creation, meaning only characters with high intelligence scores can even learn them in the first place. A parent/guardian needs to be alive long enough to pass on the language, which must be reflected in a PC’s backstory.
ALTERNATIVE LANGUAGES
Sign Language: Just about every language known to man has a silent, motion-based version of the language for those that are hard of hearing. Instead of learning a new language when gaining a rank in linguistics, a character can instead learn the sign language version of a language they already know. Certain languages may not have a sign language version; this will be specified in their descriptions.
Braille: Just about every language known to man has a written version of the language specific to those that are visually impaired. This language has many names for its many variants, but for the sake of simplicity we will refer to it as Braille. Instead of learning a new language when gaining a rank in linguistics, a character can instead learn the braille version of a language they already know. Certain languages may not have a braille version; this will be specified in their descriptions.
Code Sequence Transmission (CST): Many developed languages have a series of simple codes to represent their alphabets and numerical scales so that they can transfer information secretly and/or efficiently along large distances via lights, sound, etc. In the real world, this is most commonly referred to as Morse Code, but since the dude that Morse Code is named after doesn’t exist in Requerm, here it’s instead referred to as CST. In Requerm, there is no centralized CST, the closest being the one used for Common, since most people know Common anyway. Instead of learning a new language when gaining a rank in linguistics, a character can instead learn the CST version of a language they already know. Certain languages may not have a CST version; this will be specified in their descriptions.
Ancient Variants: Many languages have been around for a long time. In this time, those languages have evolved with the cultures that used them to the point that the original language has more or less been lost to time, the speakers of the modern word being unable to even recognize its origins. Some languages even share an ancient language, having branched off at a certain point in history. An example of this in the real world would be Latin, a now dead language that has since branched into many different modern languages. When putting a rank into linguistics, a character can choose to learn the ancient version of a language, even if they do not know the modern equivalent(s). Ancient languages are their own entity, meaning that if a character wants to, for whatever reason, know an alternate version (i.e. sign language, braille, etc), they need to spend an additional rank in linguistics to do so (i.e. Ancient Common Sign Language). A character that knows the modern version of the alternate language as well as the ancient version of the language can reasonably roll linguistics to interpret the rest with a DC15 linguistics check (i.e. if a character that knows Common, Common Sign Language, and Ancient Common can roll to interpret Ancient Common Sign Language). Unless otherwise specified, an ancient variant of a language is going to have the same available alternative languages as the modern equivalent (i.e. since Common has sign language, braille, and CST variants, Ancient Common will have all of these variants as well). Lip Reading: Lip reading is a skill that some people choose to learn for various reasons, particularly if they are hard of hearing or if they are spies who like to eavesdrop on people. Instead of learning a new language when gaining a rank in linguistics, a character can instead learn how to lipread. Learning to lipread functions the same for any language that uses a mouth to speak, and therefore only needs to be learned once to function for any language the character knows. Lipreading does not allow a character to suddenly know a language they do not already know. When reading the lips of a speaking creature within 10 feet in normal lighting conditions, the reader need not make any skill checks. In situations of dim lighting, extreme distances, or to read the lips of someone trying to hide their words from the reader, the reader must make Perception checks (DC determined by the GM based on the situation). Secret Code: Given enough time and skill, a character can develop a secret code unbeknownst to anyone other than the creator and the people they trust with the secret. A character with at least 5 ranks in linguistics can, upon putting a 6th rank into linguistics, choose to begin crafting a secret code instead of learning a new language. Upon earning an additional rank in linguistics, they can choose to learn the new secret code instead of learning a new language. Once this character knows the secret code, they can teach their trusted allies. Any character that this character trusts can then put a single rank into linguistics to learn the secret code. “Trust” is up to player and/or GM interpretation, so when learning a secret code, always communicate with the player and/or GM that created the code to see if their character trusts yours. Once a secret code is created, however, it can effectively be learned by anyone at any time. The more characters that learn the code, the more likely that it can be acquired by someone who isn’t supposed to know it. The secret code of a large cult, for example, can more readily be stolen by a curious party member with a high intimidate check. A secret code that only a few party members know? Less likely to leak, and fewer people to blame if it does. Future Updates: As of the most recent update to this article, not every language has specified if they have one or all of these alternative language choices. If a language does not specify the existence of any particular variant form that you are interested in learning, simply ask the GM and you will get your answer soon.
BASE GAME LANGUAGES
Common
Sign Language: Yes
Braille: Yes
CST: Yes
Ancient Variant: Ancient Common Common is the most, well, common language among mortals in Requerm, especially in Krakonia. It is generally assumed at this point that pretty much everyone, at least in Krakonia’s territory, has learned Common at least as a second language. This becomes less of a reasonable assumption as adventurers travel further and further away from Krakonian territory. Common is referred to as such due to it being an accepted universal language so that people can generally live their day to day lives without linguistic barriers, but many people will only use it when speaking with people that do not know their native tongues, finding the dry, academic take on linguistics far less comfortable than whatever language they grew up on. Because of its flexibility, however, just about every playable race comes with Common as a default language, with a few exceptions for the more reserved/xenophobic races. Dwarven
Sign Language: Yes
Braille: Yes
CST: Yes
Ancient Variant: Ancient Common Dwarven is a language primarily spoken by dwarves. It has been known to leak its way into blueprints. Elven
Sign Language: Yes
Braille: Yes
CST: Yes
Ancient Variant: Ancient Common Elven is a language primarily spoken by elves and half-elves. It is considered a more flowy, artistic take on language. Gnome
Sign Language: Yes
Braille: Yes
CST: Yes
Ancient Variant: Ancient Common Gnome is a language primarily spoken by gnomes. It sounds quite jittery to the untrained ear. Halfling
Sign Language: Yes
Braille: Yes
CST: Yes
Ancient Variant: Ancient Common Halfling is a language primarily spoken by Halflings. It isn’t that far off from Common, but is different enough to be considered its own language. Orc
Sign Language: Yes
Braille: Yes
CST: Yes
Ancient Variant: Ancient Common Orc is a language primarily spoken by orcs and half-orcs. It is a rather guttural language with a large emphasis on quick, powerful voices. Grippli
Sign Language:
Braille:
CST:
Ancient Variant: Tengu
Sign Language:
Braille:
CST:
Ancient Variant: Gnoll
Sign Language:
Braille:
CST:
Ancient Variant: Goblin
Sign Language:
Braille:
CST:
Ancient Variant: Cyclops
Sign Language:
Braille:
CST:
Ancient Variant: Giant
Sign Language:
Braille:
CST:
Ancient Variant: Dark Folk
Sign Language:
Braille:
CST:
Ancient Variant: Undercommon
Sign Language:
Braille:
CST:
Ancient Variant: Rougarou
Sign Language:
Braille:
CST:
Ancient Variant: Boggard
Sign Language:
Braille:
CST:
Ancient Variant: D’ziriak
Sign Language:
Braille:
CST:
Ancient Variant: Draconic
Sign Language:
Braille:
CST:
Ancient Variant: Primal Draconic Draconic is a language that has been described as a deep, boastful language involving growls and roars, with certain elemental breaths providing different dialects. The standard variant of Draconic is considered fairly ancient itself, with most dragons still using the same language that existed eons ago. However, within this history is a special variant of draconic that is considered even older called Primal Draconic. Primal Draconic is a language that can only be learned naturally by dragons. It is so archaic and powerful that even magical effects like Comprehend Languages, Tongues, and Truespeak cannot fully translate it, only deriving very basic words that alone do not reveal much meaning at all. Non-dragons that wish to learn Primal Draconic must spend decades of their life dedicated to translating just a single phrase, and even then they cannot express this meaning to others without causing real damage to those that are unprepared. Each word in Primal Draconic has powerful consequences when spoken, resulting in scholars referring to them as “Words of Power.” The uninitiated, when hearing a Word of Power, suffer from all sorts of dangerous side effects, including being blasted away with massive force, having their minds drained and dominated, and even instantly dying from sheer lack of will. All this is to say that Primal Draconic is considered a secret language, and cannot be learned except by special means. This secrecy even extends to races with the dragon creature type (i.e. Pyrgona, Au Ra), with only true dragons being able to learn this language naturally. Legends say, however, that there are those called “Dragonborn” from the Nirn plane of existence that can learn this language with ease, but these special mortals are considered legends for a reason. Protean
Sign Language:
Braille:
CST:
Ancient Variant: Sphinx
Sign Language:
Braille:
CST:
Ancient Variant: Treant
Sign Language:
Braille:
CST:
Ancient Variant: Vegepygmy
Sign Language:
Braille:
CST:
Ancient Variant: Celestial
Sign Language:
Braille:
CST:
Ancient Variant: Infernal
Sign Language:
Braille:
CST:
Ancient Variant: Aquan (“Tongue of the Sea”)
Sign Language:
Braille:
CST:
Ancient Variant: Auran (“Tongue of the Heavens”)
Sign Language:
Braille:
CST:
Ancient Variant: Ignan (“Tongue of Fire”)
Sign Language:
Braille:
CST:
Ancient Variant: Terran (“Tongue of Earth”)
Sign Language:
Braille:
CST:
Ancient Variant: Aboleth
Sign Language:
Braille:
CST:
Ancient Variant: Abyssal
Sign Language:
Braille:
CST:
Ancient Variant: Aklo
Sign Language:
Braille:
CST:
Ancient Variant: Necril
Sign Language:
Braille:
CST:
Ancient Variant: Sylvan
Sign Language:
Braille:
CST:
Ancient Variant: Drow Sign Language (SECRET LANGUAGE)
Sign Language:
Braille:
CST:
Ancient Variant: Druidic (SECRET LANGUAGE)
Sign Language:
Braille:
CST:
Ancient Variant:
NATIVE REQUERM LANGUAGES
Pinnavran
Sign Language:
Braille:
CST:
Ancient Variant: Pterasit
Sign Language:
Braille:
CST:
Ancient Variant: Pyrgonan
Sign Language:
Braille:
CST:
Ancient Variant: Sylvildran
Sign Language:
Braille:
CST:
Ancient Variant: Varmullian
Sign Language:
Braille:
CST:
Ancient Variant: Vulponir
Sign Language:
Braille:
CST:
Ancient Variant: Lynian
Sign Language:
Braille:
CST:
Ancient Variant:
TERRAM LANGUAGES
Spiderwoken
Sign Language:
Braille:
CST:
Ancient Variant: Thriae
Sign Language:
Braille:
CST:
Ancient Variant:
NIRN LANGUAGES
Dwemer
Sign Language:
Braille:
CST:
Ancient Variant: Falmer
Sign Language:
Braille:
CST:
Ancient Variant: Imperial
Sign Language:
Braille:
CST:
Ancient Variant: Khajiit
Sign Language:
Braille:
CST:
Ancient Variant: Nordic
Sign Language:
Braille:
CST:
Ancient Variant: Ancient Nordic Orsimer
Sign Language:
Braille:
CST:
Ancient Variant: Riekling
Sign Language:
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Ancient Variant:
HYLIA LANGUAGES
Deku
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Ancient Variant: Gerudo
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Ancient Variant: Goron
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Ancient Variant: Hylian
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Ancient Variant: Kikwi
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Ancient Variant: Kokiri
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Ancient Variant: Rito
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Ancient Variant: Sheikah
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Ancient Variant: Zora
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Ancient Variant:
HYDAELYN/ETHERYS LANGUAGES
Amalj’aa
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Ancient Variant: Ananta
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Ancient Variant: Gnath
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Ancient Variant: Hydaelyn
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Ancient Variant: Ixal
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Ancient Variant: Kobold
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Ancient Variant: Kojin
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Ancient Variant: Loporrit
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Ancient Variant: Lupin
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Ancient Variant: Matanga
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Ancient Variant: Matanga is a language spoken primarily by Matanga. It is a language that can only be partially heard by most other races, as the Matanga’s large ears are designed specifically to pick up the nuances of the language. In addition, parts of the language are “spoken” via stomps of the feet, another factor spoken best by the Matanga’s sizable elephantine feet. Mog
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Ancient Variant: Namazu
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Ancient Variant: Omicron
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Ancient Variant: Pixie
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Ancient Variant: Qiqirn
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Ancient Variant: Sahagin
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Ancient Variant: Sylph (Not to be confused with Sylvan)
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Ancient Variant: Vanu Vanu
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Ancient Variant:
IVALICE LANGUAGES
Bangaa
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Ancient Variant: Gria
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Ancient Variant: Hume
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Ancient Variant: Moogle
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Ancient Variant: Nu Mou
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Ancient Variant: Seeq
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Ancient Variant: Viera
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Ancient Variant:
MIASMA LANGUAGES
Clavat
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Ancient Variant: Lilty
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Ancient Variant: Selkie
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Ancient Variant: Yuke
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OTHER LANGUAGES
Earth Languages: Earth is technically a possible origin for any character, so naturally any Earth language can be considered a language here in Requerm. I wouldn’t, however, recommend choosing any of the many Earth languages unless your character actually is from Earth or has heritage from Earth.
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Ancient Variant: Placeholder
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