Obsidian Flint
This man is relatively young for a dwarf, merely halfway to middle age. He keeps his glorious scarlet mane of hair and chest length beard pulled tightly into regimented braids, the better for washing and keeping out of the way when crafting. He has black eyes, weathered skin from long days trekking the wilderness and standing before a roaring forge alike, and is appropriately stocky for a dwarf. His casual clothes are tough and utilitarian, suited for a craftsman’s workshop and the forge. His armor—self made—is a masterwork of design and utility, including not only a bespoke fit and custom tailoring for comfort, but also engravings of Requerm’s constellations on the pauldrons and poleyns (shoulder and knee protection). His right pauldron is particularly notable for featuring an interesting brand welded into its metal, depicting a Rust Red Starburst, a symbol that is wholly unfamiliar to most people, but those in the know would recognize as a particularly rare Arbiter's Mark . The question remains, from appearance alone, as to whether or not this mythical mark is found naturally on the man's body, somewhere underneath his massive set of armor perhaps, or if he is simply representing the mark for someone, or something, else.
While Obsidian Flint is not a newcomer to The Hook by any stretch of any drunkard's imagination, he has only recently had a change in career paths, having just obtained his provisional license to be an official adventurer for The Kingdom of Krakonia . He is the type of man who keeps his history to himself, although enough regulars at the tavern would know the man worked for the military as a provisioner during The Unification Wars , so few people would dare to press such inquiries into his past. He is better known as a smith, crafting all sorts of gear, particularly after the war, when more variety of goods began being requested. He lets his business speak for itself, with his own impressive gear being his best form of advertisement. There is a nonzero chance that this foray into adventuring is simply a new attempt at guerilla advertising for his smithing business, but if the man can use his own gear to stop violent threats from harming the citizens of Krakonia, who would stop him? One thing most people can agree on is that Flint is an industrious spirit, spending most of his waking hours with calculated tasks, the rest being spent at the bar partaking in some well-earned drinks.
While not much is currently known about Flint's actual combat prowess, the fact that he was able to earn his provisional license in the first place has given fellow adventurers a basic idea as to his particular set of skills. He is registered as a cleric, despite few people guessing as much from his appearance and demeanor alone, although certain dwarves and/or theologists would recognize the symbol of Torag, the dwarven god of smithing, embedded on his buckler. His official skills involve beating things into mush with his hammer, and healing things that have not yet earned the ire of his hammer.
While Obsidian Flint is not a newcomer to The Hook by any stretch of any drunkard's imagination, he has only recently had a change in career paths, having just obtained his provisional license to be an official adventurer for The Kingdom of Krakonia . He is the type of man who keeps his history to himself, although enough regulars at the tavern would know the man worked for the military as a provisioner during The Unification Wars , so few people would dare to press such inquiries into his past. He is better known as a smith, crafting all sorts of gear, particularly after the war, when more variety of goods began being requested. He lets his business speak for itself, with his own impressive gear being his best form of advertisement. There is a nonzero chance that this foray into adventuring is simply a new attempt at guerilla advertising for his smithing business, but if the man can use his own gear to stop violent threats from harming the citizens of Krakonia, who would stop him? One thing most people can agree on is that Flint is an industrious spirit, spending most of his waking hours with calculated tasks, the rest being spent at the bar partaking in some well-earned drinks.
While not much is currently known about Flint's actual combat prowess, the fact that he was able to earn his provisional license in the first place has given fellow adventurers a basic idea as to his particular set of skills. He is registered as a cleric, despite few people guessing as much from his appearance and demeanor alone, although certain dwarves and/or theologists would recognize the symbol of Torag, the dwarven god of smithing, embedded on his buckler. His official skills involve beating things into mush with his hammer, and healing things that have not yet earned the ire of his hammer.
Player: Falkenrath
Race: Dwarf
Class: Cleric
Plane of Origin (PoO): Haadryn
Gender: Male
Age: 89
Birthday: Mya's 10th Oath, 40 BtD
Dawnday: Unknown, though estimated to be around M'Rach's 10th Oath, 20AtD
Role(s): Provisional Adventurer of the AGK, Veteran of the Unification Wars, Craftsman
Race: Dwarf
Class: Cleric
Plane of Origin (PoO): Haadryn
Gender: Male
Age: 89
Birthday: Mya's 10th Oath, 40 BtD
Dawnday: Unknown, though estimated to be around M'Rach's 10th Oath, 20AtD
Role(s): Provisional Adventurer of the AGK, Veteran of the Unification Wars, Craftsman
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