The Orphanage
Along with The Manor and Hoodah's hut, the Orphanage sits in the Manor Ground, next to its entrance. It serves as a place where children who decided to become adventurers can be taken care of. Most of these children do not have any parents, hence the name "Orphanage".
The Orphanage provides education and training tailored to preparing the children for a life of adventure. This might include combat training, survival skills, and knowledge of the different creatures and environments they might encounter. The training is done by the caretakers living with them.
Purpose / Function
The Orphanage is intended to be the place for children adventurers to live in. It is considered too dangerous for them to stay in the Main Hall of the Guild as some adventurers could use them, attack them or manipulate them to cause troubles. Since the Orphanage shares ground with The Manor, there is less chances to have interactions with random adventurers of the Guild.
Design
The rooms of the Orphanage are designed simply.
For the caretakers, there are 4 bedrooms with 2 single beds, as for the children, there is 16 rooms divided between two floors. Each of these rooms have 2 single beds, leaving the Orphanage ready to foster up to 32 children.
For security sake, the windows of the children's rooms can only be fully opened by magic, or by adults, in order to prevent them from leaning too close and possibly falling.
Entries
The Orphanage is protected by a gate surrounding the Manor Grounds.
As for the building in itself, there are one main entrance as well as a side one that leads to The Manor. The main entrance leads to the garden of the Manor Grounds.
As for the building in itself, there are one main entrance as well as a side one that leads to The Manor. The main entrance leads to the garden of the Manor Grounds.
Denizens
Adventurer Hope being the Matriach of the Orphanage is present almost all of the time, along with adventurer Shiki who is a Co-Matriach. Quill is also working as a secretary for the Orphanage as well as Kog who is the cook.
Along with those figures, adventurer Rino moved to the Orphanage to provide knowledge for the children. Adventurer Soporific is also there to teach and help with the ruling of the place. Squire Asriel has been moved to the Orphanage in order to deal with the children' traumas if such things were to happen.
Of course, all of the children adventurers are present. This includes:
- Adventurer Amelinh
- Adventurer Annie
- Adventurer Billie
- Adventurer Leila
- Adventurer Valerie
- Companion Nadette
Valuables
Other than a room filled with plushies and the magical items that the personal and children may carry, there is not anything valuable in the Orphanage.
Architecture
Constructed by Ratchet, the Orphanage is a 3 storey building made principally with wood and stone. The first floor is used by the caretakers of the place and any visitors. It possesses a kitchen, a dining hall, a bathroom, a plushie storage room and an office.
The other floors are rooms and bathrooms for the children of the Guild. Not all of the rooms are currently used by the children so, some of them are used by the caretakers.
History
Originally, the Guild had no intentions on constructing an orphanage, but due to the presence of children in the Guild, Patron Pax decided to create a place for them to be safe.
All children enrolled as adventurers must stay at the Orphanage. However, 2 conditions prevent them from this rule:
- They have a parent, tutor or any kind of caregivers willing to take them as chargers.
- Said caregiver has a residence. This does not count the rooms that the Guild is lending to its adventurers.
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