Night Realm Sun Elves

Basic Information

Anatomy

Build

Elves are typically taller and more slender than humans, often ranging from 5 to 7 feet in height. Unlike other elves, whose forms are typically lithe and fragile, the Night Realm Sun Elves possess a greater musculature, honed through generations of surviving in the challenging conditions of their land.

 
Ears

One of the most distinctive features, elves have long, pointed ears that can be several inches in length, tapering to a fine point. This trait enhances their sense of hearing and is often associated with their connection to nature.

 

Abilities

Advantage Against Being Charmed

Elves possess an innate resilience against enchantments that seek to charm or manipulate their minds.

 
Magic Can’t Put Them to Sleep

Elves are immune to magical sleep effects. Their connection to the mystical energies of their world creates a protective barrier that prevents them from falling asleep through magical means, allowing them to remain vigilant while others may succumb to such spells.

 
Meditation in Place of Sleep

Instead of requiring traditional sleep, elves enter a state of deep meditation for four hours, remaining semi-conscious while still attuned to their surroundings. During this time, they may appear tranquil, yet their senses remain keenly aware.

While meditating, elves engage in dream-like mental exercises that have become reflexive through years of practice. They may visualize complex problems, reflect on past experiences, or mentally rehearse spells and skills. This process not only rejuvenates them but also sharpens their cognitive abilities and magical talents.

After four hours of meditation, elves gain the restorative benefits equivalent to a full night’s sleep for a human. They emerge from this state feeling refreshed and energized, able to engage in their pursuits with renewed vigor.

 
Savage Attacks

Sun Elves possess a fierce connection to the primal forces of the sun, which grants them an unparalleled ferocity in combat. When they strike an opponent with a melee weapon, the force of their attack can overwhelm their target with additional power. In these moments of intense fury, their strike carries the weight of the sun itself, unleashing a surge of radiant force that amplifies the damage dealt.

This radiant surge manifests as an extra burst of energy that pours into the strike, causing the attack to inflict more damage than what would normally be expected from a blow of that nature. The Sun Elf’s precise control over this power allows them to channel the sun’s wrath into their weapon with brutal efficiency.

 
Relentless Endurance

Sun Elves of the Night Realm possess a tenacity and inner strength that allows them to defy death's grip, even when brought to the brink of unconsciousness. When they are struck down but not killed outright, their connection to the sun’s lingering power grants them the ability to remain standing, clinging to life with a single, defiant breath. Instead of collapsing, they can summon the last of their strength, staying on their feet for a fleeting moment, their will to survive burning bright. However, this surge of resilience is not limitless; once used, they must spend time in deep meditation to replenish their strength before they can call upon this ability again. During these moments of meditation, they reconnect with their inner reserves, drawing strength from the sun’s waning light, preparing themselves for the next time they might need to stand against the odds.

Additional Information

Facial characteristics

Elven faces are characterized by high cheekbones, pointed chins, and smooth, angular features. Their eyes are large and expressive and may have an otherworldly sparkle.

Geographic Origin and Distribution

The sun elves of The Night Realm live in various settlements across The Night Realm.

Perception and Sensory Capabilities

Superior Darkvision

Accustomed to the perpetual twilight of the Night Realm, Sun Elves of this region have developed extraordinary vision, allowing them to navigate the shadows with ease. In dim light, they can see as clearly as if it were full daylight, extending their perception out to an impressive 120 feet. Even in complete darkness, where others might be blind, they can still make out shapes and movement, seeing the world in varying shades of grey, though colour remains hidden from them in the absence of light. This adaptation allows them to move through their nocturnal world with a grace and confidence unmatched by most other races, effortlessly perceiving their surroundings in the dim, moonlit gloom.

Civilization and Culture

Interspecies Relations and Assumptions

The sun elves of The Night Realm have only known their war with the duergar and know no other civilisation aside from the occasional mad wizard or nefarious necromancer who choose to reside there.

Genetic Ancestor(s)
Body Tint, Colouring and Marking

They possess an ethereal, almost divine beauty, with golden or copper-hued skin that can shimmer faintly in the light, giving them a celestial, sun-kissed glow. Their hair is often golden, silver, or platinum, sometimes reflecting hues of sunset or dawn. Their eyes glow with a bright, radiant light—sometimes golden, yellow, or even white—making them seem perpetually bathed in sunlight.

Geographic Distribution
Related Ethnicities

Night Realm Sun Elves

ability score increase: Your Strength score increases by 2 and your Wisdom score increases by 1
age: Baby/Toddler: 0-11, Child: 12-29, Teen: 30-45, Young Adult: 46-67, Adult: 68-157, Elder: 158+, Average Lifespan: 225 years
Size: Medium
speed: 30ft
Languages: Elvish
parent race: Sun Elves
race features:

Superior Darkvision

Accustomed to life in the night time realm, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of grey.

 

Relentless Endurance

When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

 

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can't put you to sleep.

 

Trance

Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

 

Savage Attacks

When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

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