Night Realm Sun Elves Species in The Ground | World Anvil
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Night Realm Sun Elves

Additional Information

Geographic Origin and Distribution

The sun elves of The Night Realm live in various settlements across The Night Realm.

Civilization and Culture

Interspecies Relations and Assumptions

The sun elves of The Night Realm have only known their war with the duergar and know no other civilisation aside from the occasional mad wizard or nefarious necromancer who choose to reside there.

Genetic Ancestor(s)
Geographic Distribution
Related Ethnicities

Night Realm Sun Elves

ability score increase: Your Strength score increases by 2 and your Wisdom score increases by 1
age: Baby/Toddler: 0-11, Child: 12-29, Teen: 30-45, Young Adult: 46-67, Adult: 68-157, Elder: 158+, Average Lifespan: 225 years
Size: Medium
speed: 30ft
Languages: Elvish
parent race: Sun Elves
race features:

Superior Darkvision

Accustomed to life in the night time realm, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of grey.

 

Relentless Endurance

When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

 

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can't put you to sleep.

 

Trance

Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

 

Savage Attacks

When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

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