The Forgemaster, You Khamere Character in The Great Tree | World Anvil

The Forgemaster, You Khamere

You came to the forge house at a young age. They were abandoned by their parents and left to wander the streets of Glaion (City of Glaion ). By happenstance, You came to the smithy after a Gnome had offered them some food and a warm place to stay. You, quickly accepted and began living there.   Time went on and You discovered after helping the workers at the forge house, that they had a natural intuition for metal working and stone shaping. This was noticed and they were taken into the fold of apprenticeship for the craft. Years went on as they worked the forge, perfecting the art. You began to impress the local populace with master crafted tools and pieces. Their work was preferred over the other smiths, as theirs was less durable than You's.   When You, became a full journeyman of the trade, they took control of the general forge house operations, and made the standards of workmanship higher. Thus began the reputation of the Forge house and it's superior artisans and metal workers. This renown brought a few casters to the forge house to request certain materials and components. Various things for machines, alchemical equipment, simple magitech devices. You caught an interest in how to incorporate magic into their work.   This began what could only be called, and explosion of progress. You, was able to use very different techniques to produce unique results. You, had created a new type of magic practices, and instigated the burgeoning technological revolution of magitech inside Glaion. Lamps that need no fuel, time pieces that need no maintaining. Simple engines to drive powerful machines to industry. You had designed them all.   A few powerful piece You had made were:    

The Lamp of Ignation

 
While it's true potential is yet to be discovered. This lantern was made in an accident while the Forgemaster was tinkering with tonal harmonics and how they interact with fire. The lantern cage began to vibrate with a frequency that dispelled all illusion. When the lantern was lit, the flame could not be extinguished by any known means.
The Light cast off by the flame could be softened with a damper on the base of the cage, and so the light brightness can be changed. However a few interesting properties were discovered as the Forgemaster and their apprentices were tinkering with it. You found that they couldn't hide anything, if asked a questions, they answered in full, with all known information known to the speaker.
Curious, the Forgemaster told their apprentice to tell them that the Forgemaster was pretty. The apprentice opened his mouth, and nothing came out. The apprentice was instructed to keep walking back until they could speak. They found that it has a maximum range of 500ft, and anywhere the light was strong enough to hit and make a shadow.
The Barony found out about the Lamp and requested to purchase it from the Forgemaster. As the lantern was sitting right next to both the Forgemaster and the Baron, the Forgemaster asked why. Rumor has it that this led to the most long winded explanation that anyone had ever heard, that somehow never answered the question. The Barony later found out that it also dispelled all illusions, and revealed altered histories.

The clockwork tower

Tower is a bit of a misnomer. Small triple sided pole, with an unfathomable amount of machine work inside it would be better. The tower stands about 7ft tall, and is made of worked dwarven metal (Materials ). Chiseled into every last inch of the the metal are runes and synergistic symbols.   The pole is able to hold any amount of spells, and interpret the best use of them to create new effects. You had used this to combine a few spells to enhance the durability of all materials made in the forge house. You had also used this to instantly dredge out the docks harbor area, with the help of a few casters using Wayfare magic and incinerate. You was never quite sure what had happened to the dredged material, but it got the job done.   The forge house complains that the tower is cursed and that it occasionally speaks to them in their sleep. You says this is nonsense, and has never gotten rid of the object. The local industries of the city often rent the tower from You, to use in various processes, as the tower seems to remember what it did last time and the intent of those around it. The only hard part is mixing the various spells to create the desired effect to the degree it needs to be done.
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