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Plague-Mort

Plague-Mort's a festering boil always threatening to burst, a place overripe with treachery. In fact, the town has been pulled bodily into the Abyss on numerous occasions, though a new town of the same name always promptly arises on the same site. Nothing lasts, and death lurks behind every corner.

Infrastructure

The best part of town is Merchant's Row, an old street that maintains a set of glittering facades. Street stalls and small shops sell dubious goods and suspect meats. A blood should keep a sharp eye out for militiamen practicing a bit of the cross-trade. The weapons sold in the Row are of very high quality, and most prices are lower than usual. Merchant's Row is always crowded because it's a safe haven where no blood may be shed by unspoken agreement between the town's power players.   The gate to the Abyss is the leftmost of three arches leading into the Arch-Lector's residence at the center of town. It leads to the Plain of Infinite Portals. Enough of the Abyssal stench of death and betrayal bleeds over to affect magic in Plague-Mort, causing strange and dark effects to any spell cast in the town.

Architecture

Plague-Mort is a gray set of ruins, ill-kept hovels, and open sewers huddled around the grand and gilded spires of the Arch-Lector's residence.   Its streets are ridden with grime and disease, and the air is usually filled with late-autumn chill and the sound of hacking coughs. Little grows here, and what does is feeding on the life's blood of something best kept in the dark. Weeds, bloodthorns, and viper vines are the most common forms of vegetation.
Type
Large town
Location under

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