Drimures Settlement in The Gates | World Anvil
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Drimures

Drimures is a settlement that can be found in Tympi's Forest. It is located on the western-most side of the map, near a Mothlight Tree and it is the suspected location of a Burnt Building for Namina's Talisman Ingredients.   When Agave first found this village it was apparently quite idyllic and populated with what appeared to be humans. He didn't explore it much beyond that as he was just investigating Mothlight Trees and their surrounding areas.   When Namina visited this location she was able to look around a bit more before returning back to the Expedition Base with more information. She brought along Agave and Kaswink, but, from what has been seen, more Spiritual Travelers might be needed. It seems someone's been murdered, and there are quite a few suspects to consider. Not to mention all the claw marks surrounding the barn and Arjan's house.
The Spiritual Travelers visited this location on Nurend 40, 308 with hopes of finding the "ash from a burned building" for Namina's talisman. Everyone in town seemed to blame someone for the murder of Lurlaa Plamer, but they were also all kinda suspicious in their own way.   The crazy farmer, Arjan, claimed the moon was doing it purely to torment him. He said the town was a manifestation of the moon's light, and seemed suspicious of anyone that had been "seen by the moon".   At night the Spiritual Travelers were able to witness this moon, and they discovered that it was massive, blue and, perhaps strangest of all, visible. The clouds that normally cover the sky were gone, the stars were gone, there was only this one massive blue moon. Arjan seemed especially frightened of this moon, though Kaswink dragged him into it regardless and he ended up being taken away by an unseen force of ash and smoke.
The Obelisk was eventually utilized to summon Torment, and it was revealed during the fight with it that it was apparently manifested by Arjan's guilt over what happened to this town and his family.   After Torment was defeated, the town returned to its burned down state, Arjan had returned and was feeling better, and the Spiritual Travelers put the town to rest with a large funeral service. After the funeral, a portion of the perpetually cloud-covered sky cleared up, revealing a full moon, stars and just a generally beautiful sight that the adventurers had yet to see in this realm.

Demographics

The town seems to be entirely populated with humans. Though, from what was observed, they all seem "off" somehow. The way they speak, the way they look, each person has an unusual quality that is just slightly outside expected parameters.   There are several "Citizens", many of which are "Shopkeeps", "Law Officers", "Smiths", "Priests" or just plain ol' citizens. Aside from the usual citizens there are also "Drifters" which live underneath the bridge.   There is also one "Farmer" named Arjan.

Infrastructure

Drifter's Bridge - On the east side of town is a bridge crossing the river. Beneath the bridge is a small patch of land with some flowers and a couple of bedrolls and boxes where two drifters have made their home while in town. Though, they haven’t really left town in some time and the locals have taken to just calling it “Drifter’s Bridge” as, even if it isn’t these drifters, drifters tend to make their home there. The two drifters in town right now are Blind Bob and Slam.

Districts

South End - The south end of town is the first part seen as one enters and is on the southern side of the stream. It includes the town sign proudly welcoming anyone and all the non-residential buildings. It was noted, during the scouting mission, that all the buildings have strange names. This side of town also has a small patch of trees separate from the rest of the encroaching forest.   North End - The north side of town has all of the residential buildings. It also features a patch of woodland separating Drimures from The Farm.   The Farm - The Farm is the section of town which contains Arjan's Farm, his farmhouse, and a rather spooky old barn.

Assets

“Eiaeinndscrbbl Oetrmnt” - An inn, capable of providing beds for the travelers to rest in. It charges 5SP for a good night’s sleep per person or 1GP for a “deluxe experience package” per person.   “Gnrleea Stroe” - The exterior of this shop is as flowery and idyllic as any other building in this town. The sign has some…jumbled up lettering, or perhaps just the language of whatever this place is.   “Oeioaprfssnl Eoixrcsms” - A small church with a sign in one of the windows that reads “Oeioaprfssnl Eoixrcsms”.   “Wpnseao Rmrao Smthi” - This shop is full of weapons and armor, some of it is even magical! And some of it is even usable! Though, there doesn’t seem to be a forge anywhere nearby, or even in the town for that matter.   “Ieolvstck Eefd and Ept Uysppl” - A massive, barn-like building with different animals which can be purchased. There’s also a great deal of pet food, livestock food, farming gear, gardening supplies, and so on. They have most any pet you could think of…though a great deal of what is available appears to be hunting dogs and wolves. Has an outside area with additional pens.   “Shrffei Ffcoie” - A law enforcement building. There’s a jail cell, desk, handcuffs, the whole shebang.

Points of interest

The Old Barn - This barn has definitely seen better days as the paint is all mostly peeled away, but the paint that remains reveals it was once a lovely red color. Most of what remains is just badly damaged, weather stained, scratched wood. Brutal claw scratches can be seen around the entrances to this barn.   The Small Grove - On the southern side of town there's a small grove. Something likely lies within, though what it is will remain a mystery for now. Glints of shining green light and dull stone are somewhat visible though.   The Obelisk - Located within the Small Grove, this Stone Obelisk is covered in strange runes made of jade. The runes are able to be read by anyone, at least while they are in the moon's light, and they seem to be connected to what is happening in this town. One side warns the user to "be careful what they wish for" while the other three seem to either "Summon", "Weaken" or "Strengthen" something.

Architecture

The architecture of this town is reminiscent of 19th century Americana, though slightly "smaller" more toned down.

Maps

  • Drimures
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