Era beginning/end
The Cthar proliferate as the apex society in what is now called the Immortal Forest, an ancient proto-forest habitat that existed before the concepts of decay and rot came to be. The Immortal Forest was mostly comprised of strange and ancient fungal and ooze-born creatures as well as the very first proto-insects which crawled, jumped and hopped out of the sea. The Cthar themselves live primarily in lagoons and grottos which they isolated from the ocean with simple rock walls, creating warm pools often fed by thermal vents in which they could farm algae and other oozes on [[[ with which they can easily farm for algae. As the Cthar evolve, they begin to build their own burrows in what is now the Charnel Pools. These ant-nest like structures are used for storage of the Cthar young, as well as pets and livestock. Strange and organic stone-like formations are common within the Pools and the Forest, built by the Cthar with the cement they naturally produce for encasing their clutches. This durable waterproof material stands to this day, carved into ornate and wild patterns made by Cthar claw and mouth parts. Much of the Ctharian Cycle seems surprisingly intact thought to have been preserved by the noxious spirits common to that level of the Archaea.
Culture: Cthar, Elders World: Hamashal Regions:* Unknown Timeline: ~550,000,000 years ago Archaea: Charnel Pools, Immortal Forest Approximate Depth: 5400M HISTORY The Cthar proliferate as the apex society in what is now called the Immortal Forest, an ancient proto-forest habitat that existed before the concepts of decay and rot came to be. The Immortal Forest was mostly comprised of strange and ancient fungal and ooze-born creatures as well as the very first proto-insects which crawled, jumped and hopped out of the sea. The Cthar themselves live primarily in lagoons and grottos which they isolated from the ocean with simple rock walls, creating warm pools often fed by thermal vents in which they could farm algae and other oozes on [[[ with which they can easily farm for algae. As the Cthar evolve, they begin to build their own burrows in what is now the Charnel Pools. These ant-nest like structures are used for storage of the Cthar young, as well as pets and livestock. Strange and organic stone-like formations are common within the Pools and the Forest, built by the Cthar with the cement they naturally produce for encasing their clutches. This durable waterproof material stands to this day, carved into ornate and wild patterns made by Cthar claw and mouth parts. Much of the Ctharian Cycle seems surprisingly intact thought to have been preserved by the noxious spirits common to that level of the Archaea. GEOGRAPHY The second deepest known level of the Archaea is dominated by the Immortal Forest. This primordial place is filled with ancient insect and fungoid life that thrives around the many trunks of the Worldtree. A noxious sulphur is thick here, obscuring what little surface remains still stand of Old Cthar. Most of what remains of archaeological significance lies beneath the surface of the Immortal Forest's many ponds and waterways, hidden in the ant-like nests of the aquatic Cthar. These subterranean places are known as the Charnel Pools, named so for the undecaying remains which choke their corridors. It is believed that the Cthar and the Shi'Xul entered into some sort of conflict which ultimately led to most of the Cthar being wiped out, with survivors later emerging as the Thragn some time after the Silent Interregnum in the Sixth Cycle. RELICS AND REMAINS additional information required.