Hexahedrooze

Hexahedrooze are small cube shaped Biomantic Polyhedroozes that were located in The Big Bad Base before they became extinct during the events of Session 001 - Polyhedrooze.
EXTINCT
Genetic Ancestor(s)
Geographic Distribution

Hexahedrooze CR: 3

Small ooze, unaligned
Armor Class: 12 (natural armor)
Hit Points: 58 (9d6 +27)
Speed: 20 ft , climb: 20 ft

STR

16 +3

DEX

6 -2

CON

17 +3

INT

3 -4

WIS

6 -2

CHA

1 -5

Saving Throws: DEX +0, CON +5
Damage Resistances: see Reactive Mutations
Damage Immunities: acid
Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, grappled, prone, restrained
Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages: ---
Challenge Rating: 3 ( 700 XP)
Proficiency Bonus: +2

Reactive Mutations. Immediately after the ooze takes damage, it gains resistance to that damage type. The ooze can have up to two resistances from this trait. If the ooze has its maximum number of resistances, the oldest resistance is lost when a new one is gained.   Spider Climb. The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The ooze makes two Pseudopod attacks. It can replace one attack with Engulf.   Engulf. The ooze moves up to its speed. While doing so, it can enter Small or smaller creatures’ spaces. Whenever the ooze enters a creature’s space, the creature must make a DC 13 Dexterity saving throw.   On a successful save, the creature can choose to be pushed 5 feet back or to the side of the ooze. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.   On a failed save, the ooze enters the creature’s space, and the creature takes 7 (2d6) acid damage and is engulfed. The engulfed creature can’t breathe, is restrained, and takes 14 (4d6) acid damage at the start of each of the ooze’s turns. When the ooze moves, the engulfed creature moves with it.   An engulfed creature can try to escape by taking an action to make a DC 13 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the ooze.   Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d6) acid damage and the target suffers one of the following random effects (roll a d6):

  1. The target takes 3 (1d6) force damage.
  2. The target takes 3 (1d6) bludgeoning damage.
  3. The target takes 3 (1d6) piercing damage.
  4. The target takes 3 (1d6) slashing damage.
  5. The target takes 3 (1d6) cold damage.
  6. The target takes 3 (1d6) fire damage.

Legendary Actions

The ooze can take 1 legendary action, choosing the option below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The ooze regains spent legendary actions at the start of its turn.   Attack. The ooze makes one Pseudopod attack.