HillShire Castle Settlement in The Elder World, Conclave | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

HillShire Castle

Known info The noble center and capital of the nation A two walled port city facing the endless sea. Its high walls with banners carrying a lion mid roar stand proud on black single broad stripe with a blue background. The city is known for its noble heritage, being the first established. after "The second Expanse" some 70.000years ago its people openly converse with high nobles and is a destination for the more high kings and nobility, though they would be arriving by magical means in the noble district via ship teleportation or even aircraft giving the right permits. It being a port city leavers it divided by huge 150 foot walls in three sections they are as fallowed The outer wall, The Lions Mane The first inner wall, The Lions Pride And the Most inner wall that surrounds the castle, The Lions Defence,     The Outer Wall Lands. The Lions Mane Blurb the dirt packed roads and mid summer air, is filled with a warm sea breeze and the rising sun in the blue cloud covered sky The local homes are conservative looking farmhouses and homestead, with lands that hold well tended fields of grain hey and other like yellow plants, a steam power agricultural machine of brass and steel is pulled by bovine and equine, sounds of people and agriculture fill the days with toil and trade, animals and iron Woking are heard far in and around the area. as roads heading in are filled with people of multiple races and horse drawn carts.
The Outer North Gates The road that lead to the hunters guild, and out to Black whip and Karr, it is a country sided dirt packed road that is traveled often with delivers to and from the neighbouring towns, And has the homesteads somewhat northwest. the north beach is off limits for fishing till the city limits as the guards use that area for training and finding escapes that are sweep up in the currants...   As the farmlands thin out towards the city limits you can find the Hunters guild surrounded by farmlands and trees. But its further beyond and down the main road, that the endless sea become unobstructed, and the western hill lands surround it left flank. also its the one way to the long road from the castle proper heading down this road is quaint as the hill lands and endless sea flank both sides, And constant guard its makes travel down the path safe.
North Gate A 75ft high 50ft wide gate made of wood and steel is set in a 150ft tall wall it greets you silently and watchfully Its few guards and mercenaries hold fort along the battlements on each side and watch you lazily, the gate open stands above the entrance nearly reaching its apex held aloft vertically by chains, the sun is barely cresting the walls top and cast a shadow along the roads streets and buildings. a checkpoint made of wood and brass 15ft high and 10ft wide stands on each side of the massive doorway.     Hunters Guildhttps://www.worldanvil.com/w/the-elder-world2C-conclave-stonedoniichan/a/the-hunters-guild-organization?   The Outer East Gateway The road leading to Hillie and Roseiron village, cuts through the hill lands and is the main entrance having a simple market and being well guarded. and has avenue cutting through the homesteads that is dirt and more traveled...   You find the main path by side ally or main streets. first sight when entering is a profuse amount of basic shops from provisions to bakeries, clothing shops and armors to weapon shops and trinket sellers even repairs and some indistinct shops without signs are built into prudish buildings that flank the main road the colors of simple whites and greys off set the brown wooden stands and stalls the road, dirt is sided by simple sidewalks of cobblestone and lamp post about 10ft apart. sidewalks are filled with people and the road with carts if you fallow the road out you know the sidewalks would fade and the road widen. a street semi filled with carts horses pass you by as a stranger jalopy looking car sputters past you know this scene is the main feature of this main street and reaches the west gate, you also know that most weapons and potions sold here are a of lesser quality and quantity and most customers are locals and tourist.
East Gate A 75ft high 50ft wide gate made of wood and steel is set in a 150ft tall wall it greets you with vigour and glory Its guards and mercenaries hold fort along the battlements on each side and watch you sternly, the gate open stands above the entrance nearly reaching its apex held aloft vertically by chains, the sun is cresting the wall top cast a shadow slightly along, the roads streets and buildings. a checkpoint made of wood and brass 15ft high and 10ft wide stands on each side of the massive doorway. carts go in and out of the gate and stop rarely people flank the sidewalks and greet the checkpoint as the day takes its normal somewhat busy toll     The Outer South Gateway The road south leading to layaa point, a less traveled road since the fall of new ruin but traveled none the less as layaa point offers merchants and travel trade A weary road to travel as the few guards don't break city limits leading to bandits and a few brave creatures to hold fort along its more obstructed roads. its this end of the lions main that the beacon can be seen atop the south wall in the endless sea, and that along the beach to the city limits is full of fishing docks, for trade docking and cleaning,   The South Gate A 75ft high 50ft wide gate made of wood and steel is set in a 150ft tall wall it greets Brightly and valor filled the sun shining on its banners and battlements Its few guards and mercenaries hold fort along the battlements on each side and watch you, the gate open stands above the entrance nearly reaching its apex held aloft vertically by chains, the sun cast on the wall brings out the stone work and battlements that hold guards and bowmen and the steel wooden doors massively build features of crossed steel and wood held by dark steel chains   The inner wall districts Split into five districts That act as the main centers of living work and trade, the full scope of the urban environment is massive from the prudish looking homes that lines the Flat stone street with out jutting sidewalks alight by basic electrical means. to the people of multiple races, style and financial diversity, it makes the sight of a jalopy looking steam powered vehicle, next to wooden horse and brass horseless drawn carriages among the stone paved streets, more of a novelty then anything. a real wonder is looking up beyond the blue and red roofs to see that under the wall apex is 4 small airships of brass and steel and two flying creatures next to a glider like aircraft that drift silently above you 145 ft up in the blue cloud cover sky.   The Gilded Dock District The North West dock district that holds The Lions Cage prison and The Rosa Guard Guild, as well as miscellanies Docks knows as the Prison port or Rosa Port This district is mostly storage buildings and halfway homes a running ground for the less lawful keeping clear of the Rosa guild by alleyways and sewers. its said to be the home of a thieves guild and black market bold claims under the nose of the guild Bolder if true.
The inner dens district The Northeast home district for the working class and smiting, its two forge districts tucked away near the wall offer work and mentorship for locals, the homes are neatly arranged with a posh look, blue roofs and s rare few red roofs, leave the grey brick homes along the stone street, humble looking in this simple neighborhood people walk by in simple clothing of greys and whites content in day to day life.

Forge District The Forges near the northeast wall are alight all hours of the day comprised of 3 main forges, and a 4 smiths 2 leatherworks they are set a good 100ft away in a small neighborhood of Steel and stone buildings each 3 stories tall and painted blandly in greys and steel, the chimneys smoking and the music of anvils are heard indistinctly in the nearby buildings as the nearby wall imposes its safety to the outside world.
Bent coin Forge Smith and leather works The main forges and smithy along with a leatherworks offer mentorship and basic work for its nearby inner dens.
     

    The Noble Quarters Known as the lions pride its noble homes are grand Victorian mansions behind silver and steel barred fences The statues and hedges hide the yards, most likely filled exotic fauna animals and an overpriced life style. its roads are made of stone cut slabs and sidewalks of stone craved rocks that still hold there shape as if vertically cut, the lamps beaconing the sidewalk are extravagantly curved steel twisting up with crystal globe tops that akin to a magic staff. the multi storied homes are set in huge lots adjacent to one another like a suburb. colours of silver gold and deep steels, paint the homes that never break 4 stories, as simple yet grandiose, the sky here is clear of aircrafts and the wall towers over any home,
      The lions Den The castle proper

Demographics

Wealth and class, are based on the inner center of the city walled off to none nobles. as the literal center of the city is for the castle and noble district. The peasantry and lesser lords have the outer wall as safety, and bound that in the farmers and herders.

Government

A king and queen rule the nation, with council of nobles and select individuals ruling the city and surrounding lands.

Defences

Outer and inner walls have shooting holes and towers that offer siege equipment. and magical attacks the inner city for tactical advantage, and inner wall for defense. port can be walled with magic and optional defenses from the harbor boats and trusted privateer mercenary's

Infrastructure

From farmlands to smiths, tailors and sailors and shops that hold goods and perishables The most basic of electricity and sewers, and a trade route its vain and roads are cobblestone, stonework and packed dirt in lesser areas,

Assets

Full army 4.000 Standing guard 1.300 Gold Silver Copper. trade bars scrolls, merchant adventuring and magic shops Basic Shops for commoners and magically inclined shops for adventurers multiple forts and villages in nation  And a pact with local tribes and neighbouring nations
Founding Date
some 30+ thousand years ago
Alternative Name(s)
Lions domain.
Type
City
Population
22.464
Inhabitant Demonym
The loin Shards
Location under
Owner/Ruler
Ruling/Owning Rank

Remove these ads. Join the Worldbuilders Guild

Guild Feature

Display your locations, species, organizations and so much more in a tree structure to bring your world to life!

Comments

Please Login in order to comment!