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Mage's Guild

The Mage's Guild is an Imperial Institution which spans the length and breadth of the Empire's realms. It is a hierarchical organisation dedicated to the academic study and practical application of the magical arts. The guild is managed by a number of Arch Mages each responsible for a given geographic jurisdiction and the Guild Halls within it. When vacancies open up, these Arch Mages are also responsible for appointing mages from among their peers to the Council of Six - the uppermost echelon of the Guild and it's highest authority.

At the more local level, each Guild Hall is managed by a Guild Master - responsible for bringing on new associates and managing the financial interests of the Guild in the local community. The size of the Guild Hall will tend to determine the level of services provided and quality of goods sold.


The guild nominally holds an exclusive imperial charter for the delivery of magical services, and the sale of magical goods. A legal monopoly which is fiercely defended - though in actual practice the extent of the monopoly varies from province to province.

It's members provide services to the public for a fee including:

  • Teleportation Services
  • Conjuration Services
  • Enchantment Services
  • Identification Services
  • Spellcraft


They also engage in the sale of magical goods such as:

  • Potions
  • Scrolls
  • Spells


RankRequired AttributesRequired SkillsFaction Reputation
0. AssociateIntelligence 30 Willpower 300
1. ApprenticeIntelligence 30 Willpower 30One skill at 105
2. JourneymanIntelligence 35 Willpower 35One skill at 2010
3. EvokerIntelligence 30 Willpower 30One skill at 30 and two at 520
4. ConjurerIntelligence 40 Willpower 40One skill at 40 and two at 1030
5. MagicianIntelligence 50 Willpower 50One skill at 50 and two at 1545
6. WarlockIntelligence 60
Willpower 60
One skill at 60 and two at 2060
7. WizardIntelligence 70 Willpower 70One skill at 70 and two at 3080
8. Master WizardIntelligence 80 Willpower 80One skill at 80 and two at 50100
9. Arch-MageIntelligence 90 Willpower 90One skill at 90 and two at 70125
10. Arch-MagisterIntelligence 100
Willpower 100
One skill at 100 and two skills at 95




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