Mage's Guild
The Mage's Guild is an Imperial Institution which spans the length and breadth of the Empire's realms. It is a hierarchical organisation dedicated to the academic study and practical application of the magical arts. The guild is managed by a number of Arch Mages each responsible for a given geographic jurisdiction and the Guild Halls within it. When vacancies open up, these Arch Mages are also responsible for appointing mages from among their peers to the Council of Six - the uppermost echelon of the Guild and it's highest authority.
At the more local level, each Guild Hall is managed by a Guild Master - responsible for bringing on new associates and managing the financial interests of the Guild in the local community. The size of the Guild Hall will tend to determine the level of services provided and quality of goods sold.
The guild nominally holds an exclusive imperial charter for the delivery of magical services, and the sale of magical goods. A legal monopoly which is fiercely defended - though in actual practice the extent of the monopoly varies from province to province.
It's members provide services to the public for a fee including:
- Teleportation Services
- Conjuration Services
- Enchantment Services
- Identification Services
- Spellcraft
They also engage in the sale of magical goods such as:
- Potions
- Scrolls
- Spells
| Rank | Required Attributes | Required Skills | Faction Reputation |
|---|---|---|---|
| 0. Associate | Intelligence 30 Willpower 30 | — | 0 |
| 1. Apprentice | Intelligence 30 Willpower 30 | One skill at 10 | 5 |
| 2. Journeyman | Intelligence 35 Willpower 35 | One skill at 20 | 10 |
| 3. Evoker | Intelligence 30 Willpower 30 | One skill at 30 and two at 5 | 20 |
| 4. Conjurer | Intelligence 40 Willpower 40 | One skill at 40 and two at 10 | 30 |
| 5. Magician | Intelligence 50 Willpower 50 | One skill at 50 and two at 15 | 45 |
| 6. Warlock | Intelligence 60 Willpower 60 | One skill at 60 and two at 20 | 60 |
| 7. Wizard | Intelligence 70 Willpower 70 | One skill at 70 and two at 30 | 80 |
| 8. Master Wizard | Intelligence 80 Willpower 80 | One skill at 80 and two at 50 | 100 |
| 9. Arch-Mage | Intelligence 90 Willpower 90 | One skill at 90 and two at 70 | 125 |
| 10. Arch-Magister | Intelligence 100 Willpower 100 | One skill at 100 and two skills at 95 |


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