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Gryffudd ap Madoc

Gryffudd

Physical Description

General Physical Condition

He is robustly healthy, and his appetite has returned. He did have bruises and scrapes, but they are healing fine.

Apparel & Accessories

He is well dressed, but the clothes were purchased by Guy deOrly, Bishop of Marchester.

Specialized Equipment

He has padded armor, a dagger, and camping equipment purchased by Guy deOrly, Bishop of Marchester.

Mental characteristics

Personal history

Born in 1242, in the month of Icemath of 1250 Gryffudd was being escorted by his uncle to his uncle's stronghold to act as his page. They were attacked by bandits, his uncle killed, and Gryffudd was kidnapped. He was then transferred to some clandestine worshipers of Tumo, and kept imprisoned in very horrible conditions. On the 2nd of Plowmath, Gryffudd was rescued by a band of watch auxiliaries, and placed in the care of Guy deOrly, Bishop of Marchester until he can be returned to his father.

Gender Identity

Male.

Mental Trauma

He has seen his uncle killed in front of him, been kidnapped, and kept in the dark with little or no food for about a week by religious fanatics.

Personality Characteristics

Savvies & Ineptitudes

Rides horses well, especially for an eight year old.

Likes & Dislikes

Dislikes the dark. Does like to swim and climb.

Social

Religious Views

Social Aptitude

Is charismatic... "cute".
Alignment
Lawful Good
Current Location
Species
Year of Birth
1242 10 Years old
Children
Eyes
Blue
Hair
Black
Height
3'
Weight
35 lbs.
Aligned Organization
Known Languages
Kalish (Language)
Romen (Language)

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Gryffudd ap Madoc

Basic Info

Character Name
Gryffudd ap Madoc
Race
Class
Aristocrat
Level
1
Experience
0
Malus Exp
0
Gender
Male
Age
8
Height
3'
Weight
35 lbs.
Skin
Pale
Eyes
Blue
Hair
Black
Hand
Right
Alignment
Lawful Good
Fav. Class
Background

Attributes

Strength
11 +0
Dexterity
12 +1
Constitution
17 +3
Intelligence
10 +0
Wisdom
8 -1
Charisma
13 +1
Movement Speed
Walking
Loaded
Running
Travel
Forced March

Armor Class
Total
13
Flat-footed
12
Contact
12
Arcane spell fail
5

Attack Bonus
Base
0
CC
0
Ranged
0

Saving Throws
Fortitude
3
Reflex
1
Willpower
1

Skills

Skill
Rank
Total

Appraise
+0
Balance
+1
Bluff
+1
Climb
1
+1
Concentration
+3
Decipher Script
+0
Diplomacy
+1
Disable Device
+0
Disguise
+1
Escape Artiste
+1
Forgery
+0
Skill
Rank
Total

Gather Info
+1
Handle Animal
1
+2
Heal
-1
Hide
1
+2
Intimidate
+0
Jump
+0
Listen
-1
Move Silently
+1
Open Lock
+1
Profession
-1
Ride
2
+3
Skill
Rank
Total

Search
+0
Sens Motive
-1
Sleight of Hand
+1
Spellcraft
+0
Spot
-1
Survival
-1
Swim
1
+1
Tumble
+1
Use Magic Device
+1
Use Rope
+1
Craft
Knowledge
Perform

Personal Info

Equipment

Padded Armor
Dagger
Backpack
Winter Blanket
Bedroll
2 changes of clothes
7 days rations
Waterskin
Tent
Copper
Silver
Gold
Platinium

Proficiencies and Languages

Features & Traits

Combat

Dagger Attack +0 1d20 , Damage d3+0 1d3

Comments

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