Ozil
Ozil
Raised in the slums he's worked his way out through "faking it till he makes it"
Physical Description
General Physical Condition
Well-built from being forced to learn to fight in the slums
Body Features
Covered in scars under his layers of clothes from consistent beating
Facial Features
Smug grin
Identifying Characteristics
- Ombre red-black horns
- Silver piercings
- Incredible sidebuns
Physical quirks
Can't sit normally (side-effect of gay)
Apparel & Accessories
All his clothes were stolen from the president of the College of Lore he "attended" because he was a posh fuck
Mental characteristics
Personal history
Was born in the slums and endured countless beating and bullying for being a "spawn of the devil". But once he was big enough to fight back he refused to let it ever happen again. Using deceipt and fake names he managed to sneak himself into a College of Lore and learnt the way of the Bard. Using "comedy" and storytelling he left his own town in search of a better life and riches.
Gender Identity
Nah bro
Sexuality
Yes
Education
Went to college to become a Bard, however, never had any previous education- his wisdom and charisma is unmatched, however, his intelligence suffers
Accomplishments & Achievements
Once convinced a lecturer that he was a lord's son
Mental Trauma
His constant bullying and beatings has left a physical and psychological dent in him.
Morality & Philosophy
He resents those who look down on others and hates the rich- even though he strives to become one
Personality Characteristics
Motivation
Never be poor again, make fools out of the posh
Virtues & Personality perks
Accepts people for who they are, is kind at heart even though he is bad at showing it
Vices & Personality flaws
Hotheaded, stubborn

Scary exterior, soft interior
View Character Profile
Alignment
Chaotic Neutral
Age
26
Children
Gender
Nah bro
Eyes
Pure White
Hair
Black
Skin Tone/Pigmentation
Muddy Red
Height
6'3
Session 2: Manshoon 2 Electric Boogaloo
Recovery from last times disaster
Well I've had some time to recuperate from that close to disaster that was last time. From chatting to everyone it seems like we're not the only ones who had to deal with absolute mayhem. I thought I had a close one but Jesus Christ DIED??? We were here less than a week and someone DIED??? Kinda regretting coming here not going to lie, but to be fair I got a bunch of gold and loads of people seem to be getting cool magic items and things so not sooo bad I guess. Anyways we've set up a new party to go explore the dungeon Jesus died in because like, Chad said they killed a bunch of stuff in there so we reckon it's mostly empty and we can just stroll in and take everything they missed.Travel North West
All right off we go. No bad blood yet with these guys, all seem pretty chill. The witch is freaky though, her cape thing keeps moving weirdly and I don't like it. She's lovely though so I won't be too harsh of her weird clothes yet.Day 5 of travel
Weird ass monsters in the forest, like what living being eats metal? There were a bunch of them though so we didn't want to risk it and just made them run away from us instead of killing them (we definitely could take them they looked weak af)- Rustmonsters in forest- like to eat metal, able to get them to run away when we make metal clanging noises in the distance
- Deeper into forest- an eerie lack of animal noises- should investigate further at some point
Day 6 of travel
AAAAAAAAAALLLLLLLLLLLLLL RIGHT. IT HAPPENED AGAIN. I can't take this shit anymore, this is the SECOND time I've nearly died since coming here. Ok ok I won't get ahead of myself though, everyone's super busy writing fancy stuff in their journal or whatever so imma pretend I'm being coherent too I suppose.
BASICALLY things started off chill, there was this huge cyclops guy called Bront that Chad told us was chill and he was once we gave him sheep. Well anyways I was right, that witch was funky because she has RATS in her cloak, let me reiterate RATS in her cloak- weird. So we went into one of the rooms and there was this funky pool and I was like lemme have a look and the witch was like no no no that for sure has conjuration magic in it- and now, don't get me wrong, I know I didn't pay attention in college, but even I know that conjuration is summoning something so I was like cool- won't touch it, and GUESS WHAT THAT DRUID GUY DID, you literally won't believe me, he THREW A ROCK IN THE POOL, and to abolutely NO ONES SURPRISE a huge ass water elemental was in there. WOOOOHOOOO YIPPEEE DAYYYSSS!!! I was promptly bitch slapped into another world and to be fair he did end up saving my life but jesus I would have preferred it never happened in the first place. Ask for forgiveness not permission my ass. I got a cool sword tho which is cool
The craziness doesn't stop there though no no no, we went into the next room and there was just straight up a floating hand- I mean he was chill too, but why does everything we've talked to so far CLEARLY been dangerous but at the same time totally chill. Anyways he told us about the room filled with copper which was cool but also how the fuck am I supposed to carry that much copper- couldn't have been gold no?
Then we found a Manshoon actually just being resurrected and then a massive room where one was clearly disecting a bunch of himself in a way??? What a freaky place, and there was a ghost? Honestly this all sounds a bit stupid.
Bront saved us from all those shitty kobalds that came running after us which was cool of him, he deserved all those sheep that Tiernan brought for him- good planning there to be fair
- See gallery for map drawn of what we explored, see Chad's Vlog #1 for the north side
- Arrive at the cyclops- Bront- camp, broken leg and stuck in the hole where the entrance to the dungeon is, convince him to help us etc. by bribing him with sheep and giving him ones we brought, he can't talk to his dire wolves but is able to subdue them
- Hexagon- detect magic
- North side has massive statue
- North west and north east doors were explored by Chad+group last time
- South door- aftertaste of magic, past the door there is an illusion
- South East door- flickering of magic
- South West door- Flowing with magic
- We decide to explore the South door
- Illusion magic is the stairs are actually a slope, Malya sends her rats down to check it's safe
- Pool with Conjuration magic
- Sidus throws a pebble in the pool and a Water Elemental is summoned
- We kill it with Ozil, Tiernan, and Horatio nearly dying with Tiernan going to 1 death save
- Pool- no longer emenates magic, filled with copper coins at the bottom and a Magic Longsword with an amber eye in it's hilt
- During the fight a trapdoor was triggered- there's a dead body at the bottom with a Manshoom helmet, and a Magic Wand
- West door from pool room- big room with pillars and a statue of a Manshoon
- Floating hand speaks to us- Bigsby's Hand, he seems chill but was made by a Manshoon, could have gone bad if we said anything bad
- Behind the statue there's a secret room filled with copper coins
- Secret door leads to kobalds around a big Urn with a Manshoon that is being "made", he tells us this dungeon was made by one of the Manshoons, however, opening the Urn breaks the spell and he dies
- Large room with dissected Manshoons- seems as though one of the Manshoon was studying them
- Room also has lots of papers strewn everywhere, bookshelves, etc.
- We all get a Manshoon helmet, also a big leatherbound book with a symbol on the front and emenating evil magic
- Manshoon ghost stumbles out of the bookshelf- he was actually 30 miles west trying to kill a different Manshoon and then died
- Manshoon ghost also says one of the Manshoon bodies is a "trick body" whatever that menas
- 20 Kobalds arrive and we run away- Bront kills them saying "those are my friends" and we give him the rest of the sheep we brought
Session 1: Along the Eastern Coast
Arrival to the Land 16/4/1409
So I've decided to start this "journal" thing because everyone else seems to keep writing things down when something happens and I don't want them to think I'm stupid (which I'm not). They used to do the same thing in college too so surely it has some usefulness? Maybe it'll help me remember where I've left my flask or something.
So ya anyways arrived on this continent thing and we're all supposed to explore it and make it habitable I think? Wasn't paying particular attention- there was a stone in my shoe. But we're not even the first here??? Kinda takes the fun out of it. There's this Vanguard that arrived before us and set up camp which to be fair is very nice of them.
Some of the other guys are so extreme and honestly a bit much, like talking about war and things. We're the first people here. There is no war. Realistically I'm only here because of the money they're giving us and besides, kinda exciting to get to do whatever we want here.
Travel east
Got ourselves a little adventuring party- how cute. The frog is chill- doesn't say much. The pirate- so so, knows what he's talking about to be fair. That "war hero"? Let's not get started. He's adamant to look for war- yet he's too young to be a veteran so why isn't he still at the frontlines? Seems fishy to me. He'd probably kill me if he saw this. He also acts like everyone else is kinda stupid- respects that pirate though in a weird way (mateys in the making for sure)
Anyways we head east along the cliff to the forest
Day 1
Bored already- so much walking- Empty plains with rabbits, boring overall
Day 2
Actually some excitement! Weird animals that are diseased or something? Won't be drinking the water from around here anyways. To be fair to the war dude he backs up his cockiness in combat- Cliff edge 500ft high
- Islands on horizon, at least a day by boat
- Cave at the bottom of the cliff- very rocky, get there by boat but boat won't be able to go in
- Pteranadon attack from cliff side- usually would nest on land by the cliff edge, don't usually attack groups of people unless they outnumber the group to guarantee a win
- Pteranadon corpse- skin has a coat of mucus, oily, gelatinous, sticky, blood less coloured than it should be, skin translucent especially around the eyes, eyes are glazed over without a pupil, rotting fish stench even though freshly killed, can't tell if it's a magic effect, entire creature is effected, seems to be a progressive affliction
- Captain takes the head of one of the Pteranadons back to camp
Day 3
WTTFFFFFFFF I TAKE BACK EVERYTHING. REALLLLLYYY regretting not studying more in college now. Kinda changed my mind about war dude (Adrion), not so bad afterall I guess, still war obsessed but straight up saved me from literally DYING today cause I got surrounded by a FUCK ton of ugly ass creatures. Also got to keep the epic cool amber thing that for SURE has cool magic in it.- Forest dense along cliff edge so move more inland
- 7ft tall Orc speaks a language none of us understand
- Halfling- was running away from Orc, doesn't understand us- Adrion takes him back to camp as he used healing on him so he trusts him a small bit at least
- Amber thing- divination enchantment