Vaipira Geographic Location in The Cycles | World Anvil
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Vaipira

The dark realm of the Vampires, a ashen landscape in eternal moonlit night. a world void of joy, and steeped in dark rites. those who live here, are slaves to the masters in the castles with spires that tower to the sky, casting long shadows when the moon circles around them in its eternal journey.
the world is filled with ruins, cities that was once great, but is now... dead.
The realm holds a central hub of everlasting night, around the wirlpool of darkness. outside of its reach, the nights are long, but there are still some light, in these places, small clusters of humanoids meak out a excistance, and beasts wander the undead infested realm. to express the day-night ratio, prehaps the longest days are 3 hours to a 24 or 30 hour cycle.

Geography

The realm of Vaipira holds a few notable locals, quite a few indeed, but to give a board overview, one must understand a few things...
firstly, Vaipira is a planet. (AUTHORS NOTE: Show Spoiler
I have a personal gripe with the idea to make flat worlds even if I will most likely end up making such depictions, know that in such cases they are meant to be a visual REPRESENTATION not a 1 to 1 analogy
) it holds on it a multitude of biomes, and one could travel around the whole thing. there is, however, a main continent upon it, and at its center, resides the most prominent seat of power.

The Eternal Night

The most central area of Vaipira is that which holds the eternal night. and is a area which is riddled with its own internal conflicts, as Gold Vyre Sheem and dance, Crimson and Null trade favour and puts others in debts, and Steel choose their challenges to take more land from the competition.

The Central Vortex

In the very center of Vaipira you will find the large inland sea, and at the center of this, the empty vortex, a swirling whirlpool which has been used for ages as the gateway for large movements, as well as the place where Queneth leapt into the void.
around this area, the most prominent powers are the seats of Crimson families, their liniages long and many leading back to the formation era, or carrying the legacy of slaying such families. of course, there are also the underbelly of Null, even when the crimson families see themselves as the leaders of this region, their control over the vortex is nowhere close to that of the Clan of emptiness, and as such, if the families of clan null united, the families of crimson would more then likely have to obey.
Blood Archapeligo
a group of islands within the inland sea

Mountains

Many castles, winding paths, fortresses and mines.

barb woods

The deep dead woods, horror filled and terrible.  

Plains

  open lands where you may find Ziergegenstand
Alternative Name(s)
The Realm of Blood drinkers
Type
Dimensional plane
Location under
Included Locations
Included Organizations
Owning Organization
Characters in Location

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