You release a loud, monstrous roar mimicking those of ravenous beasts, causing shockwaves around you. (Bard, Druid, Sorcerer, Warlock)
You blow on a whistle, releasing an inaudible sound. Choose a point on the ground within range; when a creature enters the range of the point they are ambushed by an eldritch maw.
You tap into the eldritch forces of the universe, gaining heightened senses and the ability to see beyond the veil of reality.
You ring an arcane, silver bell, imbuing it with healing magics that cure the afflicted.
You magically create the horrifying illusion of all your bones breaking and your body bending in impossible ways, accompanied by the sound of a shattered skull.
You touch the corpse of a humanoid, and visions of its descendants come to you, as ephemeral spirits scour the world. You learn how many living relatives the humanoid left behind and if they have any living descendants.
You attempt to gaze upon the soul of a creature within range.
You touch a willing creature. For the duration, it gains a flying speed equal to its walking speed and can hover.
You call upon the power of the Great Ones, seeking their guidance.
You dramatically increase the pull of gravity in a 30-foot- radius, 300-foot-high cylinder centered on a point on the ground within range.
When you cast this spell, you create a crack in the world, letting the will of a Great One smother a creature of your choice within range.