Zatokawień

Geography

A temperate maritime region along the Askimani Sea, featuring rocky coasts, sandy beaches, and fertile river deltas. It boasts vibrant port cities and a thriving trade network, with the sea serving as a gateway to distant lands.

Ecosystem

Climate and Terrain:

  • A temperate maritime region with rocky coasts, sandy beaches, and fertile deltas.
  • Coastal breezes and mild weather support a vibrant ecosystem.

Flora:

  • Coastal cliffs are lined with salt-tolerant plants like Sea Thistle and Ambergrass.
  • Fertile riverbanks support crops like rice and barley, while orchards of fruit trees thrive in the inland valleys.

Fauna:

  • Aquatic life includes schools of fish, dolphins, and Krakenspawn, small tentacled creatures found near the Amberic Sea.
  • Coastal predators like seabirds and foxes coexist with magical species such as Glowfish, whose bioluminescence aids navigation.
  • Inland areas host a mix of mundane and magical creatures, with Sirin occasionally nesting in remote groves.

Ecosystem Cycles

Spring:

  • Rivers swell with melted snow, nourishing fertile deltas. Farmers plant rice and barley.
  • Fish migrate closer to the shore, boosting the local fishing industry.

Summer:

  • Trade flourishes as ports hum with activity. Glowfish and Krakenspawn are more visible at night, aiding sailors.
  • Inland orchards and vineyards yield fruit, fueling festivals and trade.

Autumn:

  • Fishing slows as storms begin brewing in the Askimani Sea. Farmers focus on harvesting and preserving their crops.
  • Seabirds migrate inland, signaling the coming winter.

Winter:

  • Fierce storms lash the coast, making sea travel hazardous. Inland, life slows as frost covers the land.
  • Coastal settlements rely on stored food, while Glowfish become a rare delicacy during dark nights.

Localized Phenomena

Askimani Tides:

  • Bioluminescent plankton along the Askimani Sea cause the tides to glow a brilliant blue-green at night.
  • Sailors claim the glowing tides respond to strong emotions, guiding lost ships or warning of danger.

Sea Wraiths:

  • During powerful storms, ghostly figures are said to rise from the waves, created by a combination of mist, lightning, and magical echoes.
  • While likely a natural phenomenon, these "wraiths" are deeply embedded in local folklore as harbingers of disaster.

Climate

General Climate:

  • A temperate maritime climate, moderated by the Amberic Sea.
  • Mild winters and cool summers support fertile deltas and thriving coastal trade.

Seasonal Variations:

  • Spring: Rivers swell with snowmelt, enriching the fertile deltas and spurring a flurry of planting and fishing activities.
  • Summer: Warm, sunny days fuel crop growth, bustling trade, and maritime activity along the Amberic Sea.
  • Autumn: Frequent rains and strong coastal winds signal the harvest season, with preparations for winter dominating daily life.
  • Winter: Storms batter the coast with heavy rain and gales, while inland regions experience mild frost and reduced agricultural output.

Fauna & Flora

Flora:

  • Ambergrass: Salt-tolerant grasses that grow along the coast, used for weaving and fodder.
  • Sea Thistle: Hardy plants with vibrant purple flowers, thriving in rocky coastal areas.

Fauna:

  • Krakenspawn: Small, tentacled aquatic creatures found near the Amberic Sea, often caught for their exotic taste.
  • Glowfish: Bioluminescent fish that illuminate underwater paths, aiding sailors and divers.

Natural Resources

Marine Resources:

  • Fish and Krakenspawn: Seafood sustains the population and fuels trade.
  • Salt: Harvested from coastal flats, vital for preservation and seasoning.

Trade Commodities:

  • Amber: Fossilised resin from the coastal forests, a key export valued for its beauty and magical conductivity.
  • Timber: Harvested from inland forests for shipbuilding and construction.

History

First Era: The Age of Elven Dominion

  • The region that would become Zatokawień was initially part of the Imperium Paurialis' domain, used for trade and resource extraction.
  • The Elves established religious divisions among the enslaved population to prevent rebellion.
  • Rebellion stirred in other parts of the Imperium, but Zatokawień remained under Elven rule as the First Era ended.

Second Era: The Age of Liberation and Fragmentation

  • The Alvarian Empire, founded by Alvar, emerged from rebellion against the Imperium Paurialis. The region that would become Zatokawień fell into the Empire's domain.
  • After Alvar’s death, internal conflicts weakened the empire, leading to fragmentation.
  • Zatokawień was established as a coastal trade hub, founded by freed slaves and former soldiers who rejected ownership and implemented a cooperative economic system.

The Withering Veil (Plague)

  • Zatokawień was among the first regions affected due to its role as a trade centre.
  • The cooperative system allowed for rapid quarantines and resource management, enabling faster recovery compared to other regions.
  • The plague fostered resentment against the Elves, as many believed the disease originated from Elven magic.

The Rise of Du Khaan & the Khanian Empire

  • Zatokawień resisted Du Khaan’s authority longer than other regions but was eventually swayed by popular support.
  • Under the Khanian Empire, its cooperative economy was regulated, and merchant leaders were absorbed into the bureaucracy.
  • The city became vital to the Empire’s economy due to its role in trade and logistics.

The Fall of the Khanian Empire

  • The Empire’s collapse led to internal power struggles, and Zatokawień was divided among administrative factions and reformed cooperatives.
  • Chaos and external threats, including Hakonian raids, made governance unstable.
  • The Mastoracza family, influential through trade, seized control and proclaimed the Proclamation of the Mastorian Dawn, beginning a new ruling dynasty.

The Mastorian Empire & Zatokawień's Role

  • Zatokawień became a key financial centre as the Mastorians consolidated power.
  • Trade routes were restored, and its economy strengthened, making it a dominant commercial hub.
  • During the War of the Justiciar, Zatokawień supported Mastoria but failed to relieve the Siege of Nabos.

Lambert’s Peace & The Mastorian Empire

  • After the war, Zatokawień became a key trading hub within in the Empire, maintaining its economic power while integrating into the Mastorian system.
  • The cooperative system remained in name but was heavily regulated by the central government.

The Pale Hunger (Undead Plague)

  • Zatokawień’s ports were initially devastated as infected refugees arrived.
  • It played a crucial role in post-plague recovery, importing food and supplies from other continents.

The Amberic Corridor & Expansion

  • Mastoria expanded trade routes along the Rewa Ojo, strengthening Zatokawień’s economy.
  • The region played a role in the Mastorian push into the southern territories of Lower Mastoria, providing financial and naval support.

The Dallan Rebellion

  • Zatokawień's merchants benefited from the Empire’s tax reforms but were caught in religious tensions.
  • It remained aligned with Mastoria, though religious autonomy became a growing issue.

Modern Day

  • Zatokawień remains Mastoria’s financial and trade centre, competing with Eluatu’s northern caravan routes.
  • Naval expansion in the Amberic and Askimani Seas strengthens its economy, but tensions with coastal powers grow.
  • Though politically stable, its population is increasingly divided between imperial loyalty and local traditions.

Tourism

Who Visits Zatokawień?

Merchants & Traders

  • Zatokawień is a centre of commerce in the Mastorian Empire, attracting merchants from across Thallia and beyond.
  • Many come to trade in rare goods, exotic spices, textiles, enchanted artifacts, and maritime resources.
  • Business-minded visitors often stay in luxurious trade houses or within merchant guild lodgings.
  • The region is also frequented by bureaucrats keen to engage in the politics of Istanbrakt, the Mastorian Empire's capital.

Historians & Scholars

  • The ruins of Khanian administrative centres, remnants of the Imperium Paurialis, and landmarks from the War of the Justiciar draw historians, archaeologists, and scholars.
  • The city of Istanbrakt is home to several archives and libraries where scholars study ancient texts and magical relics.
  • Scholars often reside in university quarters, libraries, or noble-funded accommodations.

Adventurers & Treasure Hunters

  • The nearby ruins of Khanian and Elven structures, particularly along old trade routes, offer ample opportunity for exploration.
  • The surrounding coastline is rumoured to hide sunken ships from Hakonian raids, tempting divers and treasure hunters.
  • Many adventurers stay in dockside hostels, rowdy underbars, or with local expeditionary guilds.

Sailors & Naval Officers

  • As one of Upper Mastoria's most densely populated coastal regions, Zatokawień is a prime location for naval exercises, military planning, and shipbuilding.
  • Sailors on leave, naval officers, and mercenary fleets use the region as a staging ground for their operations.
  • Many stay in naval barracks, private lodgings, or lively harbourside hostels.

Cultural Enthusiasts & Artists

  • Zatokawień’s bustling markets, diverse population, and historic architecture attract artists, poets, and musicians.
  • The city hosts regular festivals, theatre performances, and music gatherings, drawing creatives from across the Empire.
  • Wealthier cultural visitors stay in high-end city accommodation, while travelling performers lodge in cheaper hostels.

What Do They Visit?

The Grand Port of Istanbrakt

  • The capital of the Mastorian Empire and of the region. Istanbrakt is a spectacle of bustling trade, exotic goods, and towering merchant ships.
  • Visitors enjoy waterfront markets, a diverse population of people and places, and shipyard tours.

The Ruins of Khanian Governance

  • Remnants of Khanian administrative centres and Imperium Paurialis ruins are popular historical sites.
  • Archaeologists and historians explore these ruins, studying their enchanted remnants.

The Palaco Imperatora Milena

  • The seat of the Mastoracza family, Zatokawień’s ruling dynasty, and a symbol of Mastorian power.
  • A grand palace where visitors witness political debates, noble ceremonies, and military parades.

The Sunken Graves of the Hakonian Raiders

  • Off the coast, wrecked ships from past Hakonian invasions remain beneath the waves.
  • Divers and treasure hunters explore these sites, searching for artifacts and gold.

Yaszaw

  • A labyrinthine settlement shared by humans and Gnomes alike.
  • Known for its architecture combining elevated wooden homesteads for the Gnomes above the sturdy stone structures of the city's human population.
  • A hub of trade stalls selling goods from across the Empire.
  • Connected by a web of zip-wires, ladders and netting.

Waldabrakt

  • Home of the fabled Imperial Guard, an order of terrifying and mysterious elite warriors bound to the service of the Mastoracza Dynasty.
  • The city is a maze of canals and shadowy streets and alleys.

Where Do Visitors Stay?

Merchant Guild Houses (For traders and wealthy visitors)

  • Lavish accommodations provided by merchant guilds for high-ranking traders.
  • Includes security, private meeting spaces, and luxurious dining.

Religious Hospices & Missions (For pilgrims and scholars)

  • Simple, donation-based lodgings provided by temples and monasteries.
  • Hosts theological debates, Dallan prayer sessions, and historical readings.
  1. The Hostels (For sailors, adventurers, and mercenaries)
  • Affordable lodgings with lively music, drinks, and local storytelling.
  • Often located near the docks, providing easy access to ships and expeditions.

The Noble Residences & City Hotels (For scholars, nobles, and high-ranking officials)

  • Luxury accommodations offering privacy, security, and proximity to political centres.
  • Often used by foreign dignitaries and influential figures visiting the city.

The Underground Hostels (For outlaws and treasure hunters

  • Secretive, low-profile accommodations in the city’s hidden alleys and underground passages.
  • Used by those seeking discretion or avoiding imperial scrutiny.

Location under
Additional Rulers/Owners
Ruling/Owning Rank