Greyvens

The Greyvens are a subculture of the Mingines (Gnomes), distinguished by their cosmopolitan lifestyle and agrarian roots. Unlike their more reclusive cousins, the Greyvens have embraced the outside world, integrating seamlessly into mixed-race communities while maintaining their gnomish traditions. Their curiosity and adaptability make them a versatile and dynamic addition to the Mor'sidhi Confederacy. Known for their ingenuity, agricultural expertise, and open-mindedness, the Greyvens are as comfortable in bustling cities as they are in fertile farmlands. Their society thrives on innovation, cooperation, and a deep connection to the land.   Physical Description:   Greyvens have a greenish hue to their skin, a trait shared with other Mingin gnomes, though their exposure to sunlight often gives them a slightly warmer, earthier tone. Their hair ranges from deep browns to mossy greens, often worn in practical styles suited to their agrarian or urban lifestyles. Their eyes are bright and expressive, reflecting their curiosity and intelligence. They stand about 3 to 3½ feet tall and weigh 80 to 120 pounds, with a small, nimble build that makes them adept at navigating both rural and urban environments. Greyvens wear practical yet stylish clothing, often made from durable fabrics like wool, linen, and leather, adorned with subtle patterns inspired by nature and craftsmanship.   Psychological Traits:
  • Curious and Inquisitive: Greyvens are driven by a deep curiosity about the world beyond their communities. They are natural explorers and learners, always seeking new knowledge and experiences.
  • Adaptable and Open-Minded: They are more willing to embrace change and new ideas than their Domhain cousins, making them excellent at integrating into diverse communities.
  • Friendly but Cautious: While they are more outgoing than other Mingin gnomes, they remain thoughtful and measured in their interactions with outsiders.
  • Innovative and Practical: Their high Intelligence and connection to the land make them natural problem-solvers, combining agrarian wisdom with technological ingenuity.
  Daily Life:  
  • Greyvens live primarily in their two largest cities, Blathanna and Nulkirt, which are predominantly gnomish but welcome other races. Outside these cities, they are commonly found in mixed-race communities, where they form small enclaves and contribute their skills to the broader society. Their homes are cozy and filled with curiosities from their travels, blending gnomish craftsmanship with influences from other cultures. They are skilled artisans, farmers, and traders, creating and selling goods like agricultural tools, enchanted seeds, and finely crafted household items. Their daily lives are a mix of hard work and communal gatherings, with a strong emphasis on cooperation and mutual support.
  • Crafting and Trade: Greyvens are known for their high-quality goods, which are both functional and beautiful. Their agricultural tools and enchanted items are particularly sought after.
  • Learning and Exploration: Greyvens spend much of their time studying, experimenting, and exploring. They are often seen in libraries, workshops, or out in the fields conducting research.
  • Community Involvement: While they maintain their gnomish traditions, they actively participate in the broader community, attending festivals, markets, and town meetings.
  Relations with Other Races:
  • Humans: Greyvens have a complex relationship with humans. While they admire human ambition and adaptability, they are wary of human kingdoms’ encroachment into their lands. This tension is a key reason for their involvement in the Mor'sidhi Confederacy.
  • Halflings (Mor'sidhi): As part of the Mor'sidhi Confederacy, Greyvens work closely with halflings, particularly the Surefoots and Trowbridge. They contribute their agricultural and technological expertise to the confederacy’s efforts.
  • Elves: They find elves intriguing but sometimes frustrating due to their aloofness and long-term perspective.
  • Other Gnomes: They maintain ties with their Domhain and Balidorian cousins, though they are seen as somewhat unconventional by their more reclusive relatives.
  • Orcs and Goblins: They are wary of these races but are more likely to seek peaceful solutions than outright conflict.
  Alignment & Religion:   Greyvens tend toward Neutral Good or Chaotic Good alignments, valuing knowledge, creativity, and community. They are driven by a desire to improve the world and help others, though they prefer to do so on their own terms. Greyvens often worship gods of knowledge, invention, and agriculture, seeing their work as a form of devotion. As fey descendants, they also hold a deep reverence for nature and the spirits of the land. They strive to create and discover in honor of their deities, blending their agrarian lifestyle with a touch of fey mysticism.   Lands:
  • Greyvens primarily inhabit their two largest cities, Blathanna and Nulkirt, which are predominantly gnomish but open to other races. Outside these cities, they are commonly found in mixed-race communities throughout the Mor'sidhi Confederacy. Their settlements are clean, well-organized, and welcoming, reflecting their emphasis on community and innovation.
  • Climate: Temperate, with moderate seasons and abundant resources.
  • Cities: Blathanna and Nulkirt are thriving hubs of trade, innovation, and cultural exchange, known for their lush gardens, bustling markets, and innovative workshops.
Society & Culture:
  • Integrated Communities: Greyvens live primarily in their two largest cities, Blathanna and Nulkirt, but are commonly found in mixed-race communities throughout the Mor'sidhi Confederacy. They value cooperation and mutual support.
  • Arts & Crafts: They excel at creating innovative, high-quality goods like clocks, toys, and magical trinkets. Their crafts are both functional and beautiful, often featuring intricate designs.
  • Magic & Technology: Greyvens are known for their ingenuity, combining magic and technology to create unique inventions. They are pioneers in fields like alchemy, engineering, and enchantment.
  • Fey Heritage: As fey descendants, Greyvens maintain a deep connection to nature and the spirits of the land, blending their agrarian lifestyle with a touch of fey mysticism.
  • Language - Gnomish: Greyvens speak a dialect of Gnomish that incorporates words and phrases from other languages, reflecting their cosmopolitan lifestyle. Common: Most Greyvens are fluent in Common, as it is essential for trade and diplomacy. Other Languages: Many Greyvens learn additional languages to facilitate their interactions with other races.
  • Names - Greyven names are inspired by nature, knowledge, and their fey heritage, avoiding overly whimsical or cheesy names in favor of grounded and meaningful ones. Personal Names: Arlen, Bryn, Cedric, Dara, Eldrin, Fiona, Garrick, Lira, Maren, Orin, Sylas, Tessa. Family Names: Greenleaf, Harveston, Meadowlark, Sunspire, Brightspark, Runeweaver, Starforge, Cogwhistle.
  Greyven Racial Traits:
  • Ability Score Increase: +2 Intelligence, +1 Wisdom.
  • Age: Greyvens mature at the same rate as humans and live between 150 to 200 years.
  • Alignment: Typically Neutral Good or Chaotic Good.
  • Size: Small (3 to 3½ feet tall, 80 to 120 pounds).
  • Speed: 25 feet.
  • Languages: Gnomish, Common, and one additional language of your choice.
  • Darkvision: Accustomed to life both above and below ground, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  • Agrarian Ingenuity: You have proficiency with artisan’s tools (your choice) and can create small, functional gadgets or agricultural tools during a short rest.
  • Cosmopolitan Adaptability: You are proficient in one skill of your choice, reflecting your diverse experiences and interactions with other races.
  Adventurers:
  • Seeking Knowledge: Many Greyvens adventure to learn about the world, often with the goal of bringing new ideas or technologies back to their community.
  • Protecting the Community: Some leave home to defend their community from threats, using their intelligence and creativity to outwit their enemies.
  • Curiosity: A few are drawn to adventure by their innate curiosity, though they prefer to approach challenges with caution and preparation.
  • Innovation: Some adventure to test new inventions or magical creations, seeking real-world applications for their ideas.
Encompassed species
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