The old seat of galactic power, Concordia* has seen the brunt of the Chord's history. But now, history moves on.
Seated at position 19-29 along the Chord, Concordia* sits near the center of the Cishadaria Concordia* itself is a single star system, with 3 rocky planets and 5 gas planets. Concordia Beta (or Concordia Prime) is the second planet from the sun, the primary habitable planet of the system, and seat of the Concordance. This planet's geography consists of three small continents, with millions of islands and chains ranging in size rivaling the continent to a few meters of coral peeking just over high tide. Aside from the polar regions, Concordia Beta has no deserts. The 2nd moon of the gas giant Delta, or as it is more commonly known, Lawarrs, is the other naturally habitable planet in the system, and features human-native life. The entire planet is covered with one giant ocean, out from which ruins of the Old Empire sprout. The planet would be too far from its sun, and therefore too cold for liquid water, but it is such a close orbit of Delta that tidal forces keep it geothermically active. The system also has a large asteroid belt between the Rockies (Alpha, Prime, and Gamma) and the Giants (Delta with Lawarrs, Epsilon, Eta, and distant Theta). The belt is home to many smaller stations and historical sites.
The Ecosystem of Concordia Beta, or simply Concordia, is mostly ocean. Out at sea, massive algal colonies bloom to sizes rivaling the planet's largest islands and sustaining massive animal populations beneath, only to suddenly bust, leading to extinction events on a boom-bust seasonal basis. As such, much of the animal ocean life of Concordia is evolved to quickly spawn and spread to prepare for the bust. Some species can reproduce several times in the same boom cycle. The Cascadian Frill Salmon goes through five generations per boom, with every fifth generation presenting normally recessive genes to survive the algal bust. The land biomes of Concordia range from thick jungles to taiga and treeless tundra. The most prominent feature of Concordia is the trees. Turbocharged by the oceanic boom-bust cycle, the planet's megaflora trees consistently grow to heights of up to a kilometer. Whole cities can exists in and around a single, still-living Concordian tree. Lawarrs, orbiting close to Delta, features fossils of Concordia's signature algae, but no living strain. Instead, its oceanic ecosystem consists mostly around corals (distantly related to those of Concordia) which branch off of the ancient archology ruins. These barrier reefs have formed islands and atolls around the ancient ruins, as they reach for the sky.
While the planet Concordia has a proud, albeit planetary, history through the Slow Age, the system's history begins in the last century of the Slow Age. In the spirit of expansion and exploration, the nation states of Concordia turned to space. They began slowly reaching out from their planet, and established a colony on Lawarrs within a century. Soon, the Wheaton Republic, one of the leading states of Concordia, established contact with peoples of the distant Huitzli*. It was a golden age of peace and advancement for the two, distant solar systems. Then, the Thieves arrived. The Ameselans, or theives in the native tongue of the Huitzlian civilization that first encountered them, ravaged the Huitzli system in a brutal, two decade war. Concordia could do nothing but listen to the pleas and dying breaths of Huitzli* as Amesela conquered. But with that dying breath, the people of Huitzli warned Concordia that Amesela would arrive there too, in time. Another two decades after last contact, they arrived. Concordia was not as prepared as they had hoped, unaware that Amesela had FTL technology. Regardless, they fought valiantly for 8 brutal years across the planet. By year 9 of the invasion, however, the invaders were driven from the home world, and the Concordians mounted an expedition to liberate their solar system. 10 years later, a daring sneak attack in orbit of Lawarrs from Delta's shadow turned the tide of the war. Amesela would be driven from Concordia* within two winters. Since then, Concordia has established the Concordance, driven the Ameselans to near-extinction, and basked in the halcyon days of the Pax Concord. Recently, however, following the fracturing of the Concordance, rebellion has reached even Concordia*. The Sovereign Free Cities of Cascadia, a federation of city-sized entities on the planet's northernmost continent, declared its independence 4 years ago. With advanced, and under Concordance law, highly illegal automation technology, the SFCC has a fighting chance should the rest of Concordia ever decide to force them back into the fold. As the whole Chord undergoes interesting changes, it remains to be seen what will come of Concordia*.
As the former capital of the known galaxy, Concordia* has much to come see. But by far the greatest destination in the system are the War Monuments. Comprised of memorials across the many battles of the Concordio-Ameselan war, many come from as far as Virginia* to pay their respects to the past. Over the Pax Concord, these monuments have even taken up a religious significance, as has the entire defense of Concordia*. Roaming pastors ignite their haphazard congregations as they honor those the fought and fell to protect Concordian Liberty.
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