Mantle of the Walker

The history of the Mantle of the Walker is entirely unknown to the Dream Team, but Mist has suddenly discovered its stole about his shoulders, and has recognized the first -- of what appear to be many -- abilities.
 

Powers & Abilities

 
  • Ain't No Grave (Passive, Constant): While your flesh may perish, your memory lives on forever. Upon taking the Mantle of the Walker, you become capable of accessing the memories of those who have worn it before you, and your own memories are recorded alongside them. When presented with the opportunity for a knowledge check, you may use the relevant skill even if you are untrained, and may be prompted to roll with advantage. As part of a meditation that takes 8 hours to complete, you can recall the memory of a past Walker by focusing on that individual (which you must know of in advance) and a moment in time. The more specific you are, the more specific the information. Note that the memories are potentially dangerous -- e.g. if a previous Walker perished after seeing the visage of Cthulhu, after viewing the memory you may suffer the same fate. This ability is completely unaffected by the Gap (or any similar memory-destroying effect that has occurred since the Mantle's existence) and persists across every cycle of the Infinities.
 
  • Walk On (Reaction, Once): As your breath fades, you may search the cosmos for the next Walker, and break your Tether while invoking their name. They are immediately given the Mantle of the Walker, although it may be some time before they understand its nature, and thus are capable of invoking it. If you perish without using this ability, the Mantle of the Walker eventually finds new shoulders to rest on, but it may be several millennia -- or even a full cycle of the Infinities -- before the Walker walks again.
Artwork by Sangyeob Park.
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Cover image: Purifier by Sangyeob Park

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