Redemptionist Firebrand
Career: Cleric
Homeworld: Any
Cost: 200 xp
One of the most common extremist groups, operating without official sanction on the fringes of the Ecclesiarchy, the Redemption is concerned only with the extermination of sin and the punishment of the sinner involved—preferably through the all-cleansing medium of fire. Mutants, heretics, and witches all justly fear the Redemptionist’s attentions, but such is their frenzy and zeal, numerous innocents and petty criminals often end up on their pyres as well. In the Calixis Sector, the Redemption is only a real force in the underhives of Scintilla and on the frontier worlds along the Hazeroth Abyss where mutation is a common curse. However, it has recently made gains both among the survivors of war-torn Tranch and among the natives of strife-ridden Iocanthos, where its apocalyptic preaching’s have found ready converts.
For all their ravings, pyromania, and complete lack of subtlety, the Redemptionists do have both fearless hatred for mankind’s enemies and religious zeal in abundance— both qualities that the Holy Ordos has an appetite for in its Acolytes. Redemptionist clerics brought into Inquisitorial service are likely to be the cream of the crop: smarter, more able and less openly “crazed” than their fellows; able to handle the needs of covert operations without going off on a rampage at the first sign of heresy. They are no less fanatical than any other of their kind, though, and once the time is ripe, they spare no effort or sacrifice to see the Emperor’s enemies burnt for their sins.
Characteristics: Reduce starting Fellowship by –5.
Skills: You begin play with Interrogation (WP) and Intimidate (S).
Talents: You start with Unshakable Faith and Basic Weapon Training (Flame) OR Melee Weapon Training (Chain).
Insanity Point: You begin the game with 1d5 Insanity Points.
Homeworld: Any
Cost: 200 xp
One of the most common extremist groups, operating without official sanction on the fringes of the Ecclesiarchy, the Redemption is concerned only with the extermination of sin and the punishment of the sinner involved—preferably through the all-cleansing medium of fire. Mutants, heretics, and witches all justly fear the Redemptionist’s attentions, but such is their frenzy and zeal, numerous innocents and petty criminals often end up on their pyres as well. In the Calixis Sector, the Redemption is only a real force in the underhives of Scintilla and on the frontier worlds along the Hazeroth Abyss where mutation is a common curse. However, it has recently made gains both among the survivors of war-torn Tranch and among the natives of strife-ridden Iocanthos, where its apocalyptic preaching’s have found ready converts.
For all their ravings, pyromania, and complete lack of subtlety, the Redemptionists do have both fearless hatred for mankind’s enemies and religious zeal in abundance— both qualities that the Holy Ordos has an appetite for in its Acolytes. Redemptionist clerics brought into Inquisitorial service are likely to be the cream of the crop: smarter, more able and less openly “crazed” than their fellows; able to handle the needs of covert operations without going off on a rampage at the first sign of heresy. They are no less fanatical than any other of their kind, though, and once the time is ripe, they spare no effort or sacrifice to see the Emperor’s enemies burnt for their sins.
Effects
Apply all of the following changes to your character:Characteristics: Reduce starting Fellowship by –5.
Skills: You begin play with Interrogation (WP) and Intimidate (S).
Talents: You start with Unshakable Faith and Basic Weapon Training (Flame) OR Melee Weapon Training (Chain).
Insanity Point: You begin the game with 1d5 Insanity Points.
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