Interrogation
Advanced, Investigation
Willpower The key tool in an Inquisitor’s arsenal is interrogation—the ability to extract quality information from an unwilling subject. There is a fine line between interrogation and crude torture. In the case of the latter, subjects tend to reveal whatever their tormenter wishes to hear, but in the case of the former, a skilled interrogator can tease out the darkest secrets by utilising a variety of devices, serums and techniques.
Gear, environmental conditions and circumstances can all apply additional modifiers at the GM’s discretion. Make an Opposed Test, pitting your Interrogation skill against your opponent’s Willpower. If you beat your opponent, you get one answer plus one other answer for each degree of success. If your opponent wins the Opposed Test, you get nothing of worth. On a serious failure, you botch the procedure and inflict 1d10 plus your Willpower Bonus in Damage. If you fail by five or more degrees, you deal Damage as before but your subject gains a +30 bonus to Willpower Tests made to resist Interrogation.
Each Interrogation Test inflicts one level of Fatigue on the target. An Interrogation Test consumes 1d5 hours of time.
Willpower The key tool in an Inquisitor’s arsenal is interrogation—the ability to extract quality information from an unwilling subject. There is a fine line between interrogation and crude torture. In the case of the latter, subjects tend to reveal whatever their tormenter wishes to hear, but in the case of the former, a skilled interrogator can tease out the darkest secrets by utilising a variety of devices, serums and techniques.
Gear, environmental conditions and circumstances can all apply additional modifiers at the GM’s discretion. Make an Opposed Test, pitting your Interrogation skill against your opponent’s Willpower. If you beat your opponent, you get one answer plus one other answer for each degree of success. If your opponent wins the Opposed Test, you get nothing of worth. On a serious failure, you botch the procedure and inflict 1d10 plus your Willpower Bonus in Damage. If you fail by five or more degrees, you deal Damage as before but your subject gains a +30 bonus to Willpower Tests made to resist Interrogation.
Each Interrogation Test inflicts one level of Fatigue on the target. An Interrogation Test consumes 1d5 hours of time.
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