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Character Creation Guide

This is a quick guide to character creation.  

Homeworld

First pick a Homeworld.  

Career

Then pick a Career. Your Homeworld may limit your available Careers.  

Characteristics

Now decide your Characteristics. The standard way is to roll 2d10 9 times and assign each result to a Characteristic and then to add your Homeworld's modifier to each Characteristic.  

Wounds

Now roll a 1d5 plus your Homeworld's modifier to generate starting Wounds.  

Fate Points

To determine starting Fate Points roll a 1d10 and consult the Fate Points Table on your Homeworld to see how many you start with.  

Starting Experience

Normally each character begins with 400 xp. This starting xp can be spent on Characteristic advances, Skills, and Talents available to you in your career. It may also be spent on any compatible Background Packages.  

Buy Equipment

Your starting wealth is determined by your career. This starting amount can be used before the first session to buy additional equipment. Availability of an item does not matter during this step, only the cost.  

Divination

Finally, roll for your Divination.

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