Fate Points
Using Fate
You have a limited pool of Fate Points and whenever you spend a Fate Point, you reduce your pool by one, so choose wisely. Fate Points are restored at the start of the next gaming session. A fate point can be used at any time; either on the character’s own turn or in reaction to the action of another character, and doing so is a Free Action. Spending a Fate Point allows a character to do one of the following things:- Re-roll any one Test. The results of the re-roll are final.
- Count as having rolled a 10 for their Initiative.
- Add an extra degree of success to a Test.
- Instantly recover 1d5 Wounds.
- Recover from being Stunned.
Burning Fate Points
Sometimes a re-roll or an extra degree of success is not going to be enough to save a character’s life. In these instances, the character may choose to burn a Fate Point and permanently reduce their Fate Points by 1. The result is that the character survives whatever it was that would have killed him, but only just. So for example, if the character was shot with a lascannon and suffered a Critical Hit that would have killed him, instead he will only be horribly wounded, hideously burnt and rendered unconscious on 0 Wounds. In more extreme circumstances, such as being trapped on a space ship during a warp drive implosion, it is up to the player and the GM to work out just how the character makes his escape.Note that you may burn a Fate Point even if you have already used all of your Fate Points for that gaming session. This just means that at the start of the next session, when your points are restored, you will have 1 less Fate Point.
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