Ghesh and Mushu Vilthad
ass children ghesh and Mushu ware left at the inn The Frosted Hearth where they were raised and nurtured by the people who work at the inn but it was difficult for them being 1 dragonborn with 2 heads so they mostly kept to them self. reading books and tinkering with tools and there toys and knickknacks that people left behind where Mushu has a knick for and understood the in and outs of small machines and other stuff while Ghesh support him in everything Mushu does and with the years also came more curiosity and because of that more bullying they got used to it but that doesn't mean it didn't hurt still. after they became adults they decided that because how they have been treated they wouldn't anybody else be treated like that. so with a heart full of justice and a thirst for exploring they set out for adventure.
saving throws
skills
Skills
Attacks
Equipment Copper: 0, Silver: 2, Electrum: 0, Gold: 429, Platinum: 0 Money
Languages & Proficiencies
Ideals
Bonds
Flaws
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Ghesh and Mushu Vilthad
7 Level (14000/34000 XP for level-up) Hermit Background Dragonborn Race / Species / Heritage Chaotic Neutral Alignment
Artificer
Level 4
Hit Dice: 4/4
1d8+1 Class 1
Level 4
Hit Dice: 4/4
1d8+1 Class 1
Blood Hunter
Level 3
Hit Dice: 3/3
1d10+1 Class 2
Level 3
Hit Dice: 3/3
1d10+1 Class 2
STR
13
13
+1
DEX
16
16
+3
CON
13
13
+1
INT
14
14
+2
WIS
16
16
+3
CHA
12
12
+1
48
Hit Points
Hit Points
+3
Initiative (DEX)
Initiative (DEX)
16
Armor Class (AC)
Armor Class (AC)
+3
Prof. Bonus
Prof. Bonus
30
Speed (walk/run/fly)
Speed (walk/run/fly)
16
Passive Perception
Passive Perception
+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+1 | Strength | |
+6 | Dexterity | |
+4 | Constitution | |
+5 | Intelligence | |
+3 | Wisdom | |
+1 | Charisma |
+3 | Acrobatics | DEX | |
+3 | Animal Handling | WIS | |
+5 | Arcana | INT | |
+1 | Athletics | STR | |
+1 | Deception | CHA | |
+2 | History | INT | |
+3 | Insight | WIS | |
+1 | Intimidation | CHA | |
+5 | Investigation | INT |
+6 | Medicine | WIS | |
+2 | Nature | INT | |
+6 | Perception | WIS | |
+1 | Performance | CHA | |
+1 | Persuasion | CHA | |
+5 | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+3 | Stealth | DEX | |
+3 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Shortsword, +1 | +3 | DEX | 1d6+3 | Piercing | |
Finesse, Light | |||||
Crossbow, light | +1 | STR | 1d8+1 | Piercing | |
Ammunition, Loading, Range, Two-Handed | |||||
Shortsword | +3 | DEX | 1d6+3 | Piercing | |
Finesse, Light |
Bag of Holding, Chain Shirt +1, Shortsword +1, Crossbow light, Shortsword, Crossbow Bolts, Backpack, Blanket, Clothes Common, Potion of Healing, Herbalism Kit, Thieves' Tools, Crystal Key of Elemental Winds, Flameheart Crystal, Crowbar, Hammer, Piton, Rations (1 day), Rope Hempen (50 feet), Tinderbox, Torch, Waterskin
Equipment Copper: 0, Silver: 2, Electrum: 0, Gold: 429, Platinum: 0 Money
Common, Draconic, Celestial
Languages & Proficiencies
Free Thinking. Inquiry and curiosity are the pillars of progress. (Chaotic)
Ideals
My isolation gave me great insight into a great evil that only I can destroy.
Bonds
I like keeping secrets and wont share them with anyone.
Flaws
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Species
Children
Comments