Medicine
"Medicine" differs from Combat Stims and Social Chems in that it has a medical use. This is not to say that none of these items or materials are ever abused recreationally (or in the case of medical equipment, maliciously) but it is to say that the actual purpose of them is to fight injury, pain and illness rather than emotional damage.
Hypercoagulin: When injected or applied to a patient with a bleeding wound, this causes instant coagulation and a cessation of bleeding within 1d+4 seconds. This is equivalent to bandaging. Injection overdoses can be deadly; for each additional dose within 24 hours, make a HT roll at -1 per doubling of dosage. Failure indicates internal blood clots that cause stroke or heart attack (p. B429). Since the drug is unknown before TL9, it makes a good assassination tool in lower-TL societies. Injectable or contact agent only. $25/dose. LC3. Ursaline: This drug prevents atrophy of bone tissue and muscles in low or zero gravity. It is safe but somewhat expensive. A dose provides a week of protection, equivalent to No Degeneration in Zero G. $25/dose. LC4. Antirad: This medication contains a number of different drugs, with the combined effect of partial protection against radiation. This gives Radiation Tolerance 5. This effect lasts a day. It comes in injectable and pill form for $50/dose. LC3 Ascepaline: This drug accelerates cellular regeneration. Anyone using it regenerates 1 HP every four hours. Each dose lasts a day. A week should elapse before using it again. If not, roll vs. HT+2 the second time it was taken, HT+1 the third, etc. Failure means the user’s natural ability to heal without the drug is permanently damaged: the user gains Unhealing (Partial). He may still use Ascepaline, however. $20/dose. LC3
Hydrochlorazed (HCZ, or Hiccuz): This drug is intended for use fighting insomnia. It is also the most commonly known “knockout” drug delivered surreptitiously in a victim’s alcoholic drink. When taken in this way, the victim becomes drowsy after HT minutes. A minute later he must make a HT roll. On a failure he falls into a deep sleep and cannot be wakened for (12 - HT/2) hours. Success also results in sleep, but for two hours less; critical success will allow the victim to stay awake but he will still be drowsy for this time. Chloral hydrate has a faint but distinct odor that can be detected with a Perception-based Poisons or Streetwise roll (modified by Taste/Smell modifiers) if the drinker consciously sniffs for it. Alone it is bitter, but this is masked by alcohol. $1/dose. LC3. Carbodudecohydrophyl (C-12HF or See-Twelves): This is the strongest sedative available legally, although it is banned in much of human space. A clinical dose produces the same sleep-inducing effects as Hydrochlorazed, except that a critical success on the HT roll result in sleep for (8 - HT/2) hours (minimum two hours). Carbodudecohydrophyl also induces partial amnesia. On a failed HT-5 roll, the user forgets the details of events once drowsiness sets in. Recreational drug users take lesser doses often combined with other drugs – to induce heavy intoxication; this results in severe lack of coordination (-4 to DX and IQ) and the amnesia effect. Some criminals use the drug on unsuspecting victims to facilitate sexual assaults or robberies. It can also be counteracted with certain bioronics, which makes it harmless to a user. For this reason, it is often found in the form of "Sultry Midnight," an illegal lipstick used by thieves and assassins. $5/dose. LC2.
Healing Drugs
These are various sorts of drugs that prevent injuries from becoming worse or aid healing and recovery.Hypercoagulin: When injected or applied to a patient with a bleeding wound, this causes instant coagulation and a cessation of bleeding within 1d+4 seconds. This is equivalent to bandaging. Injection overdoses can be deadly; for each additional dose within 24 hours, make a HT roll at -1 per doubling of dosage. Failure indicates internal blood clots that cause stroke or heart attack (p. B429). Since the drug is unknown before TL9, it makes a good assassination tool in lower-TL societies. Injectable or contact agent only. $25/dose. LC3. Ursaline: This drug prevents atrophy of bone tissue and muscles in low or zero gravity. It is safe but somewhat expensive. A dose provides a week of protection, equivalent to No Degeneration in Zero G. $25/dose. LC4. Antirad: This medication contains a number of different drugs, with the combined effect of partial protection against radiation. This gives Radiation Tolerance 5. This effect lasts a day. It comes in injectable and pill form for $50/dose. LC3 Ascepaline: This drug accelerates cellular regeneration. Anyone using it regenerates 1 HP every four hours. Each dose lasts a day. A week should elapse before using it again. If not, roll vs. HT+2 the second time it was taken, HT+1 the third, etc. Failure means the user’s natural ability to heal without the drug is permanently damaged: the user gains Unhealing (Partial). He may still use Ascepaline, however. $20/dose. LC3
Sedatives
These relax the body and induce drowsiness. Some sedatives of particular interest to adventurers include:Hydrochlorazed (HCZ, or Hiccuz): This drug is intended for use fighting insomnia. It is also the most commonly known “knockout” drug delivered surreptitiously in a victim’s alcoholic drink. When taken in this way, the victim becomes drowsy after HT minutes. A minute later he must make a HT roll. On a failure he falls into a deep sleep and cannot be wakened for (12 - HT/2) hours. Success also results in sleep, but for two hours less; critical success will allow the victim to stay awake but he will still be drowsy for this time. Chloral hydrate has a faint but distinct odor that can be detected with a Perception-based Poisons or Streetwise roll (modified by Taste/Smell modifiers) if the drinker consciously sniffs for it. Alone it is bitter, but this is masked by alcohol. $1/dose. LC3. Carbodudecohydrophyl (C-12HF or See-Twelves): This is the strongest sedative available legally, although it is banned in much of human space. A clinical dose produces the same sleep-inducing effects as Hydrochlorazed, except that a critical success on the HT roll result in sleep for (8 - HT/2) hours (minimum two hours). Carbodudecohydrophyl also induces partial amnesia. On a failed HT-5 roll, the user forgets the details of events once drowsiness sets in. Recreational drug users take lesser doses often combined with other drugs – to induce heavy intoxication; this results in severe lack of coordination (-4 to DX and IQ) and the amnesia effect. Some criminals use the drug on unsuspecting victims to facilitate sexual assaults or robberies. It can also be counteracted with certain bioronics, which makes it harmless to a user. For this reason, it is often found in the form of "Sultry Midnight," an illegal lipstick used by thieves and assassins. $5/dose. LC2.
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