Eyes of Enhancement
Alternate Names
Dwarf-sight
God-sight
Dream-orbs
Pre-requisites
Must be Dwarven.Must have reached at least 5th Level in any class.
The Dwarf will then receive a dream-vision (hence Dream-orbs) that will give the Dwarf the 'recipe' for his particular eye-replacement. This could include simply a 'shopping list' of items to gain, but often also includes some form of preparation quest for the eye as well. This is seen as a blessing by all Dwarves, as even completely blind Dwarves have had such 'dreams' which resulted in the Dwarf recovering their eyesight.
The resulting orb is usable only by the Dwarf it was gifted too - but rumors exist of rogues targeting Dwarves to obtain these magical gems.
Background
As is known to all Dwarves, they were selected to be the replacement race of the Cyclops Master-crafters who helped Hephaestus in the past. As such their crafting skills grew, but over time Dwarves have started to suffer from a loss of eyesight in one eye. This has accelerated greatly with the lapse of the moon into a Moonstriken State, and has led to single-eyed Dwarves. In compensation for this loss - Hephaestus or Vulcan has crafted Eyes of Enhancement for those Dwarves deemed worthy.
Each eye is unique and requires a series of quests to gain - some are stolen from the idols of False Gods and Demons whilst others are forged through a combination of sacrifices (normally eyes), crafting (normally gems), and magic (normally clerical prayers to Hephaestus for the creation of the Orb). The results have ranged from Eyes of minor power that simply replace the normal eye - to those that can use Ultravision, X ray, allow for remote viewing, or even allow for the killing of enemies through the eye's magical powers.
Table Adjustments
The dwarf in sacrificing a gem is given + or - 1% adjustment to the throw for every 100gp of value of the gem sacrificed up to a maximum of 30% adjustment to all of the table rolls - the dwarf is given more of a say in what the outcome is. (So a 3,000 gp gem or higher will give will give a 30% increase or decrease in the roll results depending on what the Dwarf wants.)Eye Table 1- Color
D100 | Eye Color |
---|---|
01 - 50 | Matching Eye Color |
51 - 55 | Gem like Eye color - choose |
56 - 60 | Red |
61 - 70 | Blue |
71 - 75 | Hazel/Brown |
76 - 80 | Green |
81 - 89 | Metallic - choose the color |
91 - 00 | Grey |
Gem Like or Metallic give the opportunity for the individual to choose a look from any gemstone (for example Bloodstone, or Diamond), OR any metal such as Copper or Gold. But be aware that the more valuable to look - the more likely someone will try to steal it. For this reason many Dwarves still keep patches on their eyes to hide the nature of their Eye of Enchantment.
NOTE: Some clans automatically choose what type of eye they get - the Jacinth Kin always get Jacinth Eyes - these are gemstones that give off a light of their own (up to the strength of a torch) and benefit others around them - somehow the dwarf can lower the light emitted in the gemstone also once it is placed in its socket. Others, such as the Obsichain Kin gain a Rainbow Obsidian Eye.
Eye Table 2 - Iris Shape
D100 | |
---|---|
1 - 66 | Normal (30% bloodshot chance) |
67 - 72 | rune or sigil shaped iris (choose symbol) |
73 - 78 | none visible (metallic/solid color look) |
79 - 84 | cat like |
85 - 90 | 1d100% amount of eye taken by iris on left side |
91 -100 | Gem-like/faceted |
Eye Table 3 - Powers
D100 | all new eyes have Normal Infravision (Plus) |
---|---|
01 - 05 | Normal Infravision only |
06 - 30 | Extended (1 - 30% chance of also Ultravision, 31 =100* Infravsion 120ft) |
31 - 50 | Adds +1 to 4 points to Observation, Appraisal, and similar skill rolls. |
51 - 60 | acts as Ring of X-ray OR can cast one detection spell* 1/day |
61 - 70 | can cast Clairvoyance 1/day |
71 - 85 | +10% probability to all detection skills and powers |
86- 99 | Roll again 2X |
100 | Artifact Level Powers (1d4+1 minor powers, 50% chance 1 minor curse) |
*Detection Spell means any single detection spell from either: detect magic, or detect evil, detect ore. (All same as Detect Evil Spell) And is limited to only one such spell per day cast a single time. But the choice of the wearer is given for each casting.
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