Aradun Settlement in Terradox | World Anvil
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Aradun

Introduction

The City of Aradun is one of 3 Large Citys of the Region of Everpale and the Capital of the Subregion of Aradun.

Demographics

mostly Terran some Elves and a few half Elvs

Defences

  • Army of Ardun
  • Ardun Guard
  • Fort Westendale
  • Ardun Castle

Industry & Trade

Open Trade with the Elven Hein, the Subregion of Aradun and The City of Everpale

Infrastructure

Devided into Seven Districts:
  • Open Trade
  • Trade
  • Adventuring
  • Wizarding
  • Military
  • Government
 

Open Trade District

    The Open Trade District is mostly defined by it's temporary nature since most buildings are set up by merchants who are hoping to sell there wares to the bigger merchants in Everpale.
The Buildings here are mostly 1 to 3 stories high and more or less resemble elaborate Tents or wooden Huts.

Trade District

  The Trade District in Aradun is home to some of the most talented artisans and craftsmen in the Region, there wares are considered not only good but expensive and only rather high guildmembers can afford to shop here more then once a month.
  The Buildings here are about 4 to 5 stories high, the first few floors are often made of stone or other stronger materials the floors 3 to 5 are defined by the choice of elegant and expensive woods and there filigree engravings which most of the time depict the shops most esteemed products or customers.

Adventuring District

  There Adventuring District of Ardun is the place to be if your looking for a way to make money fast. Every tavern has a backbord where quests of any kind can be found from helping out on a farm to getting rid of a few barbarians, thus the Adventuring district if filled with all kinds of opportunity's and shops with equipment for any job.
The Buildings of the Adventuring District are anywhere from 3 to 4 stories high with a few wizard towners reaching 6. Almost all buildings first stories are made of stone or bricks, the rest are mostly oak or pine wood, except of course for the wizard towers which are all made of stone.

History

Aradun was one of the most loyal Citys to the King during the Terran Civil war and thusly was one of the last to fall to the mages.
During the War of Necromants The Aradun Royalty once again tryed to rise to the ranks to defend the city and did succeed there after they where once again seen as the Protector of Aradun. The City of Aradun became a Trade hub durring the Elven-Terran War and after continued to act as a major trade hub in the region comperable to Everpale itself. In the Year 90 AMR Jormund von Aradun acived the Rank of Master of Offence & Defence and thus the family of Aradun once again acted as Masters of the Aradun Military.
  The Academy of Magic & Alchemie in Aradun was established 2 Years after the Terran Civil War in 7 AMR and has slowly become one of the best Academy of Alchemie in the Region.

Geography

Aradun is loacted north of Everpale neare the Pale Woods and the eastern Coast

The Districts of Ardun

by Alfred Kruse
Founding Date
80 BMR
Alternative Name(s)
The City of Trade & Travel in Everpale
Type
Large city
Population
~450k
Owning Organization

The Subregion of Aradun

by Alfred Kruse
Region Maps
by Alfred Kruse
by Alfred Kruse

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Cover image: by Alfred Kruse

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