Rules of Healing Magic Physical / Metaphysical Law in Terra Dracones | World Anvil
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Rules of Healing Magic

Basic Injuries:
  • Basic injuries can be healed with varying difficulty depending on the severity of the injury. The healing process take energy from the caster to accelerate the natural healing process. Casting too many healing spells in a row can take a toll on the caster. Eating is the usual way to restore the casters energy reserves.
Dangerous Injuries:
  • Broken Bones: The nature of bones requires that they be healed in a very specific way. If one could do it they might cripple the injured. However, the energy cost of the healing process creates a high risk of death for the healer. A being with a nature ability to resurrect or one that is fully immortal could temporarily sacrifice their energy to heal bones. The first point still makes this a risky procedure.
  • Lost Limbs: Similarly to broken bones, lost limbs require an impossibly high energy cost. This cost, without a doubt, would kill the caster. Even with the traits that can circumvent the cost, the limb could come out malformed and cause pain and possibly cripple the injured.
  • Internal Injuries: The energy cost, unlike broken bones or lost limbs, is not nearly high enough to kill the caster. However because of the nature of internal injuries, the risk for complications that could kill the injured is greatly increased. As such, fully healing these injuries is outlawed in most nations, but using magic to aid the healing process is allowed by trained individuals.
  • Cursed Wounds: Some weapons can be cursed to cause normal healing spells to not function. The easiest way to remove these curses is to use a curse-breaking spell then using the healing spell. However some curses are more powerful, the injuries will not heal, by natural or arcane means, and require a ritual using the cursed weapon to remove the curse and heal the injury.
  • Divine Magics: The powers of the gods, such as artifacts or divine favors, can properly heal these types of injuries without the risk factors. The only thing that cannot be healed through divine magics is an injury caused by a divine curse.
Type
Metaphysical, Arcane

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Comments

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Jan 2, 2022 14:48 by Ezra Aldrich

A short, yet very informative article. It's interesting to read about how healing magic works in other worlds that's not the standard spell slot / game mechanic based stuff. I like how limiting it truly can be, showcasing that even with magic, you can only do so much for the body. The cursed weapon idea was a unique touch that I don't think I've seen before. Good job!

Jan 25, 2022 00:27 by Marc Zipper

Great rules for healing magic. Love the different types of healing and what they will coast

Let's have fun creating the impossible, building new worlds, and all types of possibilities. Valcin