Session 3,4,5, & 6: Evanglina's Quest Report in Tereste | World Anvil

Session 3,4,5, & 6: Evanglina's Quest

General Summary

Evangalina sends the group looking for her pet cat. Most likely to be found within her home. The party agree and set out at once. It takes them a few hours to pick there way through the hellscape that is the ravaged city of Stockzign. Eventually they come to the truly massive yard that is her estate and discover that she has several magical booby traps protecting her property.
They defeat an imp and use it to test the capabilities of her electrified fence. It gets fried to death.
They eventually make there way inside and breach the door.
 

The Paper Dragon


inside the house they meet a wizard Braachus Aerulei they threaten him and take his stuff and get him to tell them some of the secrets of the house. One great secret of the house is the terrifying dragon kept within the halls of the library.
The party proceeds to return the books that Braachus had brought for the dragon.
The dragon, Ylrazmazar meets with them and thanks them for thier return of the books from Braachus. Fingerstells the dragon that Braachus Aerulei lied to him and wasn't going to return the books until the party forced him to. They are then given gifts for thier aid in returning the books to the library.
 

The Great Hall


The Great Hall had a series of clockwork servants that due to not having been told to stop feeding guests had force fed the last of the guests to death. The party fights with the servants attracting the Clockwork Captain to the Great Hall. He downs a couple of players and is just barely stopped by Oranjiand Solair . Meanwhile Fingershas quite a difficult time fighting a brave little clockwork cup and its unstoppable chicken legs of doom.
John Schmeaty comes in to save the day with his Life Cleric Prowess! He heals the party back from near certain defeat durin gthe Great Hall Fight.
 

The Kitty


The party finds a laboratory and a kennel within the North Wing of the Home. Inside the lab Oranjifinds a clockwork automata that he recognizes from his study of the Southern Gnomish Tinkerers. It could be brought to life over some work and time and would function as its own entity. The party also find Evangalina's cat. It is a displacer beast with a collar that forces it to be simple cat.
 

The Cathedral


That wasn't the end of the mansion. The party takes a rest stop in the guest rooms and are ambushed by gnolls. The gnolls discover that Solair is in fact a fucking badass psycho with his rapier as he chases them down and tears them apart.
Unfortunately Solair has to eat a slice of humble pie when they discover that the Grand Pipe Organ within the house's chapel had been corrupted into a demon that struck fear into his heart. The rest of the party finish it off just as he calms down. John Schmeatyis critical for this battle as his guiding bolts shred the demonic presences.

Rewards Granted

The Blade of Ishendar
The Ki Master's Necklace
The Cleric's Staff
Serpentine Scale Mail
The Screaming Flail
The Feirni Crystal

Missions/Quests Completed

Return Evangalina's cat to her
Report Date
21 Jan 2022
Primary Location
Related Characters

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