A master storyteller once told me the audience must be hooked in the first moments, otherwise you've lost them.
A thousand one trinkets to Spark your inspiration roll for it, or just select your three. The choices are endless as the stories you might choose to connect to them.
Roll | Description |
---|---|
1 | A frost covered silver locket sealed shut |
2 | A heavy iron key baring the name of ship lost long ago |
3 | A single hair in a vial, possibly a whisker, with black and white stripes along its length. |
4 | A sliding puzzle when solved spells 'Redrum' |
5 | A yellow gemstone that glows depending on intensity of a storm coming in |
6 | A mummified goblin hand |
7 | A chess piece made of glass |
8 | The deed for a parcel of land in a realm unknown to you |
9 | An old divination card bearing your likeness |
10 | A bright green feather |
11 | A scrap of cloth from an old banner |
12 | |
13 | A nightcap that, when worn, gives you pleasant dreams |
14 | |
15 | A dead sprite inside a clear glass bottle |
16 | |
17 | |
18 | A purple handkerchief embroidered with the name of a powerful archmage |
19 | |
20 | |
21 | An indecipherable treasure map |
22 | A dried yellow flower that still smells sickly sweet |
23 | |
24 | |
25 | |
26 | |
27 | A silver skull the size of a coin |
28 | |
29 | A book that tells the story of a legendary hero's rise and fall, with the last chapter missing |
30 | |
31 | |
32 | |
33 | |
34 | |
35 | |
36 | |
37 | A silver teardrop earring made from a real teardrop |
38 | |
39 | |
40 | |
41 | |
42 | An empty silver snuffbox bearing an inscription on the surface that says "dreams" |
43 | |
44 | |
45 | |
46 | |
47 | |
48 | |
49 | |
50 | |
51 | |
52 | |
53 | |
54 | |
55 | |
56 | |
57 | |
58 | |
59 | |
60 | |
61 | |
62 | |
63 | A vial of dragon blood |
64 | |
65 | |
66 | A shed of snake skin that slithers around when not observed |
67 | |
68 | |
69 | A child sized mask with face of an vulture |
70 | |
71 | |
72 | |
73 | A whistle made from gold-colored wood |
74 | |
75 | |
76 | |
77 | |
78 | |
79 | |
80 | |
81 | An invitation to a party where a murder happened |
82 | |
83 | |
84 | |
85 | |
86 | |
87 | |
88 | |
89 | |
90 | |
91 | |
92 | |
93 | |
94 | |
95 | |
96 | |
97 | |
98 | Half of a floorplan for a temple, castle, or some other structure |
99 | Electrum Coin that glows when held by a spellcaster |
100 |
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