Simari

Simari are a humanoid species with characteristics reminiscent of primates. They possess agile bodies covered in a thin layer of soft, silky fur that ranges in color from pale silver to dark charcoal. Their faces are heart-shaped, with high cheekbones, curved noses, and full lips. Large, expressive eyes in shades of amber, gold, and copper sparkle with curiosity. They have long arms, nimble fingers, and sharp claws, perfect for climbing and navigating their arboreal habitats.

Standard Traits

Their base speed modifier is a 15.

Their base health modifier is a 5.

Their base stamina modifier is a 10.

Their base mana modifier is 10.

Their size category is Small, though their are a few Racial Traits that might effect this.

Simari gain a +2 to Grace and choice between Wits or Knowledge for their other +1 to their starting stats.

You gain Acrobatics or Athletics ability at trained proficiency for free.

Racial Features

Pick a race then select two of the features to add to your character, on top of gaining that language for free.

Mandari

Murmurs of Nature: Mandari Start With Either Kinesis(Dendro) or Arcana(Conjuration) Tree Unlocked at first level.

Territorial Bond: Mandari have a strong connection to their native territory, granting them advantage on Wisdom (Survival) checks and allowing them to move through difficult terrain without hindrance.

Primal Connection: Mandari have a deep connection to the natural world, granting them resistance to poison damage and an edge on saving throws against being poisoned.

Feral Senses: Mandari have heightened senses, granting them Perception or Nature ability at trained proficiency for free.

Howling Echo: Twice per day Mandari unleashes the primal howling screech of their ancestors. All enemies that can hear them within 60 ft must make a Conviction save versus the Mandari Deception check. If their opponent succeeds then they are not effected. If they fail the suffer the frightened condition, if they critical fail they suffer the terrified condition and must make their immediate action on their time be a dash as far away as the can from the Mandari. They also gain Deception at Trained proficiency.

Gorvothi

Their size category changes to Medium but their speed modifier becomes 10.

Their base mana become 5 and their base health become 10.

Brutal Strength: Gorvothi gain trained proficiency in one of the following Athletics or Great Weapons.

Brawn Over Matter: When attempting to sunder a weapon, armor or object the Gorvothi can expend

Murmurs of Nature: Gorvothi Start With Either Primal or Martial (Great Weapons) Tree Unlocked at first level.

Thunderous Roar: Once per day Gorvothi let out a primal thunderous roar. All enemies within thirty feet must make a Endurance save versus the Gorvothi's intimidation's check if they succeed they take are not knocked prone. If they fail are knocked prone, if they critical fail they are knocked prone and suffer 5+wits+1d20 damage to be calculated before any damage reductions are determined. This attack counts as a sonic attack and it can be used as bonus action.

Unyielding Resolve: Gorvothi gain edge on Conviction saves against fear, intimidation, and mind control effects. Additionally, twice per day, they can reroll a failed Conviction save.

Lemarri

Mischievous Grin: Lemarri can use their charm to distract enemies, making them more susceptible to attacks.

Thief's Luck: Twice per day, Lemarri can reroll a failed Deception or Stealth check, giving them a second chance to succeed at their nefarious activities

Sly Step: Lemarri gain Stealth or Deception trained proficiency for free.

Danger Sense: Lemarri gain advantage on Wisdom (Perception) checks to detect hidden enemies, traps, or hazards, making them skilled at sniffing out danger.

Cunning Instigators: Lemarri start With Either Larceny or Espionage Tree Unlocked at first level.

Tamarazi

Tail of Agility: Tamarazi gain advantage on Acrobatics and Balance checks and gain Acrobatics at trained proficiency.

Monkey Business: Tamarazi gain edge on Disable Device checks to manipulate objects, pick locks, or disarm traps, making them skilled at getting in and out of tight spots. They gain the Disable Device ability at trained for free.

Tree Top Agility: Tamarazi can move through trees and other elevated terrain without hindrance, allowing them to navigate dense forests and jungles with ease. They gain the Athletic ability at trained for free.

Fist of Furry ah Fury!: By expending 5 stamina, after successfully striking an opponent, you make another immediate unarmed attack, if it also hits, you may expend another 5 stamina to then attempt a hit with your tail.

Proactive Discipline: Tamarazi can begin with either the Martial(Unarmed) or Investigation tree at first level for free.


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