Human

Humans exceptional drive to explore and expand has solidified their position as the dominant species on Tellus. Their dynamic and diverse nature makes humanity a tumultuous entity. The physical characteristics of humans vary greatly, reflecting the world's diverse climates. From the dark-skinned tribesmen to pale-skinned raiders , humans exhibit a wide range of skin colors, body types, and facial features. Skin color tends to darken near the equator, while bone structure, hair color and texture, eye color, and other physical characteristics vary significantly across different locales. Cheekbones, noses, lips, and eyes all showcase remarkable diversity. Despite this variation, familial, tribal, or national similarities often allow knowledgeable observers to identify a human's place of origin. Traditional styles of bodily decoration, including clothing, jewelry, hairstyles, piercing, tattooing, and scarification, also provide clues about humans' origins, offering a glimpse into their rich cultural heritage.

Standard Traits

Their base speed modifier is a 10.

Their base health modifier is a 10.

Their base stamina modifier is a 10.

Their base mana modifier is 5.

Their size category is Medium.

Humans gain a +2 to Endurance and choice between Conviction, Empathy or Wits for their other +1 to their starting stats.

You gain one Ability at your choice at trained proficiency for free.

Racial Features

Pick a race then select two of the features to add to your character, on top of gaining that language for free.

Navarin

The Navarin people are known for their vibrant and diverse physical appearance, reflecting their rich cultural heritage. They often have dark, sun-kissed skin with a warm, golden undertone, a testament to their love of the tropical sun and outdoor lifestyle. Their hair is frequently curly and textured, ranging from loose waves to tight, dark coils. Navarin eyes are often bright and expressive, with a sparkle that hints at their lively, passionate nature. Their features are often strong and well-defined, with high cheekbones and full lips that curve into bright, welcoming smiles.

Sea Legs: You are so used to the movement of the sea you have Edge on Endurance Saves versus Sea Sickness, as well as Acrobatics checks while on the ship.

Travel By Sea: Start With Either Shipwrightt or Naval Tree Unlocked at first level.

True North: Gain survival or drive(Ships)ability at trained.

Glory Of Old: When you make a critical hit against an opponent you gain a +1 Luck Bonus to hit another opponent with in five feet of the original opponent and you may make another immediate attack on them. If that attack also hits you may repeat this process it stacks and continues so long as it crits maximum up to five.

Weapon Familiarity: Select one of the following weapons, you begin at proficiency trained Rifles, Firearms, Navarra Cutlass, or Navarra Halberd.. If you select specialized weapon with Navarra in the name you also increase your damage with that weapon by 1.

Sendonian

The Sendonians possess a distinctive physical appearance, characterized by delicate features and a slender yet athletic build. Their eyes are often almond-shaped and angled, with eyelids that curve subtly upward at the outer corners. Their hair is typically straight and dark, ranging from deep brown to raven black, and is often worn in sleek, elegant styles. Sendonians tend to have pale, smooth skin with a subtle golden undertone, a testament to their origins in a land of misty mountains and serene landscapes.

Harmonic Connection : Start With Either a 1st level Arcane or Divine Tree Unlocked

Mystical Influence: Gain either the arcane or religion ability at trained.

Third Eye: Your familiarity with certain type of creature is almost supernatural, perhaps it was by choice and you studied hard to track down this creature because of obsessive need or revenge or you were touched by something that never did fully let go. Choose one type of favored creature, when they are within sixty feet of you get a ping or some type of warning. In addition to this you gain Edge on Survival checks to track them and Knowledge check to recall information about them, you also gain one language of your choice spoken by that creature choice.

Favored by the Gods: Twice per session when you roll a one on a save you may reroll and take the better result.

Desire for Harmony: When a social encounter starts to go array, providing combat has not yet begun you may attempt at persuasion check to diffuse the encounter. You also gain proficiency at trained in persuasion checks.

Torvai

The Torvai people possess a distinctive physical appearance, shaped by their nomadic lifestyle and connection to the vast steppes and forests. They have high cheekbones and a slightly angular face structure, with almond-shaped eyes that range from warm, golden brown to deep, rich black. Their dark hair is often worn in braids or ponytails, subtly streaked with wisps of silver or auburn that reflect their age and wisdom. Weathered, sun-kissed skin with a warm, golden undertone speaks to their love of the outdoors, while their lean, athletic builds – honed from years of riding horses and living off the land – convey a sense of quiet strength and resilience.

Route By Fire: You are familiar with travel through harsh and warm climates you gain Edge when making Endurance checks to avoid exhaustion from long periods of travel or endure high temperatures. In addition if you do take a level of exhaustion you may expend 10 stamina providing you still have it availability to remove it.

Nomadic Tribe: Gain survival or ride(horses)ability at trained.

People Of The Land: start with either the Primal tree or Husbandry tree unlocked at first level.

Spirit Animal: You may summon one animal to act as a mount or animal companion. This creature appears to be the animal chosen in everyway but with the following benefits. It's Wits, Knowledge, and Conviction increases by 2. (need more filler wip)

Weapon Familiarity: Select one of the following weapons, you begin at proficiency trained Torvain Warbow, Torvain Sickle, Spears or Daggers. If you select specialized weapon with Torvain in the name you also increase your damage with that weapon by 1.

Zhilani

The Zhilani people possess a striking physical appearance, with features that reflect their rich cultural heritage. They often have warm, golden-brown skin that seems to radiate a deep, inner light. Their hair is frequently thick and textured, with tight curls or braids that seem to shimmer in the sunlight. Zhilani eyes are often bright and expressive, with a deep, soulful quality that seems to see right through to the heart. Their features are often strong and well-defined, with high cheekbones, full lips, and a gentle, rounded nose.

Nobel & Hardy People: Gain athletics or persuasion ability at trained.

Inspiring Figure: Three times a session you may inspire all allies within 30 ft of you, once active the inspiration given to the characters last for 10 minuets(gains another 10 every three levels). Those already affected by the Inspiring Figure ability can not benefit from another casting of this ability if the first is still active. Allies gain your level/2 minimum of one as a morale bonus to saves, defense and health points.

Fearless in Adversary: You and friendly creatures within 10 feet of you can’t be frightened while you are conscious, and all allies gain edge to save against charm and enchantment effects and spells.

Golden Charisma: Select either unlock influence tree or one of the martial trees at first level.

Weapon Familiarity: Zhilani Chakra, Khopesh, Staves or Swords.If you select specialized weapon with Zhilani in the name you also increase your damage with that weapon by 1.


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