Lights!

His heart racing, the violent thud of his pulse deafens him. With each step, his boots crumble the ground beneath, adding tension to his precarious position. Before him stand the X Brothers, self-appointed judge, jury, and executioners. Behind him, a steep drop awaits, threatening to plummet him sixty feet downward into the raging river below.

Camera!

The young woman glances at the cards revealed before her, then looks down at her own hand, struggling to resist a triumphant smirk. They had always said a woman's place was at home, not at the gaming table. But this win would be the perfect insult to their fragile egos. She slowly lays down each card, the holographic display springing to vibrant life. "I'm just a silly little girl, but I believe that's a full house!"

Action!

Once, they were brothers. If you had asked Sōji who he would die for, he would have said Sanan without hesitation. But now, they stand opposed, Sōji's blade at the ready. "She has to die, Sōji! That creature is not what she seems!" Sanan's voice, usually calm and stoic, is filled with intensity, venom, and disdain. "I know what she is!" Sōji calls back, shielding his beloved. Sanan's face contorts in disgust. "We gave an oath, Sōji! A promise to our lord, our people, ourselves, to not let a single one of these monsters live! And you've forsaken it all for this...this vulpine?" Sōji doesn't flinch, his heart now convinced of a different truth. Soft petals fall from the tree, forsaken by the branches they once clung to. Then, in a sudden whirlwind, they're kicked aloft as Sanan charges forward, determined to end this nonsense once and for all.

And Cut!

Reel 20 is a singular dice system designed to simplify the rolls, clearing the table of clutter and turning the spotlight onto the players (actors) and the narrative (script). By relying on a single dice roll, players are plunged into a world of thrilling uncertainty, where every decision hangs in the balance. Each roll of the dice becomes a heart-pounding moment of truth, injecting a sense of tension and unpredictability into every scene, and empowering players to shape the story with every success and setback.

In this chapter, we'll cover the essentials: key terminology, what to bring to the table, and the vital importance of respecting and understanding your actors. After all, without talented actors to bring your story to life, there's no production to speak of.

Terminology

Director

The Director is the one, who runs the table. They are responsible for providing the script (story) that the actors will be performing in. They are also responsible for adjudicating rules, discussions and ensuring everyone at the table is having a good time.

Production

The Production is the system, or genere, your table will be focusing on. Do you want to engage in space exploration, and intergalactic warfare? Reel Future. Do you want to be rugged outlaws, defying the law at every turn to shape this unclaimed frontier? Reel West. Perhaps instead, you tried of hunting the monsters and want to see what life is like on the darker side? Reel Supernatural. Whatever it is, your hearts desire there is a Production ready for you and your players to perform in.

Script

The Script is the story you are telling. While you do not have to write out every stage direction and line, you need to have the story beats for your actors to fill in the blanks. The script will contain things like your main villain, his army, and what his intentions are, as well as any notable locations. Also, remember, details are important! Someone in the future might have an HD look at it and wonder why the menu was gibberish,

Episode

Episode refers to which session you are on. It can help both the Actors and Director keep their notes straight to know where you are at story in particular point of time. Previous Episode information might even tidbits in there that will seem trivial now but will be relevant to the plot later. Pilot Episodes or Episode Zero are suggested to help someone flush our their Roles and maybe even backstories if you choose to run such. That Episode will also help create boundaries and expectations of what the Actors are not comfortable at doing and what they hope to get out this adventure.

Movie

Movie is a one shot story, or a singular story that while connected to the Script is only parallel to the main storyline. Maybe you just want to do a cool special in honor for the holidays. Or maybe its a branching story that is believed to take only between one to three sessions. Though it is suggested that movies if all possible are best kept to one session.

Scene

A Scene refers to a moment in which the Roles are all in. This can change at any time, by leaving a location, time skipping or even finishing a combat.

Actors

The Actors are the players themselves, who are joining the Director at the table to push forward the narrative.

Roles

The Roles are the characters the actors are portraying. For example, Sarah may be the Actor, she is presenting herself in this script as the Elfin Healer, Calendula. For suggestions of how to name your Role if you find yourself stuck. See the article, What's in A Name?

Extras

The Extras, are the characters not controlled by the Actors but be the Director to give them something more to interact without other then basic set. They are supporting roles, adversaries, rivals, and even terrifying beasts that can add to levels of intrigue and intensity for your script.

Breakaways

Breakaways are from when things need to be discussed 'above table'. Meaning while you are planning out an action, this is not a conversation that is happening in game. Mainly a discussion between the Actors on the best course of action to take.

Cutaways

Cutaways are for when a scene becomes too intense for an actor or actors at the table. Perhaps the in game conflict appears to be crossing over out of game, or maybe a scene over engaged the actors flight or fight response at that moment. Or maybe your actor just received a bit of overwhelming news that broke the immersion. That's all right, sometimes it best to take a step back for the action and address real world concerns or issues. After all people are the most important part of the system, and we all need to be empathic enough to help our fellow players and be that breathe of fresh air when they need it. At any point any of this situation occurs, it suggested and encourage to call 'Cut'. If you don't want to or feeling comfortable discussing why you need that break at the moment that's all right. But it is suggested to at least explain at point you are comfortable so if it can be be avoided in the future actions will be able to be taken or conflict resolution can start.

Ebb

This is when your actor is supposed to have difficulty performing an action. It causes your actor to roll twice (or 2d20 if you've got them) and take the lower of the 2 rolls for resolution of an action.

Edge

Similar to an Ebb, but in reverse. This is when your actor should have considerable ease, but still has a chance of failure. It causes your actor to roll twice (or 2d20) and take the Higher of the 2 rolls for resolution of an action.

Plot Shields

Plot Shields are a point system that allows an actor to alter portions of the story, anything ranging from gaining unknown knowledge, mitigate the damage of a critical hit, or even for their character to cheat death.

Necessities

  • Access To The Reel 20 System
  • Campaign Journal
  • Character Sheet
  • D20
  • Designated Director
  • Fellow Actors
  • Imagination
  • Pen or Pencil
Flourishes
  • Ambience
  • 'Dungeon' Modules
  • Miniatures
  • Short hand journal
  • Spell Templates
  • Status Rings
  • Terrain Maps

Diversity

We celebrate the diversity of life, embracing the unique experiences, perspectives, and backgrounds that make our world a richer tapestry. We invite players from all walks of life to join us at the table, where everyone is respected, valued, and celebrated. In this spirit, we ask that the actors extend the same respect and kindness to one another. Every person who gathers around the table has gifted you with their time and presence, and it's essential to honor that gift with empathy, understanding, and inclusivity. Please note that our story may touch on sensitive topics, but our intention is to foster empathy, spark meaningful conversations, and promote unity – never to create discord or division.

Before the Curtain Rises , to insure a positive and enjoyable experience for everyone involved, we strongly encourage both Directors and Actors to establish clear, healthy boundaries before the first scene begins. This includes discussing personal comfort levels, triggers, and any sensitive topics that may arise during the game.

Remember, it's essential to prioritize your well-being and take breaks whenever needed. If the game becomes too intense or overwhelming, step away and take time to recharge. Additionally, if the lines between reality and fiction start to blur, or if you're experiencing emotional distress, please stop playing and seek support from mental health professionals, spiritual advisors, or trusted individuals. Your mental health and well-being are paramount. Remember, it's just a game, and your safety and happiness should always come first.


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