Birkwüd Ranger
Born out of a need for local guides throughout the dangerous forest trails, Birkwüd has spawned a class of woodsfolk bar none. Living in perfect balance with the wood and land around them, these incredibly resilient individuals have engendered a new industry, babysitting city-folk who need to get out into the forest, for whatever reason that may be.
saving throws
skills
Skills
Attacks
Features & Traits
Equipment Copper: 11, Silver: 25, Electrum: 12, Gold: 10, Platinum: 2 Money
Languages & Proficiencies
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Hammingburg Guard
6 Level (0/23000 XP for level-up) Woodsfolk Background Human Race / Species / Heritage Neutral Good Alignment
Ranger
Level 6
Hit Dice: 6/6
1d10+0 Class 1
Level 6
Hit Dice: 6/6
1d10+0 Class 1
STR
8
8
-1
DEX
18
18
+4
CON
10
10
+0
INT
12
12
+1
WIS
18
18
+4
CHA
10
10
+0
40
Hit Points
Hit Points
+8
Initiative (DEX)
Initiative (DEX)
20
Armor Class (AC)
Armor Class (AC)
+3
Prof. Bonus
Prof. Bonus
30/60
Speed (walk/run/fly)
Speed (walk/run/fly)
17
Passive Perception
Passive Perception
3 / 3
Kenku Recall
Kenku Recall
Spellcasting ...
+7
Attack mod
WIS
Ability
+4
Abi Mod
15
Save DC
+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+2 | Strength | |
+7 | Dexterity | |
+0 | Constitution | |
+1 | Intelligence | |
+4 | Wisdom | |
+0 | Charisma |
+7 | Acrobatics | DEX | |
+7 | Animal Handling | WIS | |
+4 | Arcana | INT | |
-1 | Athletics | STR | |
+0 | Deception | CHA | |
+1 | History | INT | |
+7 | Insight | WIS | |
+0 | Intimidation | CHA | |
+1 | Investigation | INT |
+4 | Medicine | WIS | |
+4 | Nature | INT | |
+10 | Perception | WIS | |
+0 | Performance | CHA | |
+0 | Persuasion | CHA | |
+4 | Religion | INT | |
+4 | Sleight of Hand | DEX | |
+7 | Stealth | DEX | |
+10 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Longbow | +9 | DEX | 1d8+4 | ||
Hunting Knife | +7 | DEX | 1d4+4 | ||
Finesse, Light, Thrown (range 20/60) |
Spell Book
Feats:
L1: Point-blank Shooter
L1: (bonus) Craysilt Initiate (Heavy Armor)
L3: Skill Expert
L5: Lucky
L1: Point-blank Shooter
L1: (bonus) Craysilt Initiate (Heavy Armor)
L3: Skill Expert
L5: Lucky
Features & Traits
Equipment Copper: 11, Silver: 25, Electrum: 12, Gold: 10, Platinum: 2 Money
Common
Druidic
Elvish
Druidic
Elvish
Languages & Proficiencies
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Children
Comments