This category contains a list of feats that can be taken by player characters when they reach certain levels in lieu of an ability score increase, as part of the Variant Human character race, as part of the Custom Lineage options from Tasha's Cauldron of Everything, or at other points as the DM may permit.
The feats below are not intended to replace the feats found in official D&D 5E content; rather, these are presented as additional options for players to choose from. Note that many of these feats come from 3rd party sources or are homebrewed content, and may not always be as balanced as official content from Wizards of the Coast. The DM reserves the right to tweak, change, modify, or remove these feats if they prove to be unbalanced in gameplay.
A-Z List
A Friendly Dead Face
Actor
Adept Conduit
Agile Swimmer
Airgun Mage
Amphibious Adaptation
Arcane Gemologist
Arcane Guardian
Arcane Gunslinging
Assassination Training
Bird of Prey
Blood Hound
Bloodletter
Charger
Combat Ready
Combination Caster
Cruel
Darkness Within
Deck Brawler
Deep Diver
Defensive Duelist
Defensive Weapon Master
Draugr Slayer
Dual Casters
Dungeon Delver
Durable
Elemental Sojourner
Equine Charge
Explorer
Fangs of the Serpent Gods
Feline Marquis
Fencer
Firbolg Beast Magic
Firearm Expert
Flash Recall
Focused Multitasker
Gambler
Gem Awakener
Grappler
Ground-Fighter
Heavily Armored
Heavy Arsenal Mastery
Hulking Figure
Impeccable Memory
Imperious Ferocity
Improved Ceremony
Inexhaustible
Into the Darkness
Iron Gut
Keen Mind
Latent Divinity
Lightly Armored
Lightning Caster
Long Distance Lovers
Mage Hunter
Mage Slayer
Mariner
Martial Adept
Martial Artist
Martial Mayhem
Martial Superiority
Master of Mimicry
Meek Survivor
Miner
Mighty Tail
Moderately Armored
Mounted Combatant
Mystic Conflux
Nerves of Steel
Nimble Physique
Nocturnal
Of the Cold and Deep
Pain-Bearer
Poisoncraft
Powerful Grip
Pre-Chultean Ancestry
Prodigy
Remarkable Recovery
Restoring Hands
Run And Gun
Rune Knowledge
Rune Mastery
Savage Attacker
Savage Potential
Script Carver
Script Sage
Sedulous Challenger
Shield Master
Shield Stance
Skilled
Skulker
Sly
Spear Dancer
Spelldriver
Staff Master
Tactician
Third Eye of the Heavenly Host
Thrice Life-Given
Thrown Arms Master
Tinkerer
Tough
Trader
Traveler
Unsettling Visage
Ventriloquist
Vital Sacrifice
Verdant Rejuvenation
War Cry
Ancient Knowledge Feats
These feats give players access to special Runic and Heliographic magic found in the ancient civilizations of Tellandria. These feats are typically earned through the completion of important milestones in gameplay, rather than taken at level-ups:
Rune Knowledge
Rune Mastery
Script Carver
Script Sage
Class-Based Feats
These feats are either restricted to certain classes, or give player characters access to abilities found in other classes:
Adept Conduit
Restoring Hands
Tinkerer
Dual Feats
The following feats can be taken twice to make them more powerful:
Gambler
Trader
Traveler
Firearm Feats
The following feats apply bonuses to or modify the use of Firearms:
Airgun Mage
Arcane Gunslinging
Firearm Expert
Run And Gun
Lineage Feats
The following feats are restricted to certain races or lineages:
A Friendly Dead Face
Amphibious Adaptation
Bird of Prey
Darkness Within
Elemental Sojourner
Equine Charge
Feline Marquis
Fangs of the Serpent Gods
Firbolg Beast Magic
Impeccable Memory
Imperious Ferocity
Martial Mayhem
Martial Superiority
Master of Mimicry
Meek Survivor
Of the Cold and Deep
Pre-Chultean Ancestry
Savage Potential
Sedulous Challenger
Sly
Unsettling Visage
Verdant Rejuvenation
Martial Feats
The following feats modify player character's martial combat abilities:
Airgun Mage
Arcane Gunslinging
Assassination Training
Bloodletter
Combat Ready
Cruel
Deck Brawler
Defensive Weapon Master
Draugr Slayer
Fencer
Firearm Expert
Ground-Fighter
Heavy Arsenal Mastery
Hulking Figure
Mage Hunter
Mariner
Martial Artist
Miner
Powerful Grip
Run And Gun
Shield Stance
Spear Dancer
Staff Master
Thrown Arms Master
Vital Sacrifice
War Cry
Redesigned Feats
The following feats are redesigned versions of Feats from the Player's Handbook, intended to make them more attractive options when compared to other more commonly chosen feats:
Actor
Charger
Defensive Duelist
Dungeon Delver
Durable
Grappler
Heavily Armored
Keen Mind
Lightly Armored
Mage Slayer
Martial Adept
Moderately Armored
Mounted Combatant
Savage Attacker
Shield Master
Skilled
Skulker
Tough
Spellcasting Feats
The following feats give player characters access to additional spells, modify existing spellcasting abilities, or allow player characters greater utility with the spells they can already cast:
Adept Conduit
Airgun Mage
Arcane Gemologist
Arcane Guardian
Arcane Gunslinging
Combination Caster
Dual Casters
Flash Recall
Focused Multitasker
Improved Ceremony
Into the Darkness
Lightning Caster
Long Distance Lovers
Mystic Conflux
Spelldriver
Utility Feats
The following feats give players access to useful abilities, skills, and powers that have use in and outside of combat:
Agile Swimmer
Arcane Gemologist
Blood Hound
Deck Brawler
Deep Diver
Explorer
Gambler
Gem Awakener
Hulking Figure
Inexhaustible
Into the Darkness
Iron Gut
Mariner
Miner
Mystic Conflux
Nerves of Steel
Nimble Physique
Nocturnal
Pain-Bearer
Poisoncraft
Prodigy
Remarkable Recovery
Tactician
Third Eye of the Heavenly Host
Thrice Life-Given
Tinkerer
Trader
Traveler
Ventriloquist
This is a homebrew campaign world designed for DnD 5E by Owen Fulton.