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Everweld

Everweld
"I hate that blasted place. Full of vagabonds and ruffians. The Cthonic Colleges are sublime however, and that bloke in charge can give our Big man a lesson in politics, Hah!" - Braccian Knight on Everweld

Geography

The human settlement situated to the south of the Deadlands and north of the shattered sea, Everweld is a city state that consolidates its power to the surrounding duchy, resulting in prosperous trade routes with the Dwarves (and to a lesser extent, the Dragonborn).

Fauna & Flora

Wildlife is limited to rats, stray dogs and carrion birds, with the exception of the extremely polluted river than runs through the city - which may contain anything from sardines to a giant squid. Plant life growing in everweld would be considered a joke to most of the populace, as the city is built on-top of the ruins of the previous buildings and failed sewage systems (even the Cthonic Colleges well maintained gardens are tinged with the colours of pollution).

Natural Resources

Everweld's prosperity comes from its location (a halfway stop point between the Dwarves and the Dragonborn) which make it a hub for trade. Its natural resources come from mining settlements to the north and plains to the south. Forests surround the mining towns and are full of game, which is used by Braccian Knights for hunting trips. The farming elements surrounding the city are more reserved, as Vatorum limited the industry when he came to power, in favour of the fruitful mining industry.

Maps

  • The Duchy of Everweld
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Region
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