Deep on the northern tip of Valerick, amongst the icy tundra and frozen arctic, the dwarven forged nation stands strong and proud. This is Suranth, a frozen, dangerous, and wild frontier.
If you choose Suranth as your homeland, you gain one of the following benefits, based upon if your character lived in settlements, cities/towns, or if you were more of a countryside/village dweller.
Urban Suranth: Having lived amongst such industrious and skilled craftsmen, you yourself, even if not on purpose, learned a fair bit about a variety of trades, and at least some of it stuck. You gain 3 advances in Trade (any one), but it cannot be a Trade you already have from race selection.
Rural Suranth: Given how vicious and horrifyingly wild the tundra still is, and how harsh and unforgiving even the land is, you learned survival techniques and how to keep yourself alive, how to tell what was safe to eat, etc, real quick. You had too. You gain 3 advances in the Outdoor Survival Skill.
"There are only three things that any visitor needs to know about the Suranthi. The first is simple. They are tougher than you. Do not doubt this, do not hesitate with the concept. They are tougher than you. Because where they live, and thrive? They have to be. The second is also quite simple. They've long memories. Do not slight them for they will hold a grudge, and grudges always eventually get repaid. The third? The two statements above are true of everyone living in this harsh land, not just the dwarves whom forged this nation, carving out it of the ice, stone and snow. Man or Halfing, Elf or Vrock, hell even Gnomes, the rare one you may meet, it doesn't matter. They are all like this, they've all culturally inherited these traits and behaviors. You may as well just call them weird shaped and sized dwarves. Actually on second thought, that's rule four. Don't do that. You will very likely get punched out, or if unlucky, something far worse."