Hupperdook Settlement in Taridad | World Anvil
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Hupperdook

Hupperdook was founded on the gnomish instinct to tinker and build, and so they did. The city is built onto the side of the Byeshk Mountains with two distinct levels. It was never officially part of the Wynarn Empire but the two entities were close allies. After the fall of the empire, Hupperdook's government made an agreement to be absorbed into Aundair.   The gnomish culture within Hupperdook prizes hard work and hard play. Family trades vary from coal mining and the brewing of zesty libations. Within the bounds of the city, a general air of upbeat anticipation frames the day-to-day activities of residents as they bound their way toward dusk.   

Landscape

Hupperdook is divided into four distinct areas across two levels built against the mountain base.    Lower Hupperdook sits at ground level and is divided into two sections. The soot-stained, dusty Ironlot is where the majority of mining, metalwork, and small-scale production takes place amid residential neighborhoods peppered with a dozen ash-pipping smokestacks. The larger war machines and siege engines are constructed in the Assembly Yard, while more volatile projects are tested within the pock-marked turf known as the Craterfield.    The more charming, residential region of Upper Hupperdook sits about two hundred feet above the ground atop a platform of leveled rock. This level of the city has two regions: Silver Falls Grove, where the massive Silver Falls descend from atop the mountainside and spill into a small lake surrounded by the residential living towers, and the Idleworks Shelf, a recreational region of sprawling commerce, colorful markets, and social gatherings.   

Carpe Linia

For as long as the people of Hupperdook have lived on the mountain, they've been pushing to better their respective trades. The ten-hour workdays are long and sometimes arduous, as sparks fly and clangs of metal ring through the city, but when dusk comes and Linia rises, the whistles blow and the carousing begins. Nearly every evening is a wild party celebrating the end of a productive day. Music, fireworks, dancing, and lots and lots of alcohol have given Hupperdook a reputation as one of the rowdiest locales within Aundair. Such a lifestyle can be taxing on folk not used to such grueling labor and formidable merriment, but as the saying goes, "ya come here for an early grave worth earning."   The traditional nighttime drink is called fuse, a mixture of strong liquor and an energy-boosting herbal concoction that is considered by the hardest workers as a necessity to properly embrace an evening of revelry, though some visitors complain of the rather unpleasant aftermath of imbibing the powerful substance. A jet-black coffee with the consistency (and some say the taste) of lantern oil is customary the following morning.   

The Core of Warfare

Queen Aurala ir'Wynarn understands the benefit of keeping Hupperdook and its citizens happy through relative autonomy, as no other city can develop and produce weapons like the ones found here. A sizable portion of Hupperdook's industry is allocated to the production and development of defense weaponry, siege engines, and firearms. Finished implements of war are shipped across the country to key cities, forts, and garrisons.
Population: 42,090 (76% gnomes, 10% dwarves, 8% humans, 6% other races)   Government: Zharena Emma Zezbok, who has ruled for two centuries (predating all of the modern countries of Noyatu)   Defense: A small number of City Guard are backed by a more prominent civilian militia of volunteer soldiers. Many war machines and engines also defend the city.   Hallmarks: Mining, tinkering, entertainment.

City Officials

Zharena Emma Zezbok (Female Gnome)   Econospeaker Tara Badashok (Non-binary Gnome)   Master Tinkerer Byrne Bricofoot (Male Gnome)   Head Guard Wallace Meyer (Male Human)   Doyenne Lyssa Larriman d'Sivis, Head of Sivis (Female Gnome)
Type
City
Owning Organization

Grimble & Sons Tinkerlings

The Grimble & Sons airship is perhaps the largest floating enterprise in the world. Crewed by a staff of several dozens, the regal airshi[ resembles a grand galleon with an enormous, glowing, glass globe, gilded with spiraling gold at its very center. The body of the ship is an infusion of fine, varnished wood and gleaming, exotic metals, all maintained by the ever-present mist of monocopters; flying glass orbs with mechanical wings that whizz and whirr. The monocopters also deliver Grimble & Sons' prime merchandise: mechanical inventions that the staff call Tinkerlings. The airship is typically stationed above Hupperdook but makes monthly trips to Fairhaven, Passage, and Strixhaven University.

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