Brokenbank Settlement in Taridad | World Anvil
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Brokenbank

Despite its muddy streets, Brokenbank plays an important role in the trade business of the principalities. It is the first major entry port for the Lhazaar Principalities; most trade ships and shipping vessels check in at Brokenbank to resupply and submit to official inspection before entering the principalities' waters. However, since Brokenbank lacks the strong cultural identity of the larger ports, Regalport doesn't recognize it as an official principality but incorporated the settlement into the confederation. The constantly shifting clientele, who often arrive after many weeks at sea, leads to fruitful and rowdy nights in Brokenbank's crowded taverns and brothels.  

Princeless

Since Brokenbank has no prince, its de facto leader is Portcaller Mazin Fahreed. Tough as nails and quick to bite back, Mazin is an honorable tabaxi and dependable leader in times of trouble. This led to his rise as the Portcaller of the island village of Brokenbank, the first major trade junction in the Lhazaar Principalities. Though the village is small, Mazin deals with a perpetual string of smugglers and pirates while also organizing the incoming and outgoing shipping lanes for much of northwestern Noyatu. Even so, Mazin is rarely included in major Regalport business, to his obvious and public frustration.   Mazin performs the duties of a prince without the title or respect, and often gets ornery when dealing with other members of the principalities. He has been known to severely punish those who question his authority. He retains a garrison of hardened tritons who maintain peace among sailors and peddlers, while aiding the port inspectors to handle any fishy business among the ships in port.  

Smugglers and Thieves

Sailors carrying goods across the ocean often attempt to skim a few goods off the top of their cargo to make an extra silver at market. This is considered normal unless one gets too greedy. Less acceptable is outright stealing from other ships in port before setting sail. The Prongs, the local triton police force, mete out stern punishment to petty thieves, cross-referencing all documentation to ensure that the sterling reputation of the shipping guilds and Brokenbank itself aren't tarnished.  

The Dark Victory

A mish-mash crew from all over Noyatu, the Dark Victory are a different breed of pirates. They don't believe in stealing from others to gain for themselves, but rather in spreading the wealth to those in need. Led by a dazzling and charismatic half-elf, Captain Deimos Andra targets the noble houses of Noyatu exclusively. The Dark Victory's crew are some of the most wanted in all of Noyatu, including the Lhazaar Principalities, and find their home in Brokenbank. Portcaller Fahreed gives sanctuary to the rag-tag group to stab at the authority of Regalport.  

Brokenbank Inlet

The busy port consists of a curved main street that follows the shape of the inlet, forming a stretched half-circle facing the eastern ocean. It's not uncommon to see the port full of docked vessels while other ships weigh anchor in the harbor, eager for spots to open up. The strong sea breeze keeps the denizens cool under the glaring sun that bakes the dirt and sand along the banks of the settlement.
Population: 1,520 (74% humans, 9% tabaxi, 6% dwarves, 11% other races)   Government: The settlement is run by the portcaller and his personal soldiers. Minor power struggles occur with local business leaders   Defense: Beyond the Prongs, there is a small volunteer militia of fishers and ex-military locals   Hallmarks: Trade, order, bees

Important Figures of Brokenbank

Portcaller Mazin Fahreed (Male Tabaxi)   Chief Fatu Leota (Male Triton)   Captain Deimos Andra of the Dark Victory (Male Half-elf)  
 
Founding Date
12194 AZI
Type
Village
Owning Organization

Brokenbank Postings

  • A wrecked smuggler's ship has been discovered on the far side of the island. The Ocean Wanderers are hiring for an investigation and retrieval of illicit goods to be brought to authorities.
  • Whispers of the Nachtsheim establishing new roots in Brokenbank are spreading and the Prongs are looking to see if these rumors are true.

Business and Faith

The village of Brokenbank is too small to support independent guilds. However, large businesses control internal commerce and a few shipping companies are located here as well. Aside from scattered shrines, no full temples to any gods exist in Brokenbank.

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