Zelda

Delta Griselda Lenora Ulfsson- Greywood (a.k.a. Zelda)

Griselda “Zelda” Greywood serves as the Delta of the Frostburg Pack—fourth in command beneath Alpha Ráðúlfr Ulfsson and Beta Arick Ulfsson and Gamma Leif Heraldson. Sharp, disciplined, and fiercely protective, she is the pack’s shield and hammer, overseeing patrols, training the younger wolves, and ensuring their defenses are always ready for whatever threat may come.   Once a girl forged in trauma, Zelda’s Werewolf awakening came through violence and loss. It was Ráðúlfr who saw past her rage and gave her a home, a family, and a purpose. Raised alongside the Ulfsson twins, she became a loyal sister in all but blood, earning her place through grit and relentless resolve.   Though she still bears the scars of her past and fights the quiet battle of PTSD, Zelda channels her pain into strength. As Delta, she is a warrior, a mentor, and a silent guardian—dedicated to protecting the vulnerable and building a future where no werewolf walks alone.

Physical Description

General Physical Condition

Zelda is in peak physical condition, though her strength lies in speed, agility, and endurance rather than raw power. Her petite frame is wiry and honed—built for pursuit, precision, and survival rather than brute force. Years of training, patrol, and combat have left her scarred but unbroken. She has high stamina, exceptional reflexes, and maintains strict personal discipline to keep her body ready for any threat. Despite her smaller size, she can take a hit and recover fast, thanks to both conditioning and werewolf regeneration.  

Transformed

Zelda's wolf form is lean, lithe, and unmistakably dangerous. The smallest adult werewolf in the Frostburg Pack, she lacks the brute size of her kin, but none of the ferocity. While most werewolves thunder through the forest, Zelda glides—controlled, quiet, and efficient.   Her fur is a pale ash-gray, streaked with cooler silver tones along her spine and darker shading around her muzzle, ears, and forelimbs. Her ears are long and sharply pointed, often tilted back in focus or warning.

Identifying Characteristics

Zelda is instantly recognizable by her steel-blue eyes—cold, calculating, and rarely caught off guard—and her dyed lilac hair, kept short or tied back for function. The color is a deliberate choice, not her natural shade, and she keeps it meticulously maintained as both armor and ritual. It's the one part of her appearance she controls entirely, a quiet act of defiance against the chaos of her past.   Her body bears the history of survival: scar tissue on her forearms, a claw mark raking across her right shoulder, and an old bite scar at her ribs—testaments to years spent fighting for her place.   She bears numerous tattoos, each one earned, not chosen lightly. For Zelda, ink is a language of survival—symbols of pain overcome, loyalty declared, and milestones marked in skin. They aren’t decorative; they’re armor, history, and identity. Combined with the scars she carries from battle and past trauma, her body tells a story of endurance few can match.

Special abilities

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  • Werewolf Physiology: As a born lycanthrope, Zelda possesses enhanced strength, speed, reflexes, and regenerative healing. Her senses—particularly smell and hearing—are far sharper than any human’s, allowing her to detect threats long before they emerge.
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  • Combat Proficiency: Years of training under Ráðúlfr and within the pack have made Zelda a highly skilled close-quarters fighter. She favors speed and precision over brute force, using calculated strikes and agility to outmaneuver larger foes.
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  • Tactical Instincts: Zelda excels in battlefield awareness and pack coordination. She can assess threats quickly, adapt on the fly, and issue clear, decisive commands in high-pressure situations—making her a natural field commander.
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  • Fear Suppression: Through sheer will and experience, Zelda can compartmentalize fear and trauma during combat. While not immune to panic or triggers, she has trained herself to remain composed and functional even in situations that would overwhelm others.
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  • Shifting Control: Unlike many younger werewolves, Zelda has near-total mastery over her transformations. She can shift swiftly and strategically, even in the heat of battle, allowing her to seamlessly blend human tactics with beastly power.

Mental characteristics

Personal history

Zelda’s childhood was marked by stark contrasts—the warmth of her mother’s love against the cold, violent control of her step-father. Her mother died when Zelda was just twelve, leaving her vulnerable in a home ruled by resentment and cruelty. What followed were harrowing months of abuse that could have broken her. Instead, they awakened something far more dangerous.   At thirteen, during a final act of desperate self-defense, Zelda's dormant Werewolf blood—an inheritance from a father she never knew—erupted to the surface. Her first shift was violent and uncontrolled, resulting in the death of her step-father and several others who tried to subdue her. The bloodshed left her scarred, body and soul, and set the stage for a lifetime of inner battles with PTSD and the primal rage within.   Her salvation came in the form of Ráðúlfr Ulfsson, then a young soon-to-be Alpha of the Frostburg Pack. He found Zelda in the aftermath and recognized something familiar—not just the bloodline they shared, but the same fury, the same pain. Instead of treating her like a monster, he offered her a place in his pack and a path forward.   Zelda was raised alongside his children, Fallon and Arick, becoming an older sister figure and eventually one of the pack’s fiercest warriors. Over time, her raw instincts were tempered by training and purpose. She climbed the ranks through discipline and loyalty, eventually becoming Delta—third in command and commander of the Frostburg patrols. She now trains the next generation, keeps the pack’s borders secure, and stands as both blade and shield to those under her protection.   Though her past still haunts her, Zelda has turned her pain into power. She is the embodiment of earned strength—unyielding, precise, and unbreakably loyal. To those she leads, Zelda is more than a survivor. She’s proof that even the most broken beginnings can forge something unshakable.

Mental Trauma

Zelda carries the deep, lasting weight of Complex PTSD, rooted in sustained childhood abuse and the catastrophic violence of her first transformation. Her trauma is layered—beginning with neglect and cruelty at the hands of her adoptive father, compounded by the death of her mother, and culminating in a bloody awakening that left bodies behind and her sense of self shattered.   She experiences recurring nightmares, intrusive memories, hypervigilance, and periods of emotional numbness. Crowded or confined spaces, the smell of blood, or sudden aggression—especially male voices raised in anger—can trigger flashbacks or panic responses. Her instinct is to retreat emotionally or respond with aggression, making it difficult to be vulnerable, even with those she trusts.   Zelda's trauma also manifests as survivor’s guilt, particularly from the lives taken during her uncontrolled shift. Though she was just a child acting in self-defense, she carries the weight of their deaths as if they were sins. Her rigid discipline, nightly security habits, and emotional walls are not just personality traits—they’re her armor against a past that still claws at her when the world goes quiet.

Intellectual Characteristics

Cognitive Style:

Zelda is a practical thinker—sharp, observant, and decisively analytical. She doesn’t waste time on abstract theory or emotional indulgence; she processes information through the lens of survival, utility, and direct application. Her decisions are rooted in experience, not idealism.  

Problem-Solving:

Highly adaptive and strategic, Zelda thrives under pressure. Years of navigating danger have given her a talent for anticipating threats and responding quickly. She excels in combat planning, pack coordination, and logistical foresight. However, when emotionally provoked, her judgment can become clouded by impulse or vengeance.  

Learning Style:

Kinesthetic and situational—Zelda learns best by doing. Trial and error, repetition, and muscle memory shape how she builds skills. She's not a classroom learner, but if you show her once, she'll perfect it herself.  

Emotional Intelligence:

Moderately high but intentionally guarded. She reads people well—especially signs of distress, fear, or deception—but rarely lets them read her. Her empathy is powerful but tightly controlled, used more to protect than to connect.  

Communication Style:

Blunt, direct, and often tactless. Zelda says what needs saying and doesn’t sugarcoat. This earns her respect from some and tension from others. She values honesty over diplomacy, especially in life-or-death scenarios.  

Morality & Reasoning:

Zelda operates on a deeply personal code of honor. She’s loyal, protective, and believes in defending the vulnerable—but she’s not above vengeance, and mercy must be earned. Her reasoning leans utilitarian when protecting the pack, but she has a hard line against cruelty for its own sake.

Personality Characteristics

Motivation

Zelda’s core drive is protection through strength—to ensure that no one under her care suffers as she once did. Everything she does, from relentless training to her fierce loyalty to the pack, stems from a need to create safety for others that she never had herself.   She is motivated by loyalty to the Frostburg Pack, gratitude toward Ráðúlfr for rescuing her, and a deep, unshakable need to prove her worth—not just to others, but to herself. Behind her sharp tongue and quiet rage is a fear of abandonment she masks with control, discipline, and unwavering service.   More than just a soldier or Delta, Zelda dreams of eventually creating a refuge for broken and cast-out werewolves, a place where strength is earned, not taken, and healing is possible without shame.

Likes & Dislikes

Zelda isn’t one for extravagance or idle chatter—her likes are simple, grounded, and often tied to habit or survival. She enjoys the quiet rhythm of cooking, especially late at night when the world is still. It’s one of the few things that brings her peace, a ritual she controls entirely. She prefers early morning runs through the forest alone, finding clarity in movement and solitude. Sharp steel, whether a well-maintained blade or the feel of a whetstone in her hand, brings comfort—functionality and focus wrapped into one. She respects discipline, quiet loyalty, and people who keep their word without posturing.   On the other hand, Zelda has little patience for dishonesty, wasted words, or chaotic energy. She dislikes crowds, especially ones with alcohol and noise, and avoids small talk like it’s a disease. She’s deeply uncomfortable with overt emotional displays, particularly if they’re directed at her, and has a strong distaste for anything she perceives as weakness—especially in herself. Though she’d never admit it aloud, she also hates being idle; stillness makes her restless and puts her too close to thoughts she’d rather outrun.

Social

Speech

Zelda speaks in a low, measured tone—firm but not aggressive, always controlled. Her voice carries weight even when she’s quiet, and she rarely raises it unless absolutely necessary. There's a cool edge to her tone when she's angry, but it's rarely explosive. She's more cut-glass than wildfire.   Her pitch is moderately low for a woman, almost androgynous at times. There’s a slight rasp when she’s tired or irritated, a vocal reminder of long nights, old wounds, and too much time spent holding things in.   Zelda speaks with a Northrim lilt—clipped consonants, drawn-out vowels. It’s not refined, but it's deliberate, shaped by time in the Frostburg wilds. She rarely uses contractions when serious, and her speech is practical, with little room for embellishment.
I stayed because he didn’t flinch when he saw what I was. He didn’t try to fix me or fear me—he just made space for me... That was the first time I felt like I wasn’t just surviving... I was home.
— Zelda
Species
Conditions
Date of Birth
Astralon 27
Year of Birth
275 HE 227 Years old
Children
Pronouns
She/Her
Sex
Female
Gender
Woman
Presentation
Feminine
Eyes
Steel blue, intense and watchful
Hair
short silver-blonde, often tousled or tied back for practicality. Colored frequently, usually a pale lilac or lavender.
Skin Tone/Pigmentation
Fair with a few visible scars from past battles
Height
5'1"
Weight
112 lbs — lean, wiry muscle built for speed and pr
Aligned Organization
Known Languages
Common, Wolves' Cant, Thrukar, Skölnan
You think you’re grown? Fine. But if you ever pull a stunt like that again, I’ll put you on your back so fast you’ll forget which gods you answer to—because around here, you answer to me.
— Zelda to a young Calder

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