Oath of the Veiled Truth
Paladins of Umbra, often called Veiled Inquisitors or Shadowbringers, are divine warriors dedicated to Umbra, the god of Knowledge, Shadows, and Consequences. They embody Umbra’s principles of uncovering hidden truths, ensuring justice, and balancing light and darkness. Unlike other Paladins, who may shine as beacons of light, the Paladins of Umbra operate in the subtle, shadowed spaces between righteousness and pragmatism, wielding the darkness as both a shield and a weapon.
These Paladins are the gods' investigators, judges, and executioners, striking fear into those who attempt to escape the consequences of their actions. With abilities that allow them to move through shadows, discern lies, and invoke the weight of guilt, they are both terrifying and awe-inspiring figures. Their presence demands respect, for they are not just warriors—they are the living embodiment of Umbra’s will, ensuring that no deed, good or ill, goes unanswered.
In Tanaria, Paladins of Umbra are both revered and feared. Their reputation as impartial enforcers of divine law makes them invaluable in rooting out corruption, uncovering hidden crimes, and confronting supernatural threats. Yet, their methods—often shrouded in secrecy and shadow—can make even the innocent uneasy in their presence.
Perception
Purpose
Paladins of Umbra serve as divine enforcers, investigators, and arbiters of justice, ensuring that hidden truths come to light and that no action goes without consequence. Their profession weaves through multiple aspects of society, often operating in roles that blend law, faith, and martial discipline.
Paladins of Umbra are tasked with uncovering deception, exposing corruption, and ensuring that those who manipulate truth for personal gain are held accountable. They operate within temples, courts, and even royal chambers, ensuring fair trials and divine justice. Unlike traditional knights, these Paladins do not grant mercy lightly—justice must be served. When judgment is passed, they enforce divine consequences, ensuring that criminals, heretics, and dark entities face retribution.
As servants of Umbra, the god of Knowledge, these Paladins often protect, recover, and safeguard ancient truths that others would rather remain hidden. They preserve holy texts, lost histories, and divine prophecies, sometimes clashing with those who wish to bury the past.
Dark forces, such as fiends, undead, and corrupted magic users, fear the Paladins of Umbra, who are uniquely suited to combating threats that exist in shadow. They act as exorcists, slayers of unnatural beings, and wardens of the veil between realms. Umbra’s Paladins do not always act openly. In many cases, they work from the shadows, ensuring that events unfold as they must. They are agents of fate, enforcing the natural balance of light and dark, knowledge and secrecy, action and consequence.
Paladins of Umbra do not simply serve as warriors—they are the unseen hand of justice, ensuring that truth is known, darkness is confronted, and balance is maintained. Whether acting openly as judges or secretly guiding fate from the shadows, they hold a vital, if sometimes feared, place in Tanarian society.
Deity
Umbra
Alternative Names
Veiled Inquisitors, Shadowbringers, Judges of the Veil, Eclipsed Knights, Moonbound
Type
Religious
Famous in the Field
Used By
That’s an awesome take on an Oath! The way you’ve woven secrecy and subtlety into the tenets makes it feel really unique compared to standard paladin paths. I love how it leans into deception and hidden truths without losing that sense of duty and conviction. Definitely feels like something a player could build a really compelling character around!
Thanks for the feedback! Feel free to use/reskin it for your own use! I'm quite happy with it I think. It is my first homebrew subclass.
"Every story is a thread, and together we weave worlds."
The Origin of Tanaria