Zombie
Zombie
Medium undead, any
Armor Class: 8
Hit Points: 22
Speed:
18 ft
STR
13 +1
DEX
6 -2
CON
13 +1
INT
3 -4
WIS
6 -2
CHA
3 -4
Saving Throws: Wis +0
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 60 ft., Passive Perception 8
Undead Fortitude.
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam
Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 4 (1d6 + 1) bludgeoning damage.

Children
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