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Zombie

Zombie

Medium undead, any
Armor Class: 8
Hit Points: 22
Speed: 18 ft

STR

13 +1

DEX

6 -2

CON

13 +1

INT

3 -4

WIS

6 -2

CHA

3 -4

Saving Throws: Wis +0
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 60 ft., Passive Perception 8

Undead Fortitude.
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam
Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 4 (1d6 + 1) bludgeoning damage.

Children

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